logic gate momentary pulse, switch status port (#17198)

* logic gate momentary is now pulse

* switch status, minor refactor

* filescope namespace

* switch

* fix ci probably

* add auto linking for edge detector and logic gate

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-06-12 22:43:59 +00:00
committed by GitHub
parent 263890ff64
commit 7cbf08ea9e
7 changed files with 109 additions and 49 deletions

View File

@@ -1,16 +1,17 @@
using Content.Server.DeviceLinking.Systems;
using Content.Shared.MachineLinking;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.DeviceLinking.Components
namespace Content.Server.DeviceLinking.Components;
/// <summary>
/// Simple switch that will fire ports when toggled on or off. A button is jsut a switch that signals on the
/// same port regardless of its state.
/// </summary>
[RegisterComponent, Access(typeof(SignalSwitchSystem))]
public sealed class SignalSwitchComponent : Component
{
/// <summary>
/// Simple switch that will fire ports when toggled on or off. A button is jsut a switch that signals on the
/// same port regardless of its state.
/// </summary>
[RegisterComponent]
public sealed class SignalSwitchComponent : Component
{
/// <summary>
/// The port that gets signaled when the switch turns on.
/// </summary>
@@ -23,10 +24,16 @@ namespace Content.Server.DeviceLinking.Components
[DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OffPort = "Off";
/// <summary>
/// The port that gets signaled with the switch's current status.
/// This is only used if OnPort is different from OffPort, not in the case of a toggle switch.
/// </summary>
[DataField("statusPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string StatusPort = "Status";
[DataField("state")]
public bool State;
[DataField("clickSound")]
public SoundSpecifier ClickSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
}
public SoundSpecifier ClickSound = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
}

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@@ -32,6 +32,26 @@ public sealed class LogicGateSystem : EntitySystem
SubscribeLocalEvent<LogicGateComponent, SignalReceivedEvent>(OnSignalReceived);
}
public override void Update(float deltaTime)
{
var query = EntityQueryEnumerator<LogicGateComponent>();
while (query.MoveNext(out var uid, out var comp))
{
// handle momentary pulses - high when received then low the next tick
if (comp.StateA == SignalState.Momentary)
{
comp.StateA = SignalState.Low;
}
if (comp.StateB == SignalState.Momentary)
{
comp.StateB = SignalState.High;
}
// output most likely changed so update it
UpdateOutput(uid, comp);
}
}
private void OnInit(EntityUid uid, LogicGateComponent comp, ComponentInit args)
{
_deviceLink.EnsureSinkPorts(uid, comp.InputPortA, comp.InputPortB);
@@ -92,8 +112,9 @@ public sealed class LogicGateSystem : EntitySystem
private void UpdateOutput(EntityUid uid, LogicGateComponent comp)
{
// get the new output value now that it's changed
var a = comp.StateA == SignalState.High;
var b = comp.StateB == SignalState.High;
// momentary is treated as high for the current tick, after updating it will be reset to low
var a = comp.StateA != SignalState.Low;
var b = comp.StateB != SignalState.Low;
var output = false;
switch (comp.Gate)
{

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@@ -1,15 +1,17 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceNetwork;
using Content.Server.MachineLinking.System;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.DeviceLinking.Systems
namespace Content.Server.DeviceLinking.Systems;
public sealed class SignalSwitchSystem : EntitySystem
{
public sealed class SignalSwitchSystem : EntitySystem
{
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
[Dependency] private readonly DeviceLinkSystem _deviceLink = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
@@ -19,22 +21,31 @@ namespace Content.Server.DeviceLinking.Systems
SubscribeLocalEvent<SignalSwitchComponent, ActivateInWorldEvent>(OnActivated);
}
private void OnInit(EntityUid uid, SignalSwitchComponent component, ComponentInit args)
private void OnInit(EntityUid uid, SignalSwitchComponent comp, ComponentInit args)
{
_signalSystem.EnsureSourcePorts(uid, component.OnPort, component.OffPort);
_deviceLink.EnsureSourcePorts(uid, comp.OnPort, comp.OffPort, comp.StatusPort);
}
private void OnActivated(EntityUid uid, SignalSwitchComponent component, ActivateInWorldEvent args)
private void OnActivated(EntityUid uid, SignalSwitchComponent comp, ActivateInWorldEvent args)
{
if (args.Handled)
return;
component.State = !component.State;
_signalSystem.InvokePort(uid, component.State ? component.OnPort : component.OffPort);
SoundSystem.Play(component.ClickSound.GetSound(), Filter.Pvs(component.Owner), component.Owner,
AudioHelpers.WithVariation(0.125f).WithVolume(8f));
comp.State = !comp.State;
_deviceLink.InvokePort(uid, comp.State ? comp.OnPort : comp.OffPort);
var data = new NetworkPayload
{
[DeviceNetworkConstants.LogicState] = comp.State ? SignalState.High : SignalState.Low
};
// only send status if it's a toggle switch and not a button
if (comp.OnPort != comp.OffPort)
{
_deviceLink.InvokePort(uid, comp.StatusPort, data);
}
_audio.PlayPvs(comp.ClickSound, uid, AudioParams.Default.WithVariation(0.125f).WithVolume(8f));
args.Handled = true;
}
}
}

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@@ -7,6 +7,9 @@ signal-port-description-on-transmitter = This port is invoked whenever the trans
signal-port-name-off-transmitter = Off
signal-port-description-off-transmitter = This port is invoked whenever the transmitter is turned off.
signal-port-name-status-transmitter = Status
signal-port-description-logic-output = This port is invoked with HIGH or LOW depending on the transmitter status.
signal-port-name-left = Left
signal-port-description-left = This port is invoked whenever the lever is moved to the leftmost position.
@@ -14,7 +17,7 @@ signal-port-name-right = Right
signal-port-description-right = This port is invoked whenever the lever is moved to the rightmost position.
signal-port-name-doorstatus = Door status
signal-port-description-doorstatus = This port is invoked with HIGH when the door opens and LOW when the door closes.
signal-port-description-doorstatus = This port is invoked with HIGH when the door opens and LOW when the door finishes closing.
signal-port-name-middle = Middle
signal-port-description-middle = This port is invoked whenever the lever is moved to the neutral position.

View File

@@ -16,6 +16,11 @@
description: signal-port-description-off-transmitter
defaultLinks: [ Off, Close ]
- type: sourcePort
id: Status
name: signal-port-name-status-transmitter
description: signal-port-description-status-transmitter
- type: sourcePort
id: Left
name: signal-port-name-left
@@ -78,13 +83,16 @@
id: Output
name: signal-port-name-logic-output
description: signal-port-description-logic-output
defaultLinks: [ Input ]
- type: sourcePort
id: OutputHigh
name: signal-port-name-logic-output-high
description: signal-port-description-logic-output-high
defaultLinks: [ On, Open, Forward, Trigger ]
- type: sourcePort
id: OutputLow
name: signal-port-name-logic-output-low
description: signal-port-description-logic-output-low
defaultLinks: [ Off, Close ]

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@@ -32,6 +32,7 @@
ports:
- On
- Off
- Status
- type: entity
id: SignalButton
@@ -56,6 +57,7 @@
- type: SignalSwitch
onPort: Pressed
offPort: Pressed
statusPort: Pressed
- type: Rotatable
- type: Construction
graph: SignalButtonGraph

View File

@@ -16,6 +16,11 @@
description: signal-port-description-off-transmitter
defaultLinks: [ Off, Close ]
- type: transmitterPort
id: Status
name: signal-port-name-status-transmitter
description: signal-port-description-status-transmitter
- type: transmitterPort
id: Left
name: signal-port-name-left
@@ -78,13 +83,16 @@
id: Output
name: signal-port-name-logic-output
description: signal-port-description-logic-output
defaultLinks: [ Input ]
- type: transmitterPort
id: OutputHigh
name: signal-port-name-logic-output-high
description: signal-port-description-logic-output-high
defaultLinks: [ On, Open, Forward, Trigger ]
- type: transmitterPort
id: OutputLow
name: signal-port-name-logic-output-low
description: signal-port-description-logic-output-low
defaultLinks: [ Off, Close ]