Various item status fixes/tweaks (#27267)
* Always display item status panel fully Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that. * Fix item status middle hand being on the wrong side I think I switched this around when fixing the left/right being inverted in the UI code. * Minor status panel UI tweaks Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps. Clip contents for panel * Fix clipping on implanters and network configurators. Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text. * Update visibility of item status panels based on whether you have hands at all. This avoids UI for borgs looking silly. Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code. * Use BulletRender for laser guns too. Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now. This involved generalizing BulletRender a bit so it can be used for not-just-bullets. * Fix geiger word wrapping if you're really fucked
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@@ -126,9 +126,43 @@ public sealed class HandsComponentState : ComponentState
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/// <summary>
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/// What side of the body this hand is on.
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/// </summary>
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/// <seealso cref="HandUILocation"/>
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/// <seealso cref="HandLocationExt"/>
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public enum HandLocation : byte
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{
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Left,
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Middle,
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Right
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}
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/// <summary>
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/// What side of the UI a hand is on.
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/// </summary>
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/// <seealso cref="HandLocationExt"/>
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/// <seealso cref="HandLocation"/>
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public enum HandUILocation : byte
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{
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Left,
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Right
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}
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/// <summary>
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/// Helper functions for working with <see cref="HandLocation"/>.
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/// </summary>
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public static class HandLocationExt
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{
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/// <summary>
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/// Convert a <see cref="HandLocation"/> into the appropriate <see cref="HandUILocation"/>.
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/// This maps "middle" hands to <see cref="HandUILocation.Right"/>.
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/// </summary>
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public static HandUILocation GetUILocation(this HandLocation location)
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{
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return location switch
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{
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HandLocation.Left => HandUILocation.Left,
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HandLocation.Middle => HandUILocation.Right,
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HandLocation.Right => HandUILocation.Right,
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_ => throw new ArgumentOutOfRangeException(nameof(location), location, null)
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};
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}
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}
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