Add PlaceCentered bool to PlaceableSurfaceComponent (#2771)
* Added bool _placeCentered to check if an entity must be placed at mouse position or center of the PlaceableSurface (+ offset) when dropped. * private variables formatted to camel case * Use EqualsApprox in the setter for PositionOffset * -Changed client-side SurfaceComponent to camelCase -Added placeCentered and positionOffset to PlaceableSurfaceComponentState -Getter and setters for placeCentered and positionOffset client-side * Update Content.Client/GameObjects/Components/PlaceableSurfaceComponent.cs Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Add "_" to private vars name * Made YAML properties camelCase * Add "_" to private vars name * Call Dirty() when IsPlaceable,PlaceCentered and PositionOffset are changed. * Removed Dirty() from client. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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#nullable enable
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using Content.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components
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{
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@@ -9,6 +10,8 @@ namespace Content.Client.GameObjects.Components
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public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent
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{
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private bool _isPlaceable;
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private bool _placeCentered;
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private Vector2 _positionOffset;
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public override bool IsPlaceable
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{
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@@ -22,7 +25,36 @@ namespace Content.Client.GameObjects.Components
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_isPlaceable = value;
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Dirty();
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}
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}
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public override bool PlaceCentered
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{
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get => _placeCentered;
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set
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{
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if (_placeCentered == value)
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{
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return;
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}
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_placeCentered = value;
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}
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}
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public override Vector2 PositionOffset
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{
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get => _positionOffset;
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set
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{
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if (_positionOffset.EqualsApprox(value))
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{
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return;
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}
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_positionOffset = value;
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}
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}
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@@ -36,6 +68,8 @@ namespace Content.Client.GameObjects.Components
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}
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_isPlaceable = state.IsPlaceable;
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_placeCentered = state.PlaceCentered;
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_positionOffset = state.PositionOffset;
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}
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}
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}
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@@ -1,8 +1,9 @@
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -13,6 +14,8 @@ namespace Content.Server.GameObjects.Components
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public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent, IInteractUsing
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{
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private bool _isPlaceable;
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private bool _placeCentered;
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private Vector2 _positionOffset;
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[ViewVariables(VVAccess.ReadWrite)]
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public override bool IsPlaceable
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@@ -31,6 +34,42 @@ namespace Content.Server.GameObjects.Components
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public override bool PlaceCentered
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{
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get => _placeCentered;
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set
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{
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if (_placeCentered == value)
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{
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return;
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}
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_placeCentered = value;
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Dirty();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public override Vector2 PositionOffset
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{
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get => _positionOffset;
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set
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{
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if (_positionOffset.EqualsApprox(value))
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{
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return;
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}
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_positionOffset = value;
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Dirty();
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}
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}
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[ViewVariables]
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int IInteractUsing.Priority => -10;
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@@ -39,11 +78,13 @@ namespace Content.Server.GameObjects.Components
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base.ExposeData(serializer);
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serializer.DataField(ref _isPlaceable, "IsPlaceable", true);
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serializer.DataField(ref _placeCentered, "placeCentered", false);
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serializer.DataField(ref _positionOffset, "positionOffset", Vector2.Zero);
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}
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public override ComponentState GetComponentState()
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{
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return new PlaceableSurfaceComponentState(_isPlaceable);
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return new PlaceableSurfaceComponentState(_isPlaceable,_placeCentered,_positionOffset);
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}
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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@@ -56,6 +97,9 @@ namespace Content.Server.GameObjects.Components
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return false;
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}
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handComponent.Drop(eventArgs.Using);
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if (_placeCentered)
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eventArgs.Using.Transform.WorldPosition = eventArgs.Target.Transform.WorldPosition + _positionOffset;
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else
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eventArgs.Using.Transform.WorldPosition = eventArgs.ClickLocation.Position;
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return true;
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}
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@@ -1,5 +1,6 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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@@ -8,18 +9,23 @@ namespace Content.Shared.GameObjects.Components
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{
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public override string Name => "PlaceableSurface";
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public override uint? NetID => ContentNetIDs.PLACEABLE_SURFACE;
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public virtual bool IsPlaceable { get; set; }
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public virtual bool PlaceCentered { get; set; }
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public virtual Vector2 PositionOffset { get; set; }
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}
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[Serializable, NetSerializable]
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public class PlaceableSurfaceComponentState : ComponentState
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{
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public readonly bool IsPlaceable;
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public readonly bool PlaceCentered;
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public readonly Vector2 PositionOffset;
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public PlaceableSurfaceComponentState(bool placeable) : base(ContentNetIDs.PLACEABLE_SURFACE)
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public PlaceableSurfaceComponentState(bool placeable, bool centered, Vector2 offset) : base(ContentNetIDs.PLACEABLE_SURFACE)
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{
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IsPlaceable = placeable;
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PlaceCentered = centered;
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PositionOffset = offset;
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}
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}
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}
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@@ -38,6 +38,7 @@
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- SmallImpassable
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- type: EntityStorage
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- type: PlaceableSurface
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placeCentered: true
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- type: Damageable
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resistances: metallicResistances
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- type: Destructible
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