IPlayerManager refactor (#21215)
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@@ -1,7 +1,5 @@
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using Content.Server.DeviceNetwork.Components;
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using Content.Shared.SensorMonitoring;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Collections;
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using ConsoleUIState = Content.Shared.SensorMonitoring.SensorMonitoringConsoleBoundInterfaceState;
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using IncrementalUIState = Content.Shared.SensorMonitoring.SensorMonitoringIncrementalUpdate;
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@@ -130,7 +128,7 @@ public sealed partial class SensorMonitoringConsoleSystem
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if (!args.UiKey.Equals(SensorMonitoringConsoleUiKey.Key))
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return;
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if (args.Session is not IPlayerSession player)
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if (args.Session is not { } player)
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return;
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component.InitialUIStateSent.Remove(player);
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