SolutionContainer refactors (#2954)
* removes unused method * Code uncluttering (Also removed the netcode, color code, and visuals, need to rewrite) * SolutionContainerVisualState * Removes caching of SolutionContainer Color * ChemicalsAdded() and ChemicalsRemoved() for updating appearance and handling reaction checks * SolutionContainerComponentState * Netcode * ChemMasterComponent no longer creates a SolutionContainerComponent with new(), uses a Solution instead * Enable nullable in SolutionContainer implementations * Some review fixes * uses IReadOnlyLists in ChemMaster * Comments * review fixes 3 * ReagentUnit documentation * Review fixes * spelling fix * spelling 2 * typo Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -161,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Fluids
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if (vapor.TryGetComponent(out AppearanceComponent appearance)) // Vapor sprite should face down.
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{
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appearance.SetData(VaporVisuals.Rotation, -Angle.South + rotation);
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appearance.SetData(VaporVisuals.Color, contents.SubstanceColor.WithAlpha(1f));
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appearance.SetData(VaporVisuals.Color, contents.Color.WithAlpha(1f));
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appearance.SetData(VaporVisuals.State, true);
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}
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