Power works with Anchorable (#1240)

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2020-07-02 04:02:29 -06:00
committed by GitHub
parent 7291c318e4
commit 7b17698336
9 changed files with 118 additions and 8 deletions

View File

@@ -123,7 +123,8 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
public void RemoveConsumer(PowerConsumerComponent consumer)
{
Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
_consumersByPriority[consumer.Priority].Add(consumer);
consumer.ReceivedPower = 0;
_consumersByPriority[consumer.Priority].Remove(consumer);
_drawByPriority[consumer.Priority] -= consumer.DrawRate;
UpdateConsumerReceivedPower();
}