ActivatableUI tweaks (#27448)
* ActivatableUI tweaks * EntGotRemovedFromContainerMessage * A
This commit is contained in:
@@ -87,7 +87,6 @@ public abstract partial class SharedHandsSystem
|
||||
/// </summary>
|
||||
/// <param name="uid"></param>
|
||||
/// <param name="handsComp"></param>
|
||||
|
||||
public void RemoveHands(EntityUid uid, HandsComponent? handsComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref handsComp))
|
||||
@@ -137,6 +136,43 @@ public abstract partial class SharedHandsSystem
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetActiveHand(Entity<HandsComponent?> entity, [NotNullWhen(true)] out Hand? hand)
|
||||
{
|
||||
if (!Resolve(entity, ref entity.Comp, false))
|
||||
{
|
||||
hand = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
hand = entity.Comp.ActiveHand;
|
||||
return hand != null;
|
||||
}
|
||||
|
||||
public bool TryGetActiveItem(Entity<HandsComponent?> entity, [NotNullWhen(true)] out EntityUid? item)
|
||||
{
|
||||
if (!TryGetActiveHand(entity, out var hand))
|
||||
{
|
||||
item = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
item = hand.HeldEntity;
|
||||
return item != null;
|
||||
}
|
||||
|
||||
public Hand? GetActiveHand(Entity<HandsComponent?> entity)
|
||||
{
|
||||
if (!Resolve(entity, ref entity.Comp))
|
||||
return null;
|
||||
|
||||
return entity.Comp.ActiveHand;
|
||||
}
|
||||
|
||||
public EntityUid? GetActiveItem(Entity<HandsComponent?> entity)
|
||||
{
|
||||
return GetActiveHand(entity)?.HeldEntity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enumerate over hands, starting with the currently active hand.
|
||||
/// </summary>
|
||||
@@ -227,9 +263,17 @@ public abstract partial class SharedHandsSystem
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsHolding(EntityUid uid, EntityUid? entity, [NotNullWhen(true)] out Hand? inHand, HandsComponent? handsComp = null)
|
||||
public bool IsHolding(Entity<HandsComponent?> entity, [NotNullWhen(true)] EntityUid? item)
|
||||
{
|
||||
return IsHolding(entity, item, out _, entity);
|
||||
}
|
||||
|
||||
public bool IsHolding(EntityUid uid, [NotNullWhen(true)] EntityUid? entity, [NotNullWhen(true)] out Hand? inHand, HandsComponent? handsComp = null)
|
||||
{
|
||||
inHand = null;
|
||||
if (entity == null)
|
||||
return false;
|
||||
|
||||
if (!Resolve(uid, ref handsComp, false))
|
||||
return false;
|
||||
|
||||
|
||||
@@ -4,22 +4,26 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations;
|
||||
|
||||
namespace Content.Shared.UserInterface
|
||||
{
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class ActivatableUIComponent : Component
|
||||
{
|
||||
[DataField(required: true, customTypeSerializer: typeof(EnumSerializer))]
|
||||
public Enum? Key { get; set; } = default!;
|
||||
public Enum? Key;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the item must be held in one of the user's hands to work.
|
||||
/// This is ignored unless <see cref="RequireHands"/> is true.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField]
|
||||
public bool InHandsOnly;
|
||||
|
||||
[DataField]
|
||||
public bool SingleUser;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField]
|
||||
public bool InHandsOnly { get; set; } = false;
|
||||
|
||||
[DataField]
|
||||
public bool SingleUser { get; set; } = false;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField]
|
||||
public bool AdminOnly { get; set; } = false;
|
||||
public bool AdminOnly;
|
||||
|
||||
[DataField]
|
||||
public LocId VerbText = "ui-verb-toggle-open";
|
||||
@@ -38,16 +42,15 @@ namespace Content.Shared.UserInterface
|
||||
/// <summary>
|
||||
/// Entities that are required to open this UI.
|
||||
/// </summary>
|
||||
[DataField("allowedItems")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityWhitelist? AllowedItems = null;
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityWhitelist? RequiredItems;
|
||||
|
||||
/// <summary>
|
||||
/// Whether you can activate this ui with activateinhand or not
|
||||
/// If true, then this UI can only be opened via verbs. I.e., normal interactions/activations will not open
|
||||
/// the UI.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField]
|
||||
public bool RightClickOnly;
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool VerbOnly;
|
||||
|
||||
/// <summary>
|
||||
/// Whether spectators (non-admin ghosts) should be allowed to view this UI.
|
||||
@@ -57,17 +60,18 @@ namespace Content.Shared.UserInterface
|
||||
public bool AllowSpectator = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the UI should close when the item is deselected due to a hand swap or drop
|
||||
/// Whether the item must be in the user's currently selected/active hand.
|
||||
/// This is ignored unless <see cref="InHandsOnly"/> is true.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField]
|
||||
public bool CloseOnHandDeselect = true;
|
||||
public bool RequireActiveHand = true;
|
||||
|
||||
/// <summary>
|
||||
/// The client channel currently using the object, or null if there's none/not single user.
|
||||
/// NOTE: DO NOT DIRECTLY SET, USE ActivatableUISystem.SetCurrentSingleUser
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField, AutoNetworkedField]
|
||||
public EntityUid? CurrentSingleUser;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,12 +20,19 @@ public sealed partial class ActivatableUISystem
|
||||
{
|
||||
_cell.SetPowerCellDrawEnabled(uid, false);
|
||||
|
||||
if (HasComp<ActivatableUIRequiresPowerCellComponent>(uid) &&
|
||||
TryComp<ActivatableUIComponent>(uid, out var activatable) &&
|
||||
activatable.Key != null)
|
||||
if (!HasComp<ActivatableUIRequiresPowerCellComponent>(uid) ||
|
||||
!TryComp(uid, out ActivatableUIComponent? activatable))
|
||||
{
|
||||
_uiSystem.CloseUi(uid, activatable.Key);
|
||||
return;
|
||||
}
|
||||
|
||||
if (activatable.Key == null)
|
||||
{
|
||||
Log.Error($"Encountered null key in activatable ui on entity {ToPrettyString(uid)}");
|
||||
return;
|
||||
}
|
||||
|
||||
_uiSystem.CloseUi(uid, activatable.Key);
|
||||
}
|
||||
|
||||
private void OnBatteryOpened(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIOpenedEvent args)
|
||||
@@ -55,9 +62,15 @@ public sealed partial class ActivatableUISystem
|
||||
/// </summary>
|
||||
public void CheckUsage(EntityUid uid, ActivatableUIComponent? active = null, ActivatableUIRequiresPowerCellComponent? component = null, PowerCellDrawComponent? draw = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, ref draw, ref active, false) || active.Key == null)
|
||||
if (!Resolve(uid, ref component, ref draw, ref active, false))
|
||||
return;
|
||||
|
||||
if (active.Key == null)
|
||||
{
|
||||
Log.Error($"Encountered null key in activatable ui on entity {ToPrettyString(uid)}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_cell.HasActivatableCharge(uid))
|
||||
return;
|
||||
|
||||
|
||||
@@ -3,11 +3,11 @@ using Content.Shared.Administration.Managers;
|
||||
using Content.Shared.Ghost;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Shared.UserInterface;
|
||||
|
||||
@@ -17,23 +17,31 @@ public sealed partial class ActivatableUISystem : EntitySystem
|
||||
[Dependency] private readonly ActionBlockerSystem _blockerSystem = default!;
|
||||
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _hands = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
||||
|
||||
private readonly List<EntityUid> _toClose = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ActivatableUIComponent, ActivateInWorldEvent>(OnActivate);
|
||||
SubscribeLocalEvent<ActivatableUIComponent, UseInHandEvent>(OnUseInHand);
|
||||
SubscribeLocalEvent<ActivatableUIComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<ActivatableUIComponent, HandDeselectedEvent>(OnHandDeselected);
|
||||
SubscribeLocalEvent<ActivatableUIComponent, GotUnequippedHandEvent>((uid, aui, _) => CloseAll(uid, aui));
|
||||
// *THIS IS A BLATANT WORKAROUND!* RATIONALE: Microwaves need it
|
||||
SubscribeLocalEvent<ActivatableUIComponent, EntParentChangedMessage>(OnParentChanged);
|
||||
SubscribeLocalEvent<ActivatableUIComponent, GotUnequippedHandEvent>(OnHandUnequipped);
|
||||
SubscribeLocalEvent<ActivatableUIComponent, BoundUIClosedEvent>(OnUIClose);
|
||||
SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(GetActivationVerb);
|
||||
SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<Verb>>(GetVerb);
|
||||
|
||||
// TODO ActivatableUI
|
||||
// Add UI-user component, and listen for user container changes.
|
||||
// I.e., should lose a computer UI if a player gets shut into a locker.
|
||||
SubscribeLocalEvent<ActivatableUIComponent, EntGotInsertedIntoContainerMessage>(OnGotInserted);
|
||||
SubscribeLocalEvent<ActivatableUIComponent, EntGotRemovedFromContainerMessage>(OnGotRemoved);
|
||||
|
||||
SubscribeLocalEvent<BoundUserInterfaceMessageAttempt>(OnBoundInterfaceInteractAttempt);
|
||||
|
||||
SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
|
||||
|
||||
SubscribeLocalEvent<UserInterfaceComponent, OpenUiActionEvent>(OnActionPerform);
|
||||
|
||||
InitializePower();
|
||||
@@ -59,25 +67,54 @@ public sealed partial class ActivatableUISystem : EntitySystem
|
||||
args.Handled = _uiSystem.TryToggleUi(uid, args.Key, args.Performer);
|
||||
}
|
||||
|
||||
private void AddOpenUiVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<ActivationVerb> args)
|
||||
|
||||
private void GetActivationVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<ActivationVerb> args)
|
||||
{
|
||||
if (component.VerbOnly || !ShouldAddVerb(uid, component, args))
|
||||
return;
|
||||
|
||||
args.Verbs.Add(new ActivationVerb
|
||||
{
|
||||
// TODO VERBS add "open UI" icon
|
||||
Act = () => InteractUI(args.User, uid, component),
|
||||
Text = Loc.GetString(component.VerbText)
|
||||
});
|
||||
}
|
||||
|
||||
private void GetVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<Verb> args)
|
||||
{
|
||||
if (!component.VerbOnly || !ShouldAddVerb(uid, component, args))
|
||||
return;
|
||||
|
||||
args.Verbs.Add(new Verb
|
||||
{
|
||||
// TODO VERBS add "open UI" icon
|
||||
Act = () => InteractUI(args.User, uid, component),
|
||||
Text = Loc.GetString(component.VerbText)
|
||||
});
|
||||
}
|
||||
|
||||
private bool ShouldAddVerb<T>(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<T> args) where T : Verb
|
||||
{
|
||||
if (!args.CanAccess)
|
||||
return;
|
||||
return false;
|
||||
|
||||
if (component.RequireHands && args.Hands == null)
|
||||
return;
|
||||
if (component.RequireHands)
|
||||
{
|
||||
if (args.Hands == null)
|
||||
return false;
|
||||
|
||||
if (component.InHandsOnly && args.Using != uid)
|
||||
return;
|
||||
if (component.InHandsOnly)
|
||||
{
|
||||
if (!_hands.IsHolding(args.User, uid, out var hand, args.Hands))
|
||||
return false;
|
||||
|
||||
if (!args.CanInteract && (!component.AllowSpectator || !HasComp<GhostComponent>(args.User)))
|
||||
return;
|
||||
if (component.RequireActiveHand && args.Hands.ActiveHand != hand)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ActivationVerb verb = new();
|
||||
verb.Act = () => InteractUI(args.User, uid, component);
|
||||
verb.Text = Loc.GetString(component.VerbText);
|
||||
// TODO VERBS add "open UI" icon?
|
||||
args.Verbs.Add(verb);
|
||||
return args.CanInteract || component.AllowSpectator && HasComp<GhostComponent>(args.User);
|
||||
}
|
||||
|
||||
private void OnActivate(EntityUid uid, ActivatableUIComponent component, ActivateInWorldEvent args)
|
||||
@@ -85,24 +122,10 @@ public sealed partial class ActivatableUISystem : EntitySystem
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (component.InHandsOnly)
|
||||
if (component.VerbOnly)
|
||||
return;
|
||||
|
||||
if (component.AllowedItems != null)
|
||||
return;
|
||||
|
||||
args.Handled = InteractUI(args.User, uid, component);
|
||||
}
|
||||
|
||||
private void OnUseInHand(EntityUid uid, ActivatableUIComponent component, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (component.RightClickOnly)
|
||||
return;
|
||||
|
||||
if (component.AllowedItems != null)
|
||||
if (component.RequiredItems != null)
|
||||
return;
|
||||
|
||||
args.Handled = InteractUI(args.User, uid, component);
|
||||
@@ -110,15 +133,19 @@ public sealed partial class ActivatableUISystem : EntitySystem
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, ActivatableUIComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
if (component.AllowedItems == null) return;
|
||||
if (!component.AllowedItems.IsValid(args.Used, EntityManager)) return;
|
||||
args.Handled = InteractUI(args.User, uid, component);
|
||||
}
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
private void OnParentChanged(EntityUid uid, ActivatableUIComponent aui, ref EntParentChangedMessage args)
|
||||
{
|
||||
CloseAll(uid, aui);
|
||||
if (component.VerbOnly)
|
||||
return;
|
||||
|
||||
if (component.RequiredItems == null)
|
||||
return;
|
||||
|
||||
if (!component.RequiredItems.IsValid(args.Used, EntityManager))
|
||||
return;
|
||||
|
||||
args.Handled = InteractUI(args.User, uid, component);
|
||||
}
|
||||
|
||||
private void OnUIClose(EntityUid uid, ActivatableUIComponent component, BoundUIClosedEvent args)
|
||||
@@ -148,22 +175,33 @@ public sealed partial class ActivatableUISystem : EntitySystem
|
||||
if (!_blockerSystem.CanInteract(user, uiEntity) && (!aui.AllowSpectator || !HasComp<GhostComponent>(user)))
|
||||
return false;
|
||||
|
||||
if (aui.RequireHands && !HasComp<HandsComponent>(user))
|
||||
if (aui.RequireHands)
|
||||
{
|
||||
if (!TryComp(user, out HandsComponent? hands))
|
||||
return false;
|
||||
|
||||
if (aui.InHandsOnly)
|
||||
{
|
||||
if (!_hands.IsHolding(user, uiEntity, out var hand, hands))
|
||||
return false;
|
||||
|
||||
if (aui.RequireActiveHand && hands.ActiveHand != hand)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (aui.AdminOnly && !_adminManager.IsAdmin(user))
|
||||
return false;
|
||||
|
||||
if (aui.SingleUser && aui.CurrentSingleUser != null && user != aui.CurrentSingleUser)
|
||||
{
|
||||
string message = Loc.GetString("machine-already-in-use", ("machine", uiEntity));
|
||||
var message = Loc.GetString("machine-already-in-use", ("machine", uiEntity));
|
||||
_popupSystem.PopupEntity(message, uiEntity, user);
|
||||
|
||||
// If we get here, supposedly, the object is in use.
|
||||
// Check with BUI that it's ACTUALLY in use just in case.
|
||||
// Since this could brick the object if it goes wrong.
|
||||
if (_uiSystem.IsUiOpen(uiEntity, aui.Key))
|
||||
return false;
|
||||
return true;
|
||||
|
||||
Log.Error($"Activatable UI has user without being opened? Entity: {ToPrettyString(uiEntity)}. User: {aui.CurrentSingleUser}, Key: {aui.Key}");
|
||||
}
|
||||
|
||||
// If we've gotten this far, fire a cancellable event that indicates someone is about to activate this.
|
||||
@@ -199,26 +237,77 @@ public sealed partial class ActivatableUISystem : EntitySystem
|
||||
return;
|
||||
|
||||
aui.CurrentSingleUser = user;
|
||||
Dirty(uid, aui);
|
||||
|
||||
RaiseLocalEvent(uid, new ActivatableUIPlayerChangedEvent());
|
||||
}
|
||||
|
||||
public void CloseAll(EntityUid uid, ActivatableUIComponent? aui = null)
|
||||
{
|
||||
if (!Resolve(uid, ref aui, false) || aui.Key == null)
|
||||
if (!Resolve(uid, ref aui, false))
|
||||
return;
|
||||
|
||||
if (aui.Key == null)
|
||||
{
|
||||
Log.Error($"Encountered null key in activatable ui on entity {ToPrettyString(uid)}");
|
||||
return;
|
||||
}
|
||||
|
||||
_uiSystem.CloseUi(uid, aui.Key);
|
||||
}
|
||||
|
||||
private void OnHandDeselected(EntityUid uid, ActivatableUIComponent? aui, HandDeselectedEvent args)
|
||||
private void OnHandDeselected(Entity<ActivatableUIComponent> ent, ref HandDeselectedEvent args)
|
||||
{
|
||||
if (!Resolve(uid, ref aui, false))
|
||||
if (ent.Comp.RequireHands && ent.Comp.InHandsOnly && ent.Comp.RequireActiveHand)
|
||||
CloseAll(ent, ent);
|
||||
}
|
||||
|
||||
private void OnHandUnequipped(Entity<ActivatableUIComponent> ent, ref GotUnequippedHandEvent args)
|
||||
{
|
||||
if (ent.Comp.RequireHands && ent.Comp.InHandsOnly)
|
||||
CloseAll(ent, ent);
|
||||
}
|
||||
|
||||
private void OnGotInserted(Entity<ActivatableUIComponent> ent, ref EntGotInsertedIntoContainerMessage args)
|
||||
{
|
||||
CheckAccess((ent, ent));
|
||||
}
|
||||
|
||||
private void OnGotRemoved(Entity<ActivatableUIComponent> ent, ref EntGotRemovedFromContainerMessage args)
|
||||
{
|
||||
CheckAccess((ent, ent));
|
||||
}
|
||||
|
||||
public void CheckAccess(Entity<ActivatableUIComponent?> ent)
|
||||
{
|
||||
if (!Resolve(ent, ref ent.Comp))
|
||||
return;
|
||||
|
||||
if (!aui.CloseOnHandDeselect)
|
||||
if (ent.Comp.Key == null)
|
||||
{
|
||||
Log.Error($"Encountered null key in activatable ui on entity {ToPrettyString(ent)}");
|
||||
return;
|
||||
}
|
||||
|
||||
CloseAll(uid, aui);
|
||||
foreach (var user in _uiSystem.GetActors(ent.Owner, ent.Comp.Key))
|
||||
{
|
||||
if (!_container.IsInSameOrParentContainer(user, ent)
|
||||
&& !_interaction.CanAccessViaStorage(user, ent))
|
||||
{
|
||||
_toClose.Add(user);
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
if (!_interaction.InRangeUnobstructed(user, ent))
|
||||
_toClose.Add(user);
|
||||
}
|
||||
|
||||
foreach (var user in _toClose)
|
||||
{
|
||||
_uiSystem.CloseUi(ent.Owner, ent.Comp.Key, user);
|
||||
}
|
||||
|
||||
_toClose.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -372,8 +372,7 @@
|
||||
- type: MeleeSpeech
|
||||
- type: ActivatableUI
|
||||
key: enum.MeleeSpeechUiKey.Key
|
||||
closeOnHandDeselect: false
|
||||
rightClickOnly: true
|
||||
verbOnly: true
|
||||
- type: Actions
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
- type: AccessReader
|
||||
- type: ActivatableUI
|
||||
key: enum.DoorElectronicsConfigurationUiKey.Key
|
||||
allowedItems:
|
||||
requiredItems:
|
||||
tags:
|
||||
- DoorElectronicsConfigurator
|
||||
- type: UserInterface
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
- type: ActivatableUI
|
||||
inHandsOnly: true
|
||||
singleUser: true
|
||||
closeOnHandDeselect: false
|
||||
requireActiveHand: false
|
||||
key: enum.WarDeclaratorUiKey.Key
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
- type: ActivatableUI
|
||||
key: enum.ForensicScannerUiKey.Key
|
||||
inHandsOnly: true
|
||||
closeOnHandDeselect: false
|
||||
requireActiveHand: false
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.ForensicScannerUiKey.Key:
|
||||
|
||||
@@ -86,7 +86,6 @@
|
||||
- type: ActivatableUI
|
||||
key: enum.PdaUiKey.Key
|
||||
singleUser: true
|
||||
closeOnHandDeselect: false
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.PdaUiKey.Key:
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
contentSize: 12000
|
||||
- type: ActivatableUI
|
||||
key: enum.PaperUiKey.Key
|
||||
closeOnHandDeselect: false
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.PaperUiKey.Key:
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
- type: PaperLabelType
|
||||
- type: ActivatableUI
|
||||
key: enum.PaperUiKey.Key
|
||||
closeOnHandDeselect: false
|
||||
requireHands: false
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
- type: ActivatableUIRequiresPowerCell
|
||||
- type: ActivatableUI
|
||||
key: enum.CrewMonitoringUIKey.Key
|
||||
closeOnHandDeselect: false
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.CrewMonitoringUIKey.Key:
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
storedRotation: -90
|
||||
- type: ActivatableUI
|
||||
key: enum.HealthAnalyzerUiKey.Key
|
||||
closeOnHandDeselect: false
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.HealthAnalyzerUiKey.Key:
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
state: icon
|
||||
- type: ActivatableUI
|
||||
key: enum.AnomalyScannerUiKey.Key
|
||||
closeOnHandDeselect: false
|
||||
requireActiveHand: false
|
||||
inHandsOnly: true
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
|
||||
@@ -10,7 +10,8 @@
|
||||
- type: MagicMirror
|
||||
- type: ActivatableUI
|
||||
key: enum.MagicMirrorUiKey.Key
|
||||
closeOnHandDeselect: true
|
||||
inHandsOnly: true
|
||||
requireActiveHand: true
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.MagicMirrorUiKey.Key:
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
- type: ActivatableUI
|
||||
inHandsOnly: true
|
||||
singleUser: true
|
||||
closeOnHandDeselect: false
|
||||
requireActiveHand: false
|
||||
key: enum.GasAnalyzerUiKey.Key
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
- type: ActivatableUI
|
||||
key: enum.AccessOverriderUiKey.Key
|
||||
requireHands: true
|
||||
closeOnHandDeselect: false
|
||||
requireActiveHand: false
|
||||
singleUser: true
|
||||
- type: ItemSlots
|
||||
- type: ContainerContainer
|
||||
|
||||
Reference in New Issue
Block a user