Gun stuff (#132)
* Guns can now be fully automatic. Take that BYOND. * Improve delay handling * Bullet spread * Fix firing guns on pickup
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@@ -5,12 +5,14 @@ using Content.Client.GameObjects.Components.Construction;
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using Content.Client.GameObjects.Components.Power;
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using Content.Client.GameObjects.Components.SmoothWalling;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.GameObjects.Components.Weapons.Ranged;
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using Content.Client.GameTicking;
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using Content.Client.Input;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces.GameObjects;
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using Content.Client.Interfaces.Parallax;
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using Content.Client.Parallax;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.Interfaces;
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using SS14.Client;
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using SS14.Client.Interfaces;
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@@ -52,6 +54,7 @@ namespace Content.Client
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factory.RegisterIgnore("Welder");
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factory.RegisterIgnore("Wrench");
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factory.RegisterIgnore("Crowbar");
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factory.Register<ClientRangedWeaponComponent>();
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factory.RegisterIgnore("HitscanWeapon");
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factory.RegisterIgnore("ProjectileWeapon");
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factory.RegisterIgnore("Projectile");
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