Minor cuff changes (#4164)
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25
Content.Shared/Cuffs/SharedCuffableSystem.cs
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25
Content.Shared/Cuffs/SharedCuffableSystem.cs
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@@ -0,0 +1,25 @@
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Pulling.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Cuffs
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{
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public abstract class SharedCuffableSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedCuffableComponent, StopPullingEvent>(HandleStopPull);
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}
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private void HandleStopPull(EntityUid uid, SharedCuffableComponent component, StopPullingEvent args)
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{
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if (args.User == null || !EntityManager.TryGetEntity(args.User.Value, out var user)) return;
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if (user == component.Owner && !component.CanStillInteract)
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{
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args.Cancel();
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}
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}
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}
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}
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