Nullspace map entity is created every time the client joins the server. This fixes #520.
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@@ -173,6 +173,11 @@ namespace Content.Client
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{
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_stateManager.RequestStateChange<GameScreen>();
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};
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_baseClient.PlayerJoinedServer += (sender, args) =>
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{
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IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
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};
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}
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/// <summary>
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@@ -217,7 +222,6 @@ namespace Content.Client
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IoCManager.Resolve<IChatManager>().Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<IClientPreferencesManager>().Initialize();
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IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
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IoCManager.Resolve<IItemSlotManager>().Initialize();
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}
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