SolutionContainer refactors (#2954)
* removes unused method * Code uncluttering (Also removed the netcode, color code, and visuals, need to rewrite) * SolutionContainerVisualState * Removes caching of SolutionContainer Color * ChemicalsAdded() and ChemicalsRemoved() for updating appearance and handling reaction checks * SolutionContainerComponentState * Netcode * ChemMasterComponent no longer creates a SolutionContainerComponent with new(), uses a Solution instead * Enable nullable in SolutionContainer implementations * Some review fixes * uses IReadOnlyLists in ChemMaster * Comments * review fixes 3 * ReagentUnit documentation * Review fixes * spelling fix * spelling 2 * typo Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Shared.Chemistry;
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@@ -30,20 +30,19 @@ namespace Content.Shared.GameObjects.Components.Chemistry.ChemMaster
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/// <summary>
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/// A list of the reagents and their amounts within the beaker/reagent container, if applicable.
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/// </summary>
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public readonly List<Solution.ReagentQuantity> ContainerReagents;
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public readonly IReadOnlyList<Solution.ReagentQuantity> ContainerReagents;
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/// <summary>
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/// A list of the reagents and their amounts within the buffer, if applicable.
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/// </summary>
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public readonly List<Solution.ReagentQuantity> BufferReagents;
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public readonly IReadOnlyList<Solution.ReagentQuantity> BufferReagents;
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public readonly string DispenserName;
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public readonly bool BufferModeTransfer;
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public readonly ReagentUnit BufferCurrentVolume;
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public readonly ReagentUnit BufferMaxVolume;
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public ChemMasterBoundUserInterfaceState(bool hasPower, bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
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string dispenserName, List<Solution.ReagentQuantity> containerReagents, List<Solution.ReagentQuantity> bufferReagents, bool bufferModeTransfer, ReagentUnit bufferCurrentVolume, ReagentUnit bufferMaxVolume)
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string dispenserName, IReadOnlyList<Solution.ReagentQuantity> containerReagents, IReadOnlyList<Solution.ReagentQuantity> bufferReagents, bool bufferModeTransfer, ReagentUnit bufferCurrentVolume)
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{
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HasPower = hasPower;
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HasBeaker = hasBeaker;
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@@ -55,7 +54,6 @@ namespace Content.Shared.GameObjects.Components.Chemistry.ChemMaster
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BufferReagents = bufferReagents;
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BufferModeTransfer = bufferModeTransfer;
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BufferCurrentVolume = bufferCurrentVolume;
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BufferMaxVolume = bufferMaxVolume;
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}
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}
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