Deprecate a bunch of IActionBlocker (#4852)

* Deprecate IActionBlocker ChangeDirectionAttempt

* Woops

* Throw and interact

* Deperacte speech

* ActionBlocker in fucking shambles

* CanEmote go byebye

* CanAttack is GONE

* IActionBlocker finally ded

* DRY
This commit is contained in:
metalgearsloth
2021-10-21 13:03:14 +11:00
committed by GitHub
parent 339982d05b
commit 7beb363285
20 changed files with 196 additions and 437 deletions

View File

@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Shared.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Players;
@@ -11,7 +9,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Shared.Ghost
{
[NetworkedComponent()]
public class SharedGhostComponent : Component, IActionBlocker
public class SharedGhostComponent : Component
{
public override string Name => "Ghost";
@@ -66,14 +64,6 @@ namespace Content.Shared.Ghost
CanReturnToBody = state.CanReturnToBody;
CanGhostInteract = state.CanGhostInteract;
}
public bool CanInteract() => CanGhostInteract;
public bool CanUse() => CanGhostInteract;
public bool CanThrow() => CanGhostInteract;
public bool CanDrop() => CanGhostInteract;
public bool CanPickup() => CanGhostInteract;
public bool CanEmote() => false;
public bool CanAttack() => CanGhostInteract;
}
[Serializable, NetSerializable]