IPlayerManager refactor (#21215)

This commit is contained in:
Leon Friedrich
2023-10-24 20:19:08 +11:00
committed by GitHub
parent c500a63ada
commit 7ba0ea2926
248 changed files with 966 additions and 1048 deletions

View File

@@ -2,8 +2,8 @@
using System.Threading.Tasks;
using Content.Server.Players.PlayTimeTracking;
using Content.Server.Preferences.Managers;
using Robust.Server.Player;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Database;
@@ -25,7 +25,7 @@ public sealed class UserDbDataManager
// TODO: Ideally connected/disconnected would be subscribed to IPlayerManager directly,
// but this runs into ordering issues with game ticker.
public void ClientConnected(IPlayerSession session)
public void ClientConnected(ICommonSession session)
{
DebugTools.Assert(!_users.ContainsKey(session.UserId), "We should not have any cached data on client connect.");
@@ -36,7 +36,7 @@ public sealed class UserDbDataManager
_users.Add(session.UserId, data);
}
public void ClientDisconnected(IPlayerSession session)
public void ClientDisconnected(ICommonSession session)
{
_users.Remove(session.UserId, out var data);
if (data == null)
@@ -49,24 +49,24 @@ public sealed class UserDbDataManager
_playTimeTracking.ClientDisconnected(session);
}
private async Task Load(IPlayerSession session, CancellationToken cancel)
private async Task Load(ICommonSession session, CancellationToken cancel)
{
await Task.WhenAll(
_prefs.LoadData(session, cancel),
_playTimeTracking.LoadData(session, cancel));
}
public Task WaitLoadComplete(IPlayerSession session)
public Task WaitLoadComplete(ICommonSession session)
{
return _users[session.UserId].Task;
}
public bool IsLoadComplete(IPlayerSession session)
public bool IsLoadComplete(ICommonSession session)
{
return GetLoadTask(session).IsCompleted;
}
public Task GetLoadTask(IPlayerSession session)
public Task GetLoadTask(ICommonSession session)
{
return _users[session.UserId].Task;
}