PipeNet (#1626)
* PipeNode * Pipe prototypes * Fixes Default NodeGroup not being registered by NodeGroupFactory * GasNet * PumpComponent * IPipeNet * PipeComponent * misc naming, yaml * PipeComponent rework * PipeNet gas transfer from pipes * PipeNet correctly combines gas on combining with other group * Client ignores piping components * AfterRemake * PipeNet remake simplification * IGasMixtureHolder on PipeComponent, IPipeNet * PipeContainerComponent * BasePump * DebugPump * IgnoredComponent fix * Pipe LocalAir and Air * comments * Pump fix * PipeNet fix * name simplification * PipeDirection name changes * BaseVentComponent and DebugVentComponent * Moves Pipe to own file * DebugVentComponent moved to own file * BaseScrubberComponent * DebugScrubberComponent * IgnoredComponents update * scrubber prototype * vent prototype fix * comments * Removes vent and scrubber PipeDirection check * PipeContainer, Pipe, and PipeNode refactor * Yaml cleanup * pump prototype fix * Removes AssumeAir usage from old IGasMixtureHolders * Simplfies Vent & Scrubber to use AtmosHelper methods * Vents and scrubbers invalidate the coordinate they changed the gas of * UpdatedPipingComponent * ScrubberComponent renamed to SiphonComponent * Removes PumpSystem * Removes framTime from UpdatedPiping * PipeNetDevices * PipeNetDevice updated by GridAtmosphereComponent * PipeNets react from update in GridAtmosphereComponent * GridAtmosphereComponent stores PipeNets/PipeNetDevices to be updated in queue * diff fix * Removes debug gas starting in pipes * type safety in IPipeNet when combining groups * null checks * GridAtmos stores PipeNets and PipeNetDevices in List * comments * rogue curly bracket * ProcessPipeNets update fix * RemovePipeNet fix * PipeNet update() unique index * fix diff * Integration test fixes * Error Logging * error fix Co-authored-by: py01 <pyronetics01@gmail.com>
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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/// <summary>
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/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeNode.PipeDirection"/>
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/// correctly correspond.
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/// </summary>
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public class PipeNode : Node, IGasMixtureHolder
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{
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[ViewVariables]
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public PipeDirection PipeDirection => _pipeDirection;
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private PipeDirection _pipeDirection;
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[ViewVariables]
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private IPipeNet _pipeNet = PipeNet.NullNet;
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[ViewVariables]
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private bool _needsPipeNet = true;
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/// <summary>
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/// The gases in this pipe.
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/// </summary>
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[ViewVariables]
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public GasMixture Air
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{
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get => _needsPipeNet ? LocalAir : _pipeNet.Air;
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set
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{
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if (_needsPipeNet)
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LocalAir = value;
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else
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_pipeNet.Air = value;
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}
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}
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/// <summary>
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/// Stores gas in this pipe when disconnected from a <see cref="IPipeNet"/>.
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/// Only for usage by <see cref="IPipeNet"/>s.
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/// </summary>
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[ViewVariables]
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public GasMixture LocalAir { get; set; }
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[ViewVariables]
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public float Volume { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _pipeDirection, "pipeDirection", PipeDirection.None);
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serializer.DataField(this, x => Volume, "volume", 10);
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}
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public override void Initialize(IEntity owner)
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{
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base.Initialize(owner);
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LocalAir = new GasMixture(Volume);
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}
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public void JoinPipeNet(IPipeNet pipeNet)
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{
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_pipeNet = pipeNet;
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_needsPipeNet = false;
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}
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public void ClearPipeNet()
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{
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_pipeNet = PipeNet.NullNet;
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_needsPipeNet = true;
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}
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protected override IEnumerable<Node> GetReachableNodes()
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{
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foreach (CardinalDirection direction in Enum.GetValues(typeof(CardinalDirection)))
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{
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PipeDirectionFromCardinal(direction, out var ownNeededConnection, out var theirNeededConnection);
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if ((_pipeDirection & ownNeededConnection) == PipeDirection.None)
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{
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continue;
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}
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var pipeNodesInDirection = Owner.GetComponent<SnapGridComponent>()
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.GetInDir((Direction) direction)
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.Select(entity => entity.TryGetComponent<NodeContainerComponent>(out var container) ? container : null)
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.Where(container => container != null)
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.SelectMany(container => container.Nodes)
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.OfType<PipeNode>()
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.Where(pipeNode => (pipeNode._pipeDirection & theirNeededConnection) != PipeDirection.None);
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foreach (var pipeNode in pipeNodesInDirection)
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{
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yield return pipeNode;
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}
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}
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}
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private void PipeDirectionFromCardinal(CardinalDirection direction, out PipeDirection sameDir, out PipeDirection oppDir)
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{
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switch (direction)
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{
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case CardinalDirection.North:
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sameDir = PipeDirection.North;
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oppDir = PipeDirection.South;
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break;
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case CardinalDirection.South:
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sameDir = PipeDirection.South;
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oppDir = PipeDirection.North;
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break;
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case CardinalDirection.East:
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sameDir = PipeDirection.East;
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oppDir = PipeDirection.West;
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break;
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case CardinalDirection.West:
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sameDir = PipeDirection.West;
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oppDir = PipeDirection.East;
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break;
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default:
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throw new ArgumentException("Invalid Direction.");
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}
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}
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private enum CardinalDirection
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{
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North = Direction.North,
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South = Direction.South,
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East = Direction.East,
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West = Direction.West,
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}
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}
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public enum PipeDirection
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{
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None = 0,
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//Half of a pipe in a direction
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North = 1 << 0,
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South = 1 << 1,
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West = 1 << 2,
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East = 1 << 3,
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//Straight pipes
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Longitudinal = North | South,
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Lateral = West | East,
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//Bends
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NWBend = North | West,
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NEBend = North | East,
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SWBend = South | West,
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SEBend = South | East,
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//T-Junctions
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TNorth = North | Lateral,
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TSouth = South | Lateral,
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TWest = West | Longitudinal,
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TEast = East | Longitudinal,
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//Four way
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FourWay = North | South | East | West,
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All = -1,
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}
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}
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