Gun stuff (#132)

* Guns can now be fully automatic.

Take that BYOND.

* Improve delay handling

* Bullet spread

* Fix firing guns on pickup
This commit is contained in:
Pieter-Jan Briers
2018-12-13 14:49:57 +01:00
committed by GitHub
parent 69946c79d8
commit 7ca90d11b3
14 changed files with 309 additions and 29 deletions

View File

@@ -82,7 +82,9 @@
<Compile Include="GameObjects\Components\Power\ApcBoundUserInterface.cs" />
<Compile Include="GameObjects\Components\Power\PowerCellVisualizer2D.cs" />
<Compile Include="GameObjects\Components\Storage\ClientStorageComponent.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\ClientRangedWeaponComponent.cs" />
<Compile Include="GameObjects\EntitySystems\ClientNotifySystem.cs" />
<Compile Include="GameObjects\EntitySystems\RangedWeaponSystem.cs" />
<Compile Include="GameObjects\EntitySystems\VerbSystem.cs" />
<Compile Include="GameTicking\ClientGameTicker.cs" />
<Compile Include="Graphics\Overlays\CircleMaskOverlay.cs" />
@@ -145,4 +147,4 @@
<Compile Include="Construction\ConstructionPlacementHijack.cs" />
<Compile Include="GameObjects\Components\IconSmoothing\IconSmoothComponent.cs" />
</ItemGroup>
</Project>
</Project>