ActivatableUI tweaks (#27448)
* ActivatableUI tweaks * EntGotRemovedFromContainerMessage * A
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@@ -3,11 +3,11 @@ using Content.Shared.Administration.Managers;
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using Content.Shared.Ghost;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Player;
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using Robust.Shared.Containers;
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namespace Content.Shared.UserInterface;
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@@ -17,23 +17,31 @@ public sealed partial class ActivatableUISystem : EntitySystem
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[Dependency] private readonly ActionBlockerSystem _blockerSystem = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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private readonly List<EntityUid> _toClose = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActivatableUIComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<ActivatableUIComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<ActivatableUIComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ActivatableUIComponent, HandDeselectedEvent>(OnHandDeselected);
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SubscribeLocalEvent<ActivatableUIComponent, GotUnequippedHandEvent>((uid, aui, _) => CloseAll(uid, aui));
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// *THIS IS A BLATANT WORKAROUND!* RATIONALE: Microwaves need it
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SubscribeLocalEvent<ActivatableUIComponent, EntParentChangedMessage>(OnParentChanged);
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SubscribeLocalEvent<ActivatableUIComponent, GotUnequippedHandEvent>(OnHandUnequipped);
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SubscribeLocalEvent<ActivatableUIComponent, BoundUIClosedEvent>(OnUIClose);
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SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(GetActivationVerb);
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SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<Verb>>(GetVerb);
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// TODO ActivatableUI
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// Add UI-user component, and listen for user container changes.
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// I.e., should lose a computer UI if a player gets shut into a locker.
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SubscribeLocalEvent<ActivatableUIComponent, EntGotInsertedIntoContainerMessage>(OnGotInserted);
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SubscribeLocalEvent<ActivatableUIComponent, EntGotRemovedFromContainerMessage>(OnGotRemoved);
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SubscribeLocalEvent<BoundUserInterfaceMessageAttempt>(OnBoundInterfaceInteractAttempt);
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SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
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SubscribeLocalEvent<UserInterfaceComponent, OpenUiActionEvent>(OnActionPerform);
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InitializePower();
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@@ -59,25 +67,54 @@ public sealed partial class ActivatableUISystem : EntitySystem
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args.Handled = _uiSystem.TryToggleUi(uid, args.Key, args.Performer);
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}
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private void AddOpenUiVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<ActivationVerb> args)
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private void GetActivationVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<ActivationVerb> args)
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{
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if (component.VerbOnly || !ShouldAddVerb(uid, component, args))
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return;
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args.Verbs.Add(new ActivationVerb
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{
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// TODO VERBS add "open UI" icon
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Act = () => InteractUI(args.User, uid, component),
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Text = Loc.GetString(component.VerbText)
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});
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}
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private void GetVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<Verb> args)
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{
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if (!component.VerbOnly || !ShouldAddVerb(uid, component, args))
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return;
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args.Verbs.Add(new Verb
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{
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// TODO VERBS add "open UI" icon
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Act = () => InteractUI(args.User, uid, component),
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Text = Loc.GetString(component.VerbText)
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});
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}
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private bool ShouldAddVerb<T>(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<T> args) where T : Verb
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{
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if (!args.CanAccess)
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return;
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return false;
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if (component.RequireHands && args.Hands == null)
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return;
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if (component.RequireHands)
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{
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if (args.Hands == null)
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return false;
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if (component.InHandsOnly && args.Using != uid)
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return;
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if (component.InHandsOnly)
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{
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if (!_hands.IsHolding(args.User, uid, out var hand, args.Hands))
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return false;
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if (!args.CanInteract && (!component.AllowSpectator || !HasComp<GhostComponent>(args.User)))
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return;
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if (component.RequireActiveHand && args.Hands.ActiveHand != hand)
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return false;
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}
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}
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ActivationVerb verb = new();
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verb.Act = () => InteractUI(args.User, uid, component);
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verb.Text = Loc.GetString(component.VerbText);
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// TODO VERBS add "open UI" icon?
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args.Verbs.Add(verb);
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return args.CanInteract || component.AllowSpectator && HasComp<GhostComponent>(args.User);
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}
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private void OnActivate(EntityUid uid, ActivatableUIComponent component, ActivateInWorldEvent args)
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@@ -85,24 +122,10 @@ public sealed partial class ActivatableUISystem : EntitySystem
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if (args.Handled)
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return;
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if (component.InHandsOnly)
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if (component.VerbOnly)
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return;
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if (component.AllowedItems != null)
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return;
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args.Handled = InteractUI(args.User, uid, component);
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}
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private void OnUseInHand(EntityUid uid, ActivatableUIComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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if (component.RightClickOnly)
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return;
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if (component.AllowedItems != null)
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if (component.RequiredItems != null)
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return;
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args.Handled = InteractUI(args.User, uid, component);
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@@ -110,15 +133,19 @@ public sealed partial class ActivatableUISystem : EntitySystem
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private void OnInteractUsing(EntityUid uid, ActivatableUIComponent component, InteractUsingEvent args)
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{
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if (args.Handled) return;
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if (component.AllowedItems == null) return;
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if (!component.AllowedItems.IsValid(args.Used, EntityManager)) return;
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args.Handled = InteractUI(args.User, uid, component);
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}
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if (args.Handled)
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return;
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private void OnParentChanged(EntityUid uid, ActivatableUIComponent aui, ref EntParentChangedMessage args)
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{
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CloseAll(uid, aui);
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if (component.VerbOnly)
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return;
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if (component.RequiredItems == null)
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return;
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if (!component.RequiredItems.IsValid(args.Used, EntityManager))
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return;
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args.Handled = InteractUI(args.User, uid, component);
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}
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private void OnUIClose(EntityUid uid, ActivatableUIComponent component, BoundUIClosedEvent args)
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@@ -148,22 +175,33 @@ public sealed partial class ActivatableUISystem : EntitySystem
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if (!_blockerSystem.CanInteract(user, uiEntity) && (!aui.AllowSpectator || !HasComp<GhostComponent>(user)))
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return false;
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if (aui.RequireHands && !HasComp<HandsComponent>(user))
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return false;
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if (aui.RequireHands)
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{
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if (!TryComp(user, out HandsComponent? hands))
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return false;
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if (aui.InHandsOnly)
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{
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if (!_hands.IsHolding(user, uiEntity, out var hand, hands))
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return false;
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if (aui.RequireActiveHand && hands.ActiveHand != hand)
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return false;
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}
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}
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if (aui.AdminOnly && !_adminManager.IsAdmin(user))
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return false;
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if (aui.SingleUser && aui.CurrentSingleUser != null && user != aui.CurrentSingleUser)
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{
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string message = Loc.GetString("machine-already-in-use", ("machine", uiEntity));
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var message = Loc.GetString("machine-already-in-use", ("machine", uiEntity));
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_popupSystem.PopupEntity(message, uiEntity, user);
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// If we get here, supposedly, the object is in use.
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// Check with BUI that it's ACTUALLY in use just in case.
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// Since this could brick the object if it goes wrong.
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if (_uiSystem.IsUiOpen(uiEntity, aui.Key))
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return false;
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return true;
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Log.Error($"Activatable UI has user without being opened? Entity: {ToPrettyString(uiEntity)}. User: {aui.CurrentSingleUser}, Key: {aui.Key}");
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}
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// If we've gotten this far, fire a cancellable event that indicates someone is about to activate this.
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@@ -199,26 +237,77 @@ public sealed partial class ActivatableUISystem : EntitySystem
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return;
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aui.CurrentSingleUser = user;
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Dirty(uid, aui);
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RaiseLocalEvent(uid, new ActivatableUIPlayerChangedEvent());
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}
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public void CloseAll(EntityUid uid, ActivatableUIComponent? aui = null)
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{
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if (!Resolve(uid, ref aui, false) || aui.Key == null)
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if (!Resolve(uid, ref aui, false))
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return;
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if (aui.Key == null)
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{
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Log.Error($"Encountered null key in activatable ui on entity {ToPrettyString(uid)}");
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return;
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}
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_uiSystem.CloseUi(uid, aui.Key);
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}
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private void OnHandDeselected(EntityUid uid, ActivatableUIComponent? aui, HandDeselectedEvent args)
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private void OnHandDeselected(Entity<ActivatableUIComponent> ent, ref HandDeselectedEvent args)
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{
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if (!Resolve(uid, ref aui, false))
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if (ent.Comp.RequireHands && ent.Comp.InHandsOnly && ent.Comp.RequireActiveHand)
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CloseAll(ent, ent);
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}
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private void OnHandUnequipped(Entity<ActivatableUIComponent> ent, ref GotUnequippedHandEvent args)
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{
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if (ent.Comp.RequireHands && ent.Comp.InHandsOnly)
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CloseAll(ent, ent);
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}
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private void OnGotInserted(Entity<ActivatableUIComponent> ent, ref EntGotInsertedIntoContainerMessage args)
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{
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CheckAccess((ent, ent));
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}
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private void OnGotRemoved(Entity<ActivatableUIComponent> ent, ref EntGotRemovedFromContainerMessage args)
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{
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CheckAccess((ent, ent));
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}
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public void CheckAccess(Entity<ActivatableUIComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp))
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return;
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if (!aui.CloseOnHandDeselect)
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if (ent.Comp.Key == null)
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{
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Log.Error($"Encountered null key in activatable ui on entity {ToPrettyString(ent)}");
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return;
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}
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CloseAll(uid, aui);
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foreach (var user in _uiSystem.GetActors(ent.Owner, ent.Comp.Key))
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{
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if (!_container.IsInSameOrParentContainer(user, ent)
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&& !_interaction.CanAccessViaStorage(user, ent))
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{
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_toClose.Add(user);
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continue;
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}
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if (!_interaction.InRangeUnobstructed(user, ent))
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_toClose.Add(user);
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}
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foreach (var user in _toClose)
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{
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_uiSystem.CloseUi(ent.Owner, ent.Comp.Key, user);
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}
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_toClose.Clear();
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}
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}
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