SolutionContainer refactors (#2954)
* removes unused method * Code uncluttering (Also removed the netcode, color code, and visuals, need to rewrite) * SolutionContainerVisualState * Removes caching of SolutionContainer Color * ChemicalsAdded() and ChemicalsRemoved() for updating appearance and handling reaction checks * SolutionContainerComponentState * Netcode * ChemMasterComponent no longer creates a SolutionContainerComponent with new(), uses a Solution instead * Enable nullable in SolutionContainer implementations * Some review fixes * uses IReadOnlyLists in ChemMaster * Comments * review fixes 3 * ReagentUnit documentation * Review fixes * spelling fix * spelling 2 * typo Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Linq;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.Chemistry;
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@@ -378,7 +378,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
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bufferHBox.AddChild(bufferLabel);
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var bufferVol = new Label
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{
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Text = $"{state.BufferCurrentVolume}/{state.BufferMaxVolume}",
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Text = $"{state.BufferCurrentVolume}",
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StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
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};
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bufferHBox.AddChild(bufferVol);
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