Deprecate a bunch of IActionBlocker (#4852)

* Deprecate IActionBlocker ChangeDirectionAttempt

* Woops

* Throw and interact

* Deperacte speech

* ActionBlocker in fucking shambles

* CanEmote go byebye

* CanAttack is GONE

* IActionBlocker finally ded

* DRY
This commit is contained in:
metalgearsloth
2021-10-21 13:03:14 +11:00
committed by GitHub
parent 339982d05b
commit 7beb363285
20 changed files with 196 additions and 437 deletions

View File

@@ -1,5 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Shared.DragDrop;
using Content.Shared.Emoting;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
@@ -7,6 +11,51 @@ namespace Content.Shared.Ghost
{
public abstract class SharedGhostSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedGhostComponent, UseAttemptEvent>(OnUseAttempt);
SubscribeLocalEvent<SharedGhostComponent, InteractionAttemptEvent>(OnInteractAttempt);
SubscribeLocalEvent<SharedGhostComponent, EmoteAttemptEvent>(OnEmoteAttempt);
SubscribeLocalEvent<SharedGhostComponent, AttackAttemptEvent>(OnAttackAttempt);
SubscribeLocalEvent<SharedGhostComponent, DropAttemptEvent>(OnDropAttempt);
SubscribeLocalEvent<SharedGhostComponent, PickupAttemptEvent>(OnPickupAttempt);
}
private void OnUseAttempt(EntityUid uid, SharedGhostComponent component, UseAttemptEvent args)
{
if (!component.CanGhostInteract)
args.Cancel();
}
private void OnInteractAttempt(EntityUid uid, SharedGhostComponent component, InteractionAttemptEvent args)
{
if (!component.CanGhostInteract)
args.Cancel();
}
private void OnEmoteAttempt(EntityUid uid, SharedGhostComponent component, EmoteAttemptEvent args)
{
args.Cancel();
}
private void OnAttackAttempt(EntityUid uid, SharedGhostComponent component, AttackAttemptEvent args)
{
args.Cancel();
}
private void OnDropAttempt(EntityUid uid, SharedGhostComponent component, DropAttemptEvent args)
{
if (!component.CanGhostInteract)
args.Cancel();
}
private void OnPickupAttempt(EntityUid uid, SharedGhostComponent component, PickupAttemptEvent args)
{
if (!component.CanGhostInteract)
args.Cancel();
}
public void SetCanReturnToBody(SharedGhostComponent component, bool canReturn)
{
if (component.CanReturnToBody == canReturn)