Power works with Anchorable (#1240)
Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -123,7 +123,8 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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public void RemoveConsumer(PowerConsumerComponent consumer)
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{
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Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
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_consumersByPriority[consumer.Priority].Add(consumer);
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consumer.ReceivedPower = 0;
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_consumersByPriority[consumer.Priority].Remove(consumer);
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_drawByPriority[consumer.Priority] -= consumer.DrawRate;
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UpdateConsumerReceivedPower();
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}
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