IPlayerManager refactor (#21215)
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@@ -42,8 +42,8 @@ namespace Content.Client.Hands.Systems
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{
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base.Initialize();
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SubscribeLocalEvent<HandsComponent, PlayerAttachedEvent>(HandlePlayerAttached);
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SubscribeLocalEvent<HandsComponent, PlayerDetachedEvent>(HandlePlayerDetached);
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SubscribeLocalEvent<HandsComponent, LocalPlayerAttachedEvent>(HandlePlayerAttached);
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SubscribeLocalEvent<HandsComponent, LocalPlayerDetachedEvent>(HandlePlayerDetached);
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SubscribeLocalEvent<HandsComponent, ComponentStartup>(OnHandsStartup);
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SubscribeLocalEvent<HandsComponent, ComponentShutdown>(OnHandsShutdown);
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SubscribeLocalEvent<HandsComponent, ComponentHandleState>(HandleComponentState);
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@@ -361,12 +361,12 @@ namespace Content.Client.Hands.Systems
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#region Gui
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private void HandlePlayerAttached(EntityUid uid, HandsComponent component, PlayerAttachedEvent args)
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private void HandlePlayerAttached(EntityUid uid, HandsComponent component, LocalPlayerAttachedEvent args)
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{
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OnPlayerHandsAdded?.Invoke(component);
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}
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private void HandlePlayerDetached(EntityUid uid, HandsComponent component, PlayerDetachedEvent args)
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private void HandlePlayerDetached(EntityUid uid, HandsComponent component, LocalPlayerDetachedEvent args)
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{
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OnPlayerHandsRemoved?.Invoke();
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}
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