Fix barstool rotation (#5134)

This commit is contained in:
20kdc
2021-11-02 18:38:47 +00:00
committed by GitHub
parent b86fd5f57d
commit 7ced7b67c7
4 changed files with 83 additions and 45 deletions

View File

@@ -44,6 +44,7 @@ namespace Content.Server.Interaction
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly PullingSystem _pullSystem = default!;
[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
public override void Initialize()
{
@@ -357,38 +358,11 @@ namespace Content.Server.Interaction
return false;
}
FaceClickCoordinates(user, coordinates);
_rotateToFaceSystem.TryFaceCoordinates(user, coordinates.ToMapPos(EntityManager));
return true;
}
private void FaceClickCoordinates(IEntity user, EntityCoordinates coordinates)
{
var diff = coordinates.ToMapPos(EntityManager) - user.Transform.MapPosition.Position;
if (diff.LengthSquared <= 0.01f)
return;
var diffAngle = Angle.FromWorldVec(diff);
if (_actionBlockerSystem.CanChangeDirection(user))
{
user.Transform.WorldRotation = diffAngle;
}
else
{
if (user.TryGetComponent(out BuckleComponent? buckle) && (buckle.BuckledTo != null))
{
// We're buckled to another object. Is that object rotatable?
if (buckle.BuckledTo!.Owner.TryGetComponent(out RotatableComponent? rotatable) && rotatable.RotateWhileAnchored)
{
// Note the assumption that even if unanchored, user can only do spinnychair with an "independent wheel".
// (Since the user being buckled to it holds it down with their weight.)
// This is logically equivalent to RotateWhileAnchored.
// Barstools and office chairs have independent wheels, while regular chairs don't.
rotatable.Owner.Transform.LocalRotation = diffAngle;
}
}
}
}
/// <summary>
/// Uses an empty hand on an entity
/// Finds components with the InteractHand interface and calls their function