Gun stuff (#132)
* Guns can now be fully automatic. Take that BYOND. * Improve delay handling * Bullet spread * Fix firing guns on pickup
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@@ -27,6 +27,8 @@ namespace Content.Client.GameObjects
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[ViewVariables] private ISpriteComponent _sprite;
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[ViewVariables] public IEntity ActiveHand => GetEntity(ActiveIndex);
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public override void OnAdd()
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{
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base.OnAdd();
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