IPlayerManager refactor (#21215)
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@@ -8,6 +8,7 @@ using Content.Client.UserInterface.Systems.Objectives.Controls;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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@@ -21,6 +22,7 @@ namespace Content.Client.UserInterface.Systems.Character;
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[UsedImplicitly]
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public sealed class CharacterUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>, IOnSystemChanged<CharacterInfoSystem>
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{
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[Dependency] private readonly IPlayerManager _player = default!;
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[UISystemDependency] private readonly CharacterInfoSystem _characterInfo = default!;
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[UISystemDependency] private readonly SpriteSystem _sprite = default!;
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@@ -56,13 +58,13 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
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public void OnSystemLoaded(CharacterInfoSystem system)
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{
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system.OnCharacterUpdate += CharacterUpdated;
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system.OnCharacterDetached += CharacterDetached;
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_player.LocalPlayerDetached += CharacterDetached;
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}
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public void OnSystemUnloaded(CharacterInfoSystem system)
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{
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system.OnCharacterUpdate -= CharacterUpdated;
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system.OnCharacterDetached -= CharacterDetached;
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_player.LocalPlayerDetached -= CharacterDetached;
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}
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public void UnloadButton()
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@@ -160,7 +162,7 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
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_window.RolePlaceholder.Visible = briefing == null && !controls.Any() && !objectives.Any();
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}
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private void CharacterDetached()
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private void CharacterDetached(EntityUid uid)
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{
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CloseWindow();
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}
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