Disposals fixed under station rotation (#5067)
* Some sanity checks on disposals movement, fix the interpolator * Technically fix disposal routing, but I'm not done here yet * Remove disposals reliance on implicit direction sensing entirely.
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@@ -4,11 +4,13 @@ using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Disposal.Tube.Components;
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using Content.Server.Disposal.Tube;
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using Content.Server.Items;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -41,10 +43,17 @@ namespace Content.Server.Disposal.Unit.Components
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public IDisposalTubeComponent? PreviousTube { get; set; }
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[ViewVariables]
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public IDisposalTubeComponent? CurrentTube { get; private set; }
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public Direction PreviousDirection { get; private set; } = Direction.Invalid;
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[ViewVariables]
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public IDisposalTubeComponent? NextTube { get; set; }
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public Direction PreviousDirectionFrom => (PreviousDirection == Direction.Invalid) ? Direction.Invalid : PreviousDirection.GetOpposite();
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[ViewVariables]
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public IDisposalTubeComponent? CurrentTube { get; private set; }
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// CurrentDirection is not null when CurrentTube isn't null.
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[ViewVariables]
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public Direction CurrentDirection { get; private set; } = Direction.Invalid;
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/// <summary>
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/// A list of tags attached to the content, used for sorting
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@@ -100,11 +109,12 @@ namespace Content.Server.Disposal.Unit.Components
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if (CurrentTube != null)
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{
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PreviousTube = CurrentTube;
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PreviousDirection = CurrentDirection;
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}
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Owner.Transform.Coordinates = tube.Owner.Transform.Coordinates;
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CurrentTube = tube;
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NextTube = tube.NextTube(this);
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CurrentDirection = tube.NextDirection(this);
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StartingTime = 0.1f;
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TimeLeft = 0.1f;
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}
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@@ -115,8 +125,9 @@ namespace Content.Server.Disposal.Unit.Components
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return;
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PreviousTube = null;
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PreviousDirection = Direction.Invalid;
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CurrentTube = null;
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NextTube = null;
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CurrentDirection = Direction.Invalid;
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StartingTime = 0;
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TimeLeft = 0;
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@@ -159,7 +170,7 @@ namespace Content.Server.Disposal.Unit.Components
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TimeLeft -= time;
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frameTime -= time;
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if (CurrentTube == null)
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if (CurrentTube == null || CurrentTube.Deleted)
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{
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ExitDisposals();
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break;
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@@ -168,16 +179,17 @@ namespace Content.Server.Disposal.Unit.Components
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if (TimeLeft > 0)
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{
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var progress = 1 - TimeLeft / StartingTime;
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var origin = CurrentTube.Owner.Transform.WorldPosition;
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var destination = CurrentTube.NextDirection(this).ToVec();
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var origin = CurrentTube.Owner.Transform.Coordinates;
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var destination = CurrentDirection.ToVec();
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var newPosition = destination * progress;
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Owner.Transform.WorldPosition = origin + newPosition;
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Owner.Transform.Coordinates = origin.Offset(newPosition);
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continue;
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}
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if (NextTube == null || !CurrentTube.TransferTo(this, NextTube))
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var nextTube = EntitySystem.Get<DisposalTubeSystem>().NextTubeFor(CurrentTube.Owner.Uid, CurrentDirection);
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if (nextTube == null || nextTube.Deleted || !CurrentTube.TransferTo(this, nextTube))
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{
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CurrentTube.Remove(this);
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break;
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