Deprecate a bunch of IActionBlocker (#4852)

* Deprecate IActionBlocker ChangeDirectionAttempt

* Woops

* Throw and interact

* Deperacte speech

* ActionBlocker in fucking shambles

* CanEmote go byebye

* CanAttack is GONE

* IActionBlocker finally ded

* DRY
This commit is contained in:
metalgearsloth
2021-10-21 13:03:14 +11:00
committed by GitHub
parent 339982d05b
commit 7beb363285
20 changed files with 196 additions and 437 deletions

View File

@@ -1,5 +1,4 @@
using Content.Shared.Alert;
using Content.Shared.Hands;
using Content.Shared.Standing;
using Robust.Shared.GameObjects;
@@ -35,55 +34,5 @@ namespace Content.Shared.MobState.State
EntitySystem.Get<StandingStateSystem>().Stand(entity.Uid);
}
public override bool CanInteract()
{
return false;
}
public override bool CanUse()
{
return false;
}
public override bool CanThrow()
{
return false;
}
public override bool CanSpeak()
{
return false;
}
public override bool CanDrop()
{
return false;
}
public override bool CanPickup()
{
return false;
}
public override bool CanEmote()
{
return false;
}
public override bool CanAttack()
{
return false;
}
public override bool CanEquip()
{
return false;
}
public override bool CanUnequip()
{
return false;
}
}
}