Various item status fixes/tweaks (#27267)
* Always display item status panel fully Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that. * Fix item status middle hand being on the wrong side I think I switched this around when fixing the left/right being inverted in the UI code. * Minor status panel UI tweaks Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps. Clip contents for panel * Fix clipping on implanters and network configurators. Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text. * Update visibility of item status panels based on whether you have hands at all. This avoids UI for borgs looking silly. Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code. * Use BulletRender for laser guns too. Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now. This involved generalizing BulletRender a bit so it can be used for not-just-bullets. * Fix geiger word wrapping if you're really fucked
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@@ -1,17 +1,13 @@
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using System.Numerics;
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using Content.Client.Items;
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using Content.Client.Resources;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Inventory.VirtualItem;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using static Content.Client.IoC.StaticIoC;
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namespace Content.Client.UserInterface.Systems.Inventory.Controls;
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@@ -23,17 +19,15 @@ public sealed partial class ItemStatusPanel : Control
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[ViewVariables] private EntityUid? _entity;
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// Tracked so we can re-run SetSide() if the theme changes.
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private HandLocation _side;
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private HandUILocation _side;
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public ItemStatusPanel()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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SetSide(HandLocation.Middle);
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}
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public void SetSide(HandLocation location)
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public void SetSide(HandUILocation location)
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{
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// AN IMPORTANT REMINDER ABOUT THIS CODE:
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// In the UI, the RIGHT hand is on the LEFT on the screen.
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@@ -47,15 +41,14 @@ public sealed partial class ItemStatusPanel : Control
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switch (location)
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{
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case HandLocation.Right:
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case HandUILocation.Right:
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texture = Theme.ResolveTexture("item_status_right");
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textureHighlight = Theme.ResolveTexture("item_status_right_highlight");
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cutOut = StyleBox.Margin.Left;
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flat = StyleBox.Margin.Right;
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contentMargin = MarginFromThemeColor("_itemstatus_content_margin_right");
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break;
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case HandLocation.Middle:
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case HandLocation.Left:
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case HandUILocation.Left:
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texture = Theme.ResolveTexture("item_status_left");
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textureHighlight = Theme.ResolveTexture("item_status_left_highlight");
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cutOut = StyleBox.Margin.Right;
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@@ -104,11 +97,14 @@ public sealed partial class ItemStatusPanel : Control
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public void Update(EntityUid? entity)
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{
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ItemNameLabel.Visible = entity != null;
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NoItemLabel.Visible = entity == null;
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if (entity == null)
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{
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ItemNameLabel.Text = "";
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ClearOldStatus();
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_entity = null;
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VisWrapper.Visible = false;
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return;
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}
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@@ -119,8 +115,6 @@ public sealed partial class ItemStatusPanel : Control
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UpdateItemName();
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}
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VisWrapper.Visible = true;
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}
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public void UpdateHighlight(bool highlight)
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