Procgen asteroids for salvage magnet (#17547)

* Procgen asteroids for salvage magnet

* big roids, remove min offset radius

* i fuck with configs a bit more

* some shit i guess

* actually this makes more sense
This commit is contained in:
Nemanja
2023-06-25 13:50:41 -04:00
committed by GitHub
parent c82d1b437e
commit 7cdfaa09d5
7 changed files with 261 additions and 187 deletions

View File

@@ -9,6 +9,6 @@
/// <summary>
/// The magnet that spawned this grid.
/// </summary>
public SalvageMagnetComponent? SpawnerMagnet;
public EntityUid? SpawnerMagnet;
}
}

View File

@@ -1,4 +1,5 @@
using Content.Shared.Radio;
using Content.Shared.Random;
using Content.Shared.Salvage;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -12,33 +13,19 @@ namespace Content.Server.Salvage
[Access(typeof(SalvageSystem))]
public sealed class SalvageMagnetComponent : SharedSalvageMagnetComponent
{
/// <summary>
/// Offset relative to magnet used as centre of the placement circle.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("offset")]
public Vector2 Offset = Vector2.Zero; // TODO: Maybe specify a direction, and find the nearest edge of the magnets grid the salvage can fit at
/// <summary>
/// Minimum distance from the offset position that will be used as a salvage's spawnpoint.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("offsetRadiusMin")]
public float OffsetRadiusMin = 24f;
/// <summary>
/// Maximum distance from the offset position that will be used as a salvage's spawnpoint.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("offsetRadiusMax")]
public float OffsetRadiusMax = 48f;
public float OffsetRadiusMax = 32;
/// <summary>
/// The entity attached to the magnet
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[DataField("attachedEntity")]
public EntityUid? AttachedEntity = null;
public EntityUid? AttachedEntity;
/// <summary>
/// Current state of this magnet
@@ -95,18 +82,34 @@ namespace Content.Server.Salvage
/// <summary>
/// Current how much charge the magnet currently has
/// </summary>
[DataField("chargeRemaining")]
public int ChargeRemaining = 5;
/// <summary>
/// How much capacity the magnet can hold
/// </summary>
[DataField("chargeCapacity")]
public int ChargeCapacity = 5;
/// <summary>
/// Used as a guard to prevent spamming the appearance system
/// </summary>
[DataField("previousCharge")]
public int PreviousCharge = 5;
/// <summary>
/// The chance that a random procgen asteroid will be
/// generated rather than a static salvage prototype.
/// </summary>
[DataField("asteroidChance"), ViewVariables(VVAccess.ReadWrite)]
public float AsteroidChance = 0.6f;
/// <summary>
/// A weighted random prototype corresponding to
/// what asteroid entities will be generated.
/// </summary>
[DataField("asteroidPool", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomPrototype>)), ViewVariables(VVAccess.ReadWrite)]
public string AsteroidPool = "RandomAsteroidPool";
}
[CopyByRef, DataRecord]

View File

@@ -178,14 +178,14 @@ public sealed partial class SalvageSystem
// Handle payout after expedition has finished
if (expedition.Completed)
{
_sawmill.Debug($"Completed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
Log.Debug($"Completed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
component.NextOffer = _timing.CurTime + TimeSpan.FromSeconds(_cooldown);
Announce(uid, Loc.GetString("salvage-expedition-mission-completed"));
GiveRewards(expedition);
}
else
{
_sawmill.Debug($"Failed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
Log.Debug($"Failed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
component.NextOffer = _timing.CurTime + TimeSpan.FromSeconds(_failedCooldown);
Announce(uid, Loc.GetString("salvage-expedition-mission-failed"));
}

View File

@@ -1,28 +1,30 @@
using System.Linq;
using Content.Server.Construction;
using Content.Server.GameTicking;
using Content.Server.Radio.Components;
using Content.Server.Radio.EntitySystems;
using Content.Shared.CCVar;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Radio;
using Content.Shared.Salvage;
using Robust.Server.GameObjects;
using Robust.Server.Maps;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using System.Linq;
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Server.Parallax;
using Content.Server.Procedural;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Systems;
using Content.Server.Worldgen.Systems;
using Content.Shared.CCVar;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Robust.Server.Maps;
using Robust.Shared.Map.Components;
using Robust.Shared.Timing;
namespace Content.Server.Salvage
@@ -49,18 +51,15 @@ namespace Content.Server.Salvage
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
private static readonly int SalvageLocationPlaceAttempts = 16;
private const int SalvageLocationPlaceAttempts = 16;
// TODO: This is probably not compatible with multi-station
private readonly Dictionary<EntityUid, SalvageGridState> _salvageGridStates = new();
private ISawmill _sawmill = default!;
public override void Initialize()
{
base.Initialize();
_sawmill = Logger.GetSawmill("salvage");
SubscribeLocalEvent<SalvageMagnetComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<SalvageMagnetComponent, RefreshPartsEvent>(OnRefreshParts);
SubscribeLocalEvent<SalvageMagnetComponent, UpgradeExamineEvent>(OnUpgradeExamine);
@@ -105,24 +104,21 @@ namespace Content.Server.Salvage
if (!Resolve(uid, ref component, false))
return;
int timeLeft = Convert.ToInt32(component.MagnetState.Until.TotalSeconds - currentTime.TotalSeconds);
if (component.MagnetState.StateType == MagnetStateType.Inactive)
component.ChargeRemaining = 5;
else if (component.MagnetState.StateType == MagnetStateType.Holding)
var timeLeft = Convert.ToInt32(component.MagnetState.Until.TotalSeconds - currentTime.TotalSeconds);
component.ChargeRemaining = component.MagnetState.StateType switch
{
component.ChargeRemaining = (timeLeft / (Convert.ToInt32(component.HoldTime.TotalSeconds) / component.ChargeCapacity)) + 1;
}
else if (component.MagnetState.StateType == MagnetStateType.Detaching)
component.ChargeRemaining = 0;
else if (component.MagnetState.StateType == MagnetStateType.CoolingDown)
{
component.ChargeRemaining = component.ChargeCapacity - (timeLeft / (Convert.ToInt32(component.CooldownTime.TotalSeconds) / component.ChargeCapacity)) - 1;
}
if (component.PreviousCharge != component.ChargeRemaining)
{
_appearanceSystem.SetData(uid, SalvageMagnetVisuals.ChargeState, component.ChargeRemaining);
component.PreviousCharge = component.ChargeRemaining;
}
MagnetStateType.Inactive => 5,
MagnetStateType.Holding => timeLeft / (Convert.ToInt32(component.HoldTime.TotalSeconds) / component.ChargeCapacity) + 1,
MagnetStateType.Detaching => 0,
MagnetStateType.CoolingDown => component.ChargeCapacity - timeLeft / (Convert.ToInt32(component.CooldownTime.TotalSeconds) / component.ChargeCapacity) - 1,
_ => component.ChargeRemaining
};
if (component.PreviousCharge == component.ChargeRemaining)
return;
_appearanceSystem.SetData(uid, SalvageMagnetVisuals.ChargeState, component.ChargeRemaining);
component.PreviousCharge = component.ChargeRemaining;
}
private void OnGridRemoval(GridRemovalEvent ev)
@@ -130,34 +126,37 @@ namespace Content.Server.Salvage
// If we ever want to give magnets names, and announce them individually, we would need to loop this, before removing it.
if (_salvageGridStates.Remove(ev.EntityUid))
{
if (EntityManager.TryGetComponent<SalvageGridComponent>(ev.EntityUid, out var salvComp) && salvComp.SpawnerMagnet != null)
Report(salvComp.SpawnerMagnet.Owner, salvComp.SpawnerMagnet.SalvageChannel, "salvage-system-announcement-spawn-magnet-lost");
if (TryComp<SalvageGridComponent>(ev.EntityUid, out var salvComp) &&
TryComp<SalvageMagnetComponent>(salvComp.SpawnerMagnet, out var magnet))
Report(salvComp.SpawnerMagnet.Value, magnet.SalvageChannel, "salvage-system-announcement-spawn-magnet-lost");
// For the very unlikely possibility that the salvage magnet was on a salvage, we will not return here
}
foreach(var gridState in _salvageGridStates)
{
foreach(var magnet in gridState.Value.ActiveMagnets)
{
if (magnet.AttachedEntity == ev.EntityUid)
{
magnet.AttachedEntity = null;
magnet.MagnetState = MagnetState.Inactive;
return;
}
if (!TryComp<SalvageMagnetComponent>(magnet, out var magnetComponent))
continue;
if (magnetComponent.AttachedEntity != ev.EntityUid)
continue;
magnetComponent.AttachedEntity = null;
magnetComponent.MagnetState = MagnetState.Inactive;
return;
}
}
}
private void OnMagnetRemoval(EntityUid uid, SalvageMagnetComponent component, ComponentShutdown args)
{
if (component.MagnetState.StateType == MagnetStateType.Inactive) return;
var magnetTranform = EntityManager.GetComponent<TransformComponent>(component.Owner);
if (!(magnetTranform.GridUid is EntityUid gridId) || !_salvageGridStates.TryGetValue(gridId, out var salvageGridState))
{
if (component.MagnetState.StateType == MagnetStateType.Inactive)
return;
}
salvageGridState.ActiveMagnets.Remove(component);
var magnetTranform = Transform(uid);
if (magnetTranform.GridUid is not { } gridId || !_salvageGridStates.TryGetValue(gridId, out var salvageGridState))
return;
salvageGridState.ActiveMagnets.Remove(uid);
Report(uid, component.SalvageChannel, "salvage-system-announcement-spawn-magnet-lost");
if (component.AttachedEntity.HasValue)
{
@@ -169,6 +168,7 @@ namespace Content.Server.Salvage
{
Report(uid, component.SalvageChannel, "salvage-system-announcement-spawn-no-debris-available");
}
component.MagnetState = MagnetState.Inactive;
}
@@ -187,13 +187,13 @@ namespace Content.Server.Salvage
private void OnExamined(EntityUid uid, SalvageMagnetComponent component, ExaminedEvent args)
{
var gotGrid = false;
var remainingTime = TimeSpan.Zero;
if (!args.IsInDetailsRange)
return;
if (Transform(uid).GridUid is EntityUid gridId &&
var gotGrid = false;
var remainingTime = TimeSpan.Zero;
if (Transform(uid).GridUid is { } gridId &&
_salvageGridStates.TryGetValue(gridId, out var salvageGridState))
{
remainingTime = component.MagnetState.Until - salvageGridState.CurrentTime;
@@ -201,8 +201,9 @@ namespace Content.Server.Salvage
}
else
{
Logger.WarningS("salvage", "Failed to load salvage grid state, can't display remaining time");
Log.Warning("Failed to load salvage grid state, can't display remaining time");
}
switch (component.MagnetState.StateType)
{
case MagnetStateType.Inactive:
@@ -223,7 +224,7 @@ namespace Content.Server.Salvage
args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-active", ("timeLeft", Math.Ceiling(remainingTime.TotalSeconds))));
break;
default:
throw new NotImplementedException("Unexpected magnet state type");
throw new ArgumentOutOfRangeException();
}
}
@@ -232,57 +233,56 @@ namespace Content.Server.Salvage
if (args.Handled)
return;
args.Handled = true;
StartMagnet(component, args.User);
StartMagnet(uid, component, args.User);
UpdateAppearance(uid, component);
}
private void StartMagnet(SalvageMagnetComponent component, EntityUid user)
private void StartMagnet(EntityUid uid, SalvageMagnetComponent component, EntityUid user)
{
switch (component.MagnetState.StateType)
{
case MagnetStateType.Inactive:
ShowPopup("salvage-system-report-activate-success", component, user);
SalvageGridState? gridState;
var magnetTransform = EntityManager.GetComponent<TransformComponent>(component.Owner);
EntityUid gridId = magnetTransform.GridUid ?? throw new InvalidOperationException("Magnet had no grid associated");
if (!_salvageGridStates.TryGetValue(gridId, out gridState))
ShowPopup(uid, "salvage-system-report-activate-success", user);
var magnetTransform = Transform(uid);
var gridId = magnetTransform.GridUid ?? throw new InvalidOperationException("Magnet had no grid associated");
if (!_salvageGridStates.TryGetValue(gridId, out var gridState))
{
gridState = new SalvageGridState();
_salvageGridStates[gridId] = gridState;
}
gridState.ActiveMagnets.Add(component);
gridState.ActiveMagnets.Add(uid);
component.MagnetState = new MagnetState(MagnetStateType.Attaching, gridState.CurrentTime + component.AttachingTime);
RaiseLocalEvent(new SalvageMagnetActivatedEvent(component.Owner));
Report(component.Owner, component.SalvageChannel, "salvage-system-report-activate-success");
RaiseLocalEvent(new SalvageMagnetActivatedEvent(uid));
Report(uid, component.SalvageChannel, "salvage-system-report-activate-success");
break;
case MagnetStateType.Attaching:
case MagnetStateType.Holding:
ShowPopup("salvage-system-report-already-active", component, user);
ShowPopup(uid, "salvage-system-report-already-active", user);
break;
case MagnetStateType.Detaching:
case MagnetStateType.CoolingDown:
ShowPopup("salvage-system-report-cooling-down", component, user);
ShowPopup(uid, "salvage-system-report-cooling-down", user);
break;
default:
throw new NotImplementedException("Unexpected magnet state type");
throw new ArgumentOutOfRangeException();
}
}
private void ShowPopup(string messageKey, SalvageMagnetComponent component, EntityUid user)
private void ShowPopup(EntityUid uid, string messageKey, EntityUid user)
{
_popupSystem.PopupEntity(Loc.GetString(messageKey), component.Owner, user);
_popupSystem.PopupEntity(Loc.GetString(messageKey), uid, user);
}
private void SafeDeleteSalvage(EntityUid salvage)
{
if(!EntityManager.TryGetComponent<TransformComponent>(salvage, out var salvageTransform))
{
Logger.ErrorS("salvage", "Salvage entity was missing transform component");
Log.Error("Salvage entity was missing transform component");
return;
}
if (salvageTransform.GridUid == null)
{
Logger.ErrorS("salvage", "Salvage entity has no associated grid?");
Log.Error( "Salvage entity has no associated grid?");
return;
}
@@ -296,125 +296,124 @@ namespace Content.Server.Salvage
// Salvage mobs are NEVER immune (even if they're from a different salvage, they shouldn't be here)
continue;
}
Transform(playerEntityUid).AttachParent(salvageTransform.ParentUid);
_transform.SetParent(playerEntityUid, salvageTransform.ParentUid);
}
}
// Deletion has to happen before grid traversal re-parents players.
EntityManager.DeleteEntity(salvage);
Del(salvage);
}
private void TryGetSalvagePlacementLocation(SalvageMagnetComponent component, out MapCoordinates coords, out Angle angle)
private bool TryGetSalvagePlacementLocation(EntityUid uid, SalvageMagnetComponent component, Box2 bounds, out MapCoordinates coords, out Angle angle)
{
coords = MapCoordinates.Nullspace;
var xform = Transform(uid);
angle = Angle.Zero;
var tsc = Transform(component.Owner);
coords = new EntityCoordinates(component.Owner, component.Offset).ToMap(EntityManager);
coords = new EntityCoordinates(uid, new Vector2(0, -component.OffsetRadiusMax)).ToMap(EntityManager, _transform);
if (_mapManager.TryGetGrid(tsc.GridUid, out var magnetGrid) && TryComp<TransformComponent>(magnetGrid.Owner, out var gridXform))
if (xform.GridUid is not null)
angle = _transform.GetWorldRotation(Transform(xform.GridUid.Value));
for (var i = 0; i < SalvageLocationPlaceAttempts; i++)
{
angle = gridXform.WorldRotation;
var randomRadius = _random.NextFloat(component.OffsetRadiusMax);
var randomOffset = _random.NextAngle().ToWorldVec() * randomRadius;
var finalCoords = coords.Offset(randomOffset);
var box2 = Box2.CenteredAround(finalCoords.Position, bounds.Size);
var box2Rot = new Box2Rotated(box2, angle, finalCoords.Position);
// This doesn't stop it from spawning on top of random things in space
// Might be better like this, ghosts could stop it before
if (_mapManager.FindGridsIntersecting(finalCoords.MapId, box2Rot).Any())
continue;
coords = finalCoords;
return true;
}
return false;
}
private IEnumerable<SalvageMapPrototype> GetAllSalvageMaps() =>
_prototypeManager.EnumeratePrototypes<SalvageMapPrototype>();
private bool SpawnSalvage(SalvageMagnetComponent component)
private bool SpawnSalvage(EntityUid uid, SalvageMagnetComponent component)
{
TryGetSalvagePlacementLocation(component, out var spl, out var spAngle);
var salvMap = _mapManager.CreateMap();
var forcedSalvage = _configurationManager.GetCVar(CCVars.SalvageForced);
List<SalvageMapPrototype> allSalvageMaps;
if (string.IsNullOrWhiteSpace(forcedSalvage))
Box2 bounds;
EntityUid? salvageEnt = null;
SalvageMapPrototype? salvageProto = null;
if (_random.Prob(component.AsteroidChance))
{
allSalvageMaps = GetAllSalvageMaps().ToList();
var asteroidProto = _prototypeManager.Index<WeightedRandomPrototype>(component.AsteroidPool).Pick(_random);
salvageEnt = Spawn(asteroidProto, new MapCoordinates(0, 0, salvMap));
bounds = Comp<MapGridComponent>(salvageEnt.Value).LocalAABB;
}
else
{
allSalvageMaps = new();
if (_prototypeManager.TryIndex<SalvageMapPrototype>(forcedSalvage, out var forcedMap))
{
allSalvageMaps.Add(forcedMap);
}
else
{
Logger.ErrorS("c.s.salvage", $"Unable to get forced salvage map prototype {forcedSalvage}");
}
var forcedSalvage = _configurationManager.GetCVar(CCVars.SalvageForced);
salvageProto = string.IsNullOrWhiteSpace(forcedSalvage)
? _random.Pick(_prototypeManager.EnumeratePrototypes<SalvageMapPrototype>().ToList())
: _prototypeManager.Index<SalvageMapPrototype>(forcedSalvage);
bounds = salvageProto.Bounds;
}
SalvageMapPrototype? map = null;
Vector2 spawnLocation = Vector2.Zero;
for (var i = 0; i < allSalvageMaps.Count; i++)
if (!TryGetSalvagePlacementLocation(uid, component, bounds, out var spawnLocation, out var spawnAngle))
{
SalvageMapPrototype attemptedMap = _random.PickAndTake(allSalvageMaps);
for (var attempt = 0; attempt < SalvageLocationPlaceAttempts; attempt++)
{
var randomRadius = _random.NextFloat(component.OffsetRadiusMin, component.OffsetRadiusMax);
var randomOffset = _random.NextAngle().ToWorldVec() * randomRadius;
spawnLocation = spl.Position + randomOffset;
var box2 = Box2.CenteredAround(spawnLocation + attemptedMap.Bounds.Center, attemptedMap.Bounds.Size);
var box2rot = new Box2Rotated(box2, spAngle, spawnLocation);
// This doesn't stop it from spawning on top of random things in space
// Might be better like this, ghosts could stop it before
if (!_mapManager.FindGridsIntersecting(spl.MapId, box2rot).Any())
{
map = attemptedMap;
break;
}
}
if (map != null)
{
break;
}
}
if (map == null)
{
Report(component.Owner, component.SalvageChannel, "salvage-system-announcement-spawn-no-debris-available");
Report(uid, component.SalvageChannel, "salvage-system-announcement-spawn-no-debris-available");
_mapManager.DeleteMap(salvMap);
return false;
}
var opts = new MapLoadOptions
if (salvageEnt is { } ent)
{
Offset = spawnLocation
};
var salvageEntityId = _map.LoadGrid(spl.MapId, map.MapPath.ToString(), opts);
if (salvageEntityId == null)
{
Report(component.Owner, component.SalvageChannel, "salvage-system-announcement-spawn-debris-disintegrated");
return false;
var salvXForm = Transform(ent);
_transform.SetParent(ent, salvXForm, _mapManager.GetMapEntityId(spawnLocation.MapId));
_transform.SetWorldPosition(salvXForm, spawnLocation.Position);
}
component.AttachedEntity = salvageEntityId;
var gridcomp = EntityManager.EnsureComponent<SalvageGridComponent>(salvageEntityId.Value);
gridcomp.SpawnerMagnet = component;
else if (salvageProto != null)
{
var opts = new MapLoadOptions
{
Offset = spawnLocation.Position,
Rotation = spawnAngle
};
var pulledTransform = EntityManager.GetComponent<TransformComponent>(salvageEntityId.Value);
pulledTransform.WorldRotation = spAngle;
if (!_map.TryLoad(spawnLocation.MapId, salvageProto.MapPath.ToString(), out var roots, opts) ||
roots.FirstOrNull() is not { } root)
{
Report(uid, component.SalvageChannel, "salvage-system-announcement-spawn-debris-disintegrated");
_mapManager.DeleteMap(salvMap);
return false;
}
Report(component.Owner, component.SalvageChannel, "salvage-system-announcement-arrived", ("timeLeft", component.HoldTime.TotalSeconds));
salvageEnt = root;
}
else
{
throw new InvalidOperationException("No asteroid generated and no salvage prototype present.");
}
component.AttachedEntity = salvageEnt;
var gridcomp = EnsureComp<SalvageGridComponent>(salvageEnt.Value);
gridcomp.SpawnerMagnet = uid;
_transform.SetWorldRotation(salvageEnt.Value, spawnAngle);
Report(uid, component.SalvageChannel, "salvage-system-announcement-arrived", ("timeLeft", component.HoldTime.TotalSeconds));
_mapManager.DeleteMap(salvMap);
return true;
}
private void Report(EntityUid source, string channelName, string messageKey, params (string, object)[] args)
{
if (!TryComp<IntrinsicRadioReceiverComponent>(source, out var radio)) return;
var message = args.Length == 0 ? Loc.GetString(messageKey) : Loc.GetString(messageKey, args);
var channel = _prototypeManager.Index<RadioChannelPrototype>(channelName);
_radioSystem.SendRadioMessage(source, message, channel, source);
}
private void Transition(SalvageMagnetComponent magnet, TimeSpan currentTime)
private void Transition(EntityUid uid, SalvageMagnetComponent magnet, TimeSpan currentTime)
{
switch (magnet.MagnetState.StateType)
{
case MagnetStateType.Attaching:
if (SpawnSalvage(magnet))
if (SpawnSalvage(uid, magnet))
{
magnet.MagnetState = new MagnetState(MagnetStateType.Holding, currentTime + magnet.HoldTime);
}
@@ -424,7 +423,7 @@ namespace Content.Server.Salvage
}
break;
case MagnetStateType.Holding:
Report(magnet.Owner, magnet.SalvageChannel, "salvage-system-announcement-losing", ("timeLeft", magnet.DetachingTime.TotalSeconds));
Report(uid, magnet.SalvageChannel, "salvage-system-announcement-losing", ("timeLeft", magnet.DetachingTime.TotalSeconds));
magnet.MagnetState = new MagnetState(MagnetStateType.Detaching, currentTime + magnet.DetachingTime);
break;
case MagnetStateType.Detaching:
@@ -434,41 +433,42 @@ namespace Content.Server.Salvage
}
else
{
Logger.ErrorS("salvage", "Salvage detaching was expecting attached entity but it was null");
Log.Error("Salvage detaching was expecting attached entity but it was null");
}
Report(magnet.Owner, magnet.SalvageChannel, "salvage-system-announcement-lost");
Report(uid, magnet.SalvageChannel, "salvage-system-announcement-lost");
magnet.MagnetState = new MagnetState(MagnetStateType.CoolingDown, currentTime + magnet.CooldownTime);
break;
case MagnetStateType.CoolingDown:
magnet.MagnetState = MagnetState.Inactive;
break;
}
UpdateAppearance(magnet.Owner, magnet);
UpdateChargeStateAppearance(magnet.Owner, currentTime, magnet);
UpdateAppearance(uid, magnet);
UpdateChargeStateAppearance(uid, currentTime, magnet);
}
public override void Update(float frameTime)
{
var secondsPassed = TimeSpan.FromSeconds(frameTime);
// Keep track of time, and state per grid
foreach (var gridIdAndState in _salvageGridStates)
foreach (var (uid, state) in _salvageGridStates)
{
var state = gridIdAndState.Value;
if (state.ActiveMagnets.Count == 0) continue;
var gridId = gridIdAndState.Key;
// Not handling the case where the salvage we spawned got paused
// They both need to be paused, or it doesn't make sense
if (MetaData(gridId).EntityPaused) continue;
if (MetaData(uid).EntityPaused) continue;
state.CurrentTime += secondsPassed;
var deleteQueue = new RemQueue<SalvageMagnetComponent>();
var deleteQueue = new RemQueue<EntityUid>();
foreach(var magnet in state.ActiveMagnets)
{
UpdateChargeStateAppearance(magnet.Owner, state.CurrentTime, magnet);
if (magnet.MagnetState.Until > state.CurrentTime) continue;
Transition(magnet, state.CurrentTime);
if (magnet.MagnetState.StateType == MagnetStateType.Inactive)
if (!TryComp<SalvageMagnetComponent>(magnet, out var magnetComp))
continue;
UpdateChargeStateAppearance(magnet, state.CurrentTime, magnetComp);
if (magnetComp.MagnetState.Until > state.CurrentTime) continue;
Transition(magnet, magnetComp, state.CurrentTime);
if (magnetComp.MagnetState.StateType == MagnetStateType.Inactive)
{
deleteQueue.Add(magnet);
}
@@ -488,7 +488,7 @@ namespace Content.Server.Salvage
public sealed class SalvageGridState
{
public TimeSpan CurrentTime { get; set; }
public List<SalvageMagnetComponent> ActiveMagnets { get; } = new();
public List<EntityUid> ActiveMagnets { get; } = new();
}
}

View File

@@ -21,7 +21,11 @@ public sealed class LocalityLoaderSystem : BaseWorldSystem
while (e.MoveNext(out var uid, out var loadable, out var xform))
{
if (!controllerQuery.TryGetComponent(xform.MapUid, out var controller))
return;
{
RaiseLocalEvent(uid, new LocalStructureLoadedEvent());
RemCompDeferred<LocalityLoaderComponent>(uid);
continue;
}
var coords = GetChunkCoords(uid, xform);
var done = false;

View File

@@ -71,8 +71,14 @@
description: Locates salvage.
components:
- type: SalvageMagnet
offsetRadiusMin: 12
offsetRadiusMax: 48
offsetRadiusMax: 32
- type: ApcPowerReceiver
powerLoad: 1000
- type: weightedRandom
id: RandomAsteroidPool
weights:
AsteroidSalvageSmall: 3
AsteroidSalvageMedium: 7
AsteroidSalvageLarge: 5
AsteroidSalvageHuge: 3

View File

@@ -16,18 +16,31 @@
FloorAsteroidCoarseSand0:
- id: WallRock
prob: 0.5
- id: WallRockGold
prob: 0.01
- id: WallRockSilver
prob: 0.04
- id: WallRockPlasma
prob: 0.09
orGroup: rock
- id: WallRockTin
prob: 0.2
- id: WallRockUranium
prob: 0.07
prob: 0.15
orGroup: rock
- id: WallRockQuartz
prob: 0.2
prob: 0.15
orGroup: rock
- id: WallRockGold
prob: 0.05
orGroup: rock
- id: WallRockSilver
prob: 0.05
orGroup: rock
- id: WallRockPlasma
prob: 0.05
orGroup: rock
- id: WallRockUranium
prob: 0.02
orGroup: rock
- id: WallRockBananium
prob: 0.02
orGroup: rock
- id: WallRockArtifactFragment
prob: 0.01
orGroup: rock
- type: GCAbleObject
queue: SpaceDebris
- type: IFF
@@ -74,3 +87,51 @@
- type: BlobFloorPlanBuilder
radius: 12
floorPlacements: 36
- type: entity
id: AsteroidSalvageSmall
parent: BaseAsteroidDebris
name: Salvage Asteroid Small
noSpawn: true
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
blobDrawProb: 0.66
radius: 15
floorPlacements: 100
- type: entity
id: AsteroidSalvageMedium
parent: BaseAsteroidDebris
name: Salvage Asteroid Medium
noSpawn: true
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
blobDrawProb: 0.66
radius: 17
floorPlacements: 150
- type: entity
id: AsteroidSalvageLarge
parent: BaseAsteroidDebris
name: Salvage Asteroid Large
noSpawn: true
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
blobDrawProb: 0.66
radius: 20
floorPlacements: 200
- type: entity
id: AsteroidSalvageHuge
parent: BaseAsteroidDebris
name: Salvage Asteroid Huge
noSpawn: true
components:
- type: MapGrid
- type: BlobFloorPlanBuilder
blobDrawProb: 0.66
radius: 23
floorPlacements: 250