Adds neck UI slot and rearranges inventory UI. (#1130)
* UI Icon * It worked? * Reorganized UI * converted the bedsheet/cloak sprites * backpacks go over cloaks now * Added a couple more neck clothing * Milk Ape
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@@ -28,11 +28,12 @@ namespace Content.Shared.GameObjects
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private static readonly Dictionary<Slots, int> _slotDrawingOrder = new Dictionary<Slots, int>
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{
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{Slots.POCKET1, 12},
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{Slots.POCKET2, 11},
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{Slots.HEAD, 10},
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{Slots.MASK, 9},
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{Slots.EARS, 8},
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{Slots.POCKET1, 13},
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{Slots.POCKET2, 12},
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{Slots.HEAD, 11},
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{Slots.MASK, 10},
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{Slots.EARS, 9},
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{Slots.NECK, 8},
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{Slots.BACKPACK, 7},
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{Slots.EYES, 6},
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{Slots.OUTERCLOTHING, 5},
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@@ -46,9 +47,10 @@ namespace Content.Shared.GameObjects
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public override IReadOnlyList<Slots> SlotMasks { get; } = new List<Slots>()
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{
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Slots.EYES, Slots.HEAD, Slots.EARS,
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Slots.OUTERCLOTHING, Slots.MASK, Slots.INNERCLOTHING,
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Slots.OUTERCLOTHING, Slots.MASK, Slots.INNERCLOTHING,
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Slots.BACKPACK, Slots.BELT, Slots.GLOVES,
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Slots.NONE, Slots.SHOES, Slots.IDCARD, Slots.POCKET1, Slots.POCKET2
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Slots.NONE, Slots.SHOES, Slots.IDCARD, Slots.POCKET1, Slots.POCKET2,
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Slots.NECK
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};
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public override int SlotDrawingOrder(Slots slot)
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