Nullspace map entity is created every time the client joins the server. This fixes #520.

This commit is contained in:
Acruid
2020-01-20 00:36:34 -08:00
parent 57c3f63a26
commit 7c562af0aa
4 changed files with 9 additions and 9 deletions

View File

@@ -173,6 +173,11 @@ namespace Content.Client
{
_stateManager.RequestStateChange<GameScreen>();
};
_baseClient.PlayerJoinedServer += (sender, args) =>
{
IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
};
}
/// <summary>
@@ -217,7 +222,6 @@ namespace Content.Client
IoCManager.Resolve<IChatManager>().Initialize();
IoCManager.Resolve<ISandboxManager>().Initialize();
IoCManager.Resolve<IClientPreferencesManager>().Initialize();
IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
IoCManager.Resolve<IItemSlotManager>().Initialize();
}