Split various drone behaviors out of drone component (innate tool, unpowered flashlight) (#10474)

This commit is contained in:
Rane
2022-08-31 22:09:20 -04:00
committed by GitHub
parent 45349f159d
commit 7bee0063a6
9 changed files with 129 additions and 81 deletions

View File

@@ -1,21 +1,8 @@
using Content.Shared.Storage;
namespace Content.Server.Drone.Components
{
[RegisterComponent]
public sealed class DroneComponent : Component
{
[DataField("tools")] public List<EntitySpawnEntry> Tools = new();
public List<EntityUid> ToolUids = new();
public bool AlreadyAwoken = false;
public float InteractionBlockRange = 2.15f;
/// <summary>
/// If you are using drone component for
/// something that shouldn't have restrictions set this to
/// false.
/// </summary>
[DataField("applyLaws")]
public bool ApplyLaws = true;
}
}

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@@ -1,7 +1,5 @@
using Content.Shared.Drone;
using Content.Server.Drone.Components;
using Content.Shared.Actions;
using Content.Server.Light.Components;
using Content.Shared.MobState;
using Content.Shared.MobState.Components;
using Content.Shared.Interaction.Events;
@@ -12,19 +10,16 @@ using Content.Shared.Throwing;
using Content.Shared.Item;
using Content.Shared.Emoting;
using Content.Shared.Body.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Popups;
using Content.Server.Popups;
using Content.Server.Mind.Components;
using Content.Server.Ghost.Components;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Hands.Components;
using Content.Server.Tools.Innate;
using Content.Server.UserInterface;
using Robust.Shared.Player;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.Storage;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Content.Shared.IdentityManagement;
namespace Content.Server.Drone
{
@@ -33,10 +28,8 @@ namespace Content.Server.Drone
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly InnateToolSystem _innateToolSystem = default!;
public override void Initialize()
{
@@ -53,8 +46,6 @@ namespace Content.Server.Drone
private void OnInteractionAttempt(EntityUid uid, DroneComponent component, InteractionAttemptEvent args)
{
if (!component.ApplyLaws)
return;
if (args.Target != null && !HasComp<UnremoveableComponent>(args.Target) && NonDronesInRange(uid, component))
args.Cancel();
@@ -67,8 +58,6 @@ namespace Content.Server.Drone
private void OnActivateUIAttempt(EntityUid uid, DroneComponent component, UserOpenActivatableUIAttemptEvent args)
{
if (!component.ApplyLaws)
return;
if (!_tagSystem.HasTag(args.Target, "DroneUsable"))
{
args.Cancel();
@@ -89,22 +78,12 @@ namespace Content.Server.Drone
private void OnMobStateChanged(EntityUid uid, DroneComponent drone, MobStateChangedEvent args)
{
if (args.Component.IsDead())
if (args.CurrentMobState == DamageState.Dead)
{
var body = Comp<SharedBodyComponent>(uid); //There's no way something can have a mobstate but not a body...
foreach (var item in drone.ToolUids)
{
if (_tagSystem.HasTag(item, "Drone"))
{
RemComp<UnremoveableComponent>(item);
}
else
{
Del(item);
}
}
if (TryComp<InnateToolComponent>(uid, out var innate))
_innateToolSystem.Cleanup(uid, innate);
if (TryComp<SharedBodyComponent>(uid, out var body))
body.Gib();
Del(uid);
}
@@ -115,37 +94,6 @@ namespace Content.Server.Drone
UpdateDroneAppearance(uid, DroneStatus.On);
_popupSystem.PopupEntity(Loc.GetString("drone-activated"), uid,
Filter.Pvs(uid), PopupType.Large);
if (drone.AlreadyAwoken == false)
{
var spawnCoord = Transform(uid).Coordinates;
if (drone.Tools.Count == 0) return;
if (TryComp<HandsComponent>(uid, out var hands) && hands.Count >= drone.Tools.Count)
{
var items = EntitySpawnCollection.GetSpawns(drone.Tools, _robustRandom);
foreach (var entry in items)
{
var item = Spawn(entry, spawnCoord);
AddComp<UnremoveableComponent>(item);
if (!_handsSystem.TryPickupAnyHand(uid, item, checkActionBlocker: false))
{
QueueDel(item);
Logger.Error($"Drone ({ToPrettyString(uid)}) failed to pick up innate item ({ToPrettyString(item)})");
continue;
}
drone.ToolUids.Add(item);
}
}
if (TryComp<ActionsComponent>(uid, out var actions) && TryComp<UnpoweredFlashlightComponent>(uid, out var flashlight))
{
_actionsSystem.AddAction(uid, flashlight.ToggleAction, null, actions);
}
drone.AlreadyAwoken = true;
}
}
private void OnMindRemoved(EntityUid uid, DroneComponent drone, MindRemovedMessage args)

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@@ -1,5 +1,6 @@
using Content.Server.Light.Components;
using Content.Server.Light.Events;
using Content.Server.Mind.Components;
using Content.Shared.Actions;
using Content.Shared.Light;
using Content.Shared.Toggleable;
@@ -21,6 +22,7 @@ namespace Content.Server.Light.EntitySystems
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerbs);
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
SubscribeLocalEvent<UnpoweredFlashlightComponent, MindAddedMessage>(OnMindAdded);
}
private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
@@ -52,6 +54,10 @@ namespace Content.Server.Light.EntitySystems
args.Verbs.Add(verb);
}
private void OnMindAdded(EntityUid uid, UnpoweredFlashlightComponent component, MindAddedMessage args)
{
_actionsSystem.AddAction(uid, component.ToggleAction, null);
}
public void ToggleLight(UnpoweredFlashlightComponent flashlight)
{
if (!EntityManager.TryGetComponent(flashlight.Owner, out PointLightComponent? light))

View File

@@ -0,0 +1,11 @@
using Content.Shared.Storage;
namespace Content.Server.Tools.Innate
{
[RegisterComponent]
public sealed class InnateToolComponent : Component
{
[DataField("tools")] public List<EntitySpawnEntry> Tools = new();
public List<EntityUid> ToolUids = new();
}
}

View File

@@ -0,0 +1,91 @@
using Content.Shared.Interaction.Components;
using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Storage;
using Content.Shared.Tag;
using Content.Shared.Destructible;
using Robust.Shared.Random;
namespace Content.Server.Tools.Innate
{
/// <summary>
/// Spawns a list unremovable tools in hands if possible. Used for drones,
/// borgs, or maybe even stuff like changeling armblades!
/// </summary>
public sealed class InnateToolSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<InnateToolComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<InnateToolComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<InnateToolComponent, DestructionEventArgs>(OnDestroyed);
}
private void OnStartup(EntityUid uid, InnateToolComponent component, ComponentStartup args)
{
if (component.Tools.Count == 0)
return;
var spawnCoord = Transform(uid).Coordinates;
if (TryComp<HandsComponent>(uid, out var hands) && hands.Count >= component.Tools.Count)
{
var items = EntitySpawnCollection.GetSpawns(component.Tools, _robustRandom);
foreach (var entry in items)
{
var item = Spawn(entry, spawnCoord);
AddComp<UnremoveableComponent>(item);
if (!_sharedHandsSystem.TryPickupAnyHand(uid, item, checkActionBlocker: false))
{
QueueDel(item);
continue;
}
component.ToolUids.Add(item);
}
}
}
private void OnShutdown(EntityUid uid, InnateToolComponent component, ComponentShutdown args)
{
foreach (var tool in component.ToolUids)
{
RemComp<UnremoveableComponent>(tool);
}
}
private void OnDestroyed(EntityUid uid, InnateToolComponent component, DestructionEventArgs args)
{
Cleanup(uid, component);
}
public void Cleanup(EntityUid uid, InnateToolComponent component)
{
foreach (var tool in component.ToolUids)
{
if (_tagSystem.HasTag(tool, "InnateDontDelete"))
{
RemComp<UnremoveableComponent>(tool);
}
else
{
Del(tool);
}
if (TryComp<HandsComponent>(uid, out var hands))
{
foreach (var hand in hands.Hands)
{
_sharedHandsSystem.TryDrop(uid, hand.Value, checkActionBlocker: false, handsComp: hands);
}
}
}
component.ToolUids.Clear();
}
}
}

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@@ -234,6 +234,11 @@ public sealed partial class GunSystem : SharedGunSystem
// 3. Nothing
var playedSound = false;
// woops the other entity is deleted
// someone needs to handle this better. for now i'm just gonna make it not crash the server -rane
if (Deleted(otherEntity))
return;
if (!forceWeaponSound && modifiedDamage != null && modifiedDamage.Total > 0 && TryComp<RangedDamageSoundComponent>(otherEntity, out var rangedSound))
{
var type = MeleeWeaponSystem.GetHighestDamageSound(modifiedDamage, ProtoManager);

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@@ -124,4 +124,4 @@
components:
- type: Tag
tags:
- Drone
- InnateDontDelete

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@@ -71,6 +71,7 @@
parent: PlayerSiliconBase
components:
- type: Drone
- type: InnateTool
tools:
- id: ClothingBackpackSatchelDrone
- id: trayScanner
@@ -173,8 +174,7 @@
id: Onestar
parent: PlayerSiliconBase
components:
- type: Drone
applyLaws: false
- type: InnateTool
tools:
- id: WeaponMinigun
- id: EnergySword
@@ -188,7 +188,7 @@
makeSentient: true
name: Onestar Mecha
description: You are an experimental mecha created by who-knows-what, all you know is that you have weapons and you detect fleshy moving targets nearby...
rules: Use your weapons to cause havok. You are an antagonist.
rules: Use your weapons to cause havoc. You are an antagonist.
- type: MovementSpeedModifier
baseWalkSpeed : 3
baseSprintSpeed : 2

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@@ -165,9 +165,6 @@
- type: Tag
id: Donut
- type: Tag
id: Drone
- type: Tag
id: DroneUsable
@@ -237,6 +234,9 @@
- type: Tag
id: Hoe
- type: Tag #Drop this innate tool instead of deleting it.
id: InnateDontDelete
- type: Tag
id: Ingot