Deprecate a bunch of IActionBlocker (#4852)

* Deprecate IActionBlocker ChangeDirectionAttempt

* Woops

* Throw and interact

* Deperacte speech

* ActionBlocker in fucking shambles

* CanEmote go byebye

* CanAttack is GONE

* IActionBlocker finally ded

* DRY
This commit is contained in:
metalgearsloth
2021-10-21 13:03:14 +11:00
committed by GitHub
parent 339982d05b
commit 7beb363285
20 changed files with 196 additions and 437 deletions

View File

@@ -1,4 +1,8 @@
using Content.Shared.Cuffs.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.Events;
using Content.Shared.Item;
using Content.Shared.Movement;
using Content.Shared.Pulling.Components;
using Robust.Shared.GameObjects;
@@ -12,6 +16,13 @@ namespace Content.Shared.Cuffs
base.Initialize();
SubscribeLocalEvent<SharedCuffableComponent, StopPullingEvent>(HandleStopPull);
SubscribeLocalEvent<SharedCuffableComponent, MovementAttemptEvent>(HandleMoveAttempt);
SubscribeLocalEvent<SharedCuffableComponent, UseAttemptEvent>(OnUseAttempt);
SubscribeLocalEvent<SharedCuffableComponent, InteractionAttemptEvent>(OnInteractAttempt);
SubscribeLocalEvent<SharedCuffableComponent, EquipAttemptEvent>(OnEquipAttempt);
SubscribeLocalEvent<SharedCuffableComponent, UnequipAttemptEvent>(OnUnequipAttempt);
SubscribeLocalEvent<SharedCuffableComponent, AttackAttemptEvent>(OnAttackAttempt);
SubscribeLocalEvent<SharedCuffableComponent, DropAttemptEvent>(OnDropAttempt);
SubscribeLocalEvent<SharedCuffableComponent, PickupAttemptEvent>(OnPickupAttempt);
}
private void HandleMoveAttempt(EntityUid uid, SharedCuffableComponent component, MovementAttemptEvent args)
@@ -31,5 +42,50 @@ namespace Content.Shared.Cuffs
args.Cancel();
}
}
#region ActionBlocker
private void CheckAct(EntityUid uid, SharedCuffableComponent component, CancellableEntityEventArgs args)
{
if (!component.CanStillInteract)
args.Cancel();
}
private void OnUseAttempt(EntityUid uid, SharedCuffableComponent component, UseAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnInteractAttempt(EntityUid uid, SharedCuffableComponent component, InteractionAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnEquipAttempt(EntityUid uid, SharedCuffableComponent component, EquipAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnUnequipAttempt(EntityUid uid, SharedCuffableComponent component, UnequipAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnAttackAttempt(EntityUid uid, SharedCuffableComponent component, AttackAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnDropAttempt(EntityUid uid, SharedCuffableComponent component, DropAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnPickupAttempt(EntityUid uid, SharedCuffableComponent component, PickupAttemptEvent args)
{
CheckAct(uid, component, args);
}
#endregion
}
}