IPlayerManager refactor (#21215)

This commit is contained in:
Leon Friedrich
2023-10-24 20:19:08 +11:00
committed by GitHub
parent c500a63ada
commit 7ba0ea2926
248 changed files with 966 additions and 1048 deletions

View File

@@ -2,7 +2,7 @@ using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Arcade;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Player;
namespace Content.Server.Arcade.BlockGame;
@@ -30,7 +30,7 @@ public sealed class BlockGameArcadeSystem : EntitySystem
}
}
private void UpdatePlayerStatus(EntityUid uid, IPlayerSession session, PlayerBoundUserInterface? bui = null, BlockGameArcadeComponent? blockGame = null)
private void UpdatePlayerStatus(EntityUid uid, ICommonSession session, PlayerBoundUserInterface? bui = null, BlockGameArcadeComponent? blockGame = null)
{
if (!Resolve(uid, ref blockGame))
return;
@@ -67,7 +67,7 @@ public sealed class BlockGameArcadeSystem : EntitySystem
private void OnAfterUiClose(EntityUid uid, BlockGameArcadeComponent component, BoundUIClosedEvent args)
{
if (args.Session is not IPlayerSession session)
if (args.Session is not { } session)
return;
if (component.Player != session)