Adds neck UI slot and rearranges inventory UI. (#1130)
* UI Icon * It worked? * Reorganized UI * converted the bedsheet/cloak sprites * backpacks go over cloaks now * Added a couple more neck clothing * Milk Ape
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@@ -203,31 +203,30 @@ namespace Content.Client.GameObjects
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buttonDict.Add(slot, button);
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}
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const int size = ButtonSize;
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const int sep = ButtonSeparation;
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const int rSep = RightSeparation;
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const int sizep = (ButtonSize + ButtonSeparation);
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// Left column.
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AddButton(Slots.EYES, "glasses", (0, size + sep));
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AddButton(Slots.INNERCLOTHING, "uniform", (0, 2 * (size + sep)));
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AddButton(Slots.EXOSUITSLOT1, "suit_storage", (0, 3 * (size + sep)));
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AddButton(Slots.EYES, "glasses", (0, 0));
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AddButton(Slots.NECK, "neck", (0, sizep));
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AddButton(Slots.INNERCLOTHING, "uniform", (0, 2 * sizep));
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// Middle column.
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AddButton(Slots.HEAD, "head", (size + sep, 0));
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AddButton(Slots.MASK, "mask", (size + sep, size + sep));
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AddButton(Slots.OUTERCLOTHING, "suit", (size + sep, 2 * (size + sep)));
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AddButton(Slots.SHOES, "shoes", (size + sep, 3 * (size + sep)));
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AddButton(Slots.HEAD, "head", (sizep, 0));
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AddButton(Slots.MASK, "mask", (sizep, sizep));
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AddButton(Slots.OUTERCLOTHING, "suit", (sizep, 2 * sizep));
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AddButton(Slots.SHOES, "shoes", (sizep, 3 * sizep));
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// Right column
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AddButton(Slots.EARS, "ears", (2 * (size + sep), 0));
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AddButton(Slots.IDCARD, "id", (2 * (size + sep), size + sep));
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AddButton(Slots.GLOVES, "gloves", (2 * (size + sep), 2 * (size + sep)));
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AddButton(Slots.EARS, "ears", (2 * sizep, 0));
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AddButton(Slots.IDCARD, "id", (2 * sizep, sizep));
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AddButton(Slots.EXOSUITSLOT1, "suit_storage", (2 * sizep, 2 * sizep));
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AddButton(Slots.POCKET1, "pocket", (2 * sizep, 3 * sizep));
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// Far right column.
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AddButton(Slots.BACKPACK, "back", (rSep + 3 * (size + sep), 0));
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AddButton(Slots.BELT, "belt", (rSep + 3 * (size + sep), size + sep));
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AddButton(Slots.POCKET1, "pocket", (rSep + 3 * (size + sep), 2 * (size + sep)));
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AddButton(Slots.POCKET2, "pocket", (rSep + 3 * (size + sep), 3 * (size + sep)));
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AddButton(Slots.BACKPACK, "back", (3 * sizep, 0));
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AddButton(Slots.BELT, "belt", (3 * sizep, sizep));
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AddButton(Slots.GLOVES, "gloves", (3 * sizep, 2 * sizep));
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AddButton(Slots.POCKET2, "pocket", (3 * sizep, 3 * sizep));
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}
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}
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}
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