Fix disposals anchored test and fix disconnect method (#1545)

This commit is contained in:
DrSmugleaf
2020-07-31 00:12:45 +02:00
committed by GitHub
parent bfe2217112
commit 7c1acf2fe1
2 changed files with 5 additions and 1 deletions

View File

@@ -156,7 +156,7 @@ namespace Content.Server.GameObjects.Components.Disposal
_connected = false;
foreach (var entity in Contents.ContainedEntities)
foreach (var entity in Contents.ContainedEntities.ToArray())
{
if (!entity.TryGetComponent(out DisposalHolderComponent holder))
{