SolutionContainer refactors (#2954)
* removes unused method * Code uncluttering (Also removed the netcode, color code, and visuals, need to rewrite) * SolutionContainerVisualState * Removes caching of SolutionContainer Color * ChemicalsAdded() and ChemicalsRemoved() for updating appearance and handling reaction checks * SolutionContainerComponentState * Netcode * ChemMasterComponent no longer creates a SolutionContainerComponent with new(), uses a Solution instead * Enable nullable in SolutionContainer implementations * Some review fixes * uses IReadOnlyLists in ChemMaster * Comments * review fixes 3 * ReagentUnit documentation * Review fixes * spelling fix * spelling 2 * typo Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Chemistry;
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@@ -147,7 +147,7 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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}
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// Add solution to _stomachContents
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solutionComponent.TryAddSolution(solution, false, true);
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solutionComponent.TryAddSolution(solution);
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// Add each reagent to _reagentDeltas. Used to track how long each reagent has been in the stomach
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foreach (var reagent in solution.Contents)
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{
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