Add PlaceCentered bool to PlaceableSurfaceComponent (#2771)

* Added bool _placeCentered to check if an entity must be placed at mouse position or center of the PlaceableSurface (+ offset) when dropped.

* private variables formatted to camel case

* Use EqualsApprox in the setter for PositionOffset

* -Changed client-side SurfaceComponent to camelCase
-Added placeCentered and positionOffset to PlaceableSurfaceComponentState
-Getter and setters for placeCentered and positionOffset client-side

* Update Content.Client/GameObjects/Components/PlaceableSurfaceComponent.cs

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Add "_" to private vars name

* Made YAML properties camelCase

* Add "_" to private vars name

* Call Dirty() when IsPlaceable,PlaceCentered and PositionOffset are changed.

* Removed Dirty() from client.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Morshu32
2021-01-10 13:07:33 +01:00
committed by GitHub
parent 7bf80fd4b8
commit 7bfdf30268
4 changed files with 91 additions and 6 deletions

View File

@@ -1,6 +1,7 @@
#nullable enable
using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components
{
@@ -9,6 +10,8 @@ namespace Content.Client.GameObjects.Components
public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent
{
private bool _isPlaceable;
private bool _placeCentered;
private Vector2 _positionOffset;
public override bool IsPlaceable
{
@@ -22,7 +25,36 @@ namespace Content.Client.GameObjects.Components
_isPlaceable = value;
Dirty();
}
}
public override bool PlaceCentered
{
get => _placeCentered;
set
{
if (_placeCentered == value)
{
return;
}
_placeCentered = value;
}
}
public override Vector2 PositionOffset
{
get => _positionOffset;
set
{
if (_positionOffset.EqualsApprox(value))
{
return;
}
_positionOffset = value;
}
}
@@ -36,6 +68,8 @@ namespace Content.Client.GameObjects.Components
}
_isPlaceable = state.IsPlaceable;
_placeCentered = state.PlaceCentered;
_positionOffset = state.PositionOffset;
}
}
}