PipeNet (#1626)
* PipeNode * Pipe prototypes * Fixes Default NodeGroup not being registered by NodeGroupFactory * GasNet * PumpComponent * IPipeNet * PipeComponent * misc naming, yaml * PipeComponent rework * PipeNet gas transfer from pipes * PipeNet correctly combines gas on combining with other group * Client ignores piping components * AfterRemake * PipeNet remake simplification * IGasMixtureHolder on PipeComponent, IPipeNet * PipeContainerComponent * BasePump * DebugPump * IgnoredComponent fix * Pipe LocalAir and Air * comments * Pump fix * PipeNet fix * name simplification * PipeDirection name changes * BaseVentComponent and DebugVentComponent * Moves Pipe to own file * DebugVentComponent moved to own file * BaseScrubberComponent * DebugScrubberComponent * IgnoredComponents update * scrubber prototype * vent prototype fix * comments * Removes vent and scrubber PipeDirection check * PipeContainer, Pipe, and PipeNode refactor * Yaml cleanup * pump prototype fix * Removes AssumeAir usage from old IGasMixtureHolders * Simplfies Vent & Scrubber to use AtmosHelper methods * Vents and scrubbers invalidate the coordinate they changed the gas of * UpdatedPipingComponent * ScrubberComponent renamed to SiphonComponent * Removes PumpSystem * Removes framTime from UpdatedPiping * PipeNetDevices * PipeNetDevice updated by GridAtmosphereComponent * PipeNets react from update in GridAtmosphereComponent * GridAtmosphereComponent stores PipeNets/PipeNetDevices to be updated in queue * diff fix * Removes debug gas starting in pipes * type safety in IPipeNet when combining groups * null checks * GridAtmos stores PipeNets and PipeNetDevices in List * comments * rogue curly bracket * ProcessPipeNets update fix * RemovePipeNet fix * PipeNet update() unique index * fix diff * Integration test fixes * Error Logging * error fix Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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@@ -13,6 +14,8 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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IReadOnlyList<Node> Nodes { get; }
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void Initialize(Node sourceNode);
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void AddNode(Node node);
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void RemoveNode(Node node);
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@@ -34,6 +37,13 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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public static readonly INodeGroup NullGroup = new NullNodeGroup();
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protected GridId GridId { get; private set;}
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public virtual void Initialize(Node sourceNode)
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{
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GridId = sourceNode.Owner.Transform.GridID;
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}
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public void AddNode(Node node)
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{
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_nodes.Add(node);
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@@ -54,6 +64,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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newGroup.CombineGroup(this);
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return;
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}
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OnGivingNodesForCombine(newGroup);
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foreach (var node in Nodes)
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{
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node.NodeGroup = newGroup;
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@@ -70,23 +81,31 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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node.ClearNodeGroup();
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}
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var newGroups = new List<INodeGroup>();
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foreach (var node in Nodes)
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{
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if (node.TryAssignGroupIfNeeded())
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{
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node.SpreadGroup();
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newGroups.Add(node.NodeGroup);
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}
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}
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AfterRemake(newGroups);
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}
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protected virtual void OnAddNode(Node node) { }
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protected virtual void OnRemoveNode(Node node) { }
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protected virtual void OnGivingNodesForCombine(INodeGroup newGroup) { }
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protected virtual void AfterRemake(IEnumerable<INodeGroup> newGroups) { }
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private class NullNodeGroup : INodeGroup
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{
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public IReadOnlyList<Node> Nodes => _nodes;
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private readonly List<Node> _nodes = new List<Node>();
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public void Initialize(Node sourceNode) { }
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public void AddNode(Node node) { }
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public void CombineGroup(INodeGroup newGroup) { }
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public void RemoveNode(Node node) { }
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@@ -0,0 +1,100 @@
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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public interface IPipeNet : IGasMixtureHolder
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{
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/// <summary>
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/// Causes gas in the PipeNet to react.
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/// </summary>
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void Update();
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}
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[NodeGroup(NodeGroupID.Pipe)]
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public class PipeNet : BaseNodeGroup, IPipeNet
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{
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[ViewVariables]
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public GasMixture Air { get; set; } = new GasMixture();
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public static readonly IPipeNet NullNet = new NullPipeNet();
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[ViewVariables]
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private readonly List<PipeNode> _pipes = new List<PipeNode>();
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[ViewVariables]
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private IGridAtmosphereComponent _gridAtmos;
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public override void Initialize(Node sourceNode)
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{
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base.Initialize(sourceNode);
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_gridAtmos = EntitySystem.Get<AtmosphereSystem>()
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.GetGridAtmosphere(GridId);
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_gridAtmos?.AddPipeNet(this);
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}
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public void Update()
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{
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Air.React(this);
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}
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protected override void OnAddNode(Node node)
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{
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if (!(node is PipeNode pipeNode))
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return;
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_pipes.Add(pipeNode);
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pipeNode.JoinPipeNet(this);
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Air.Volume += pipeNode.Volume;
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Air.Merge(pipeNode.LocalAir);
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pipeNode.LocalAir.Clear();
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}
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protected override void OnRemoveNode(Node node)
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{
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RemoveFromGridAtmos();
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if (!(node is PipeNode pipeNode))
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return;
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var pipeAir = pipeNode.LocalAir;
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pipeAir.Merge(Air);
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pipeAir.Multiply(pipeNode.Volume / Air.Volume);
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_pipes.Remove(pipeNode);
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}
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protected override void OnGivingNodesForCombine(INodeGroup newGroup)
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{
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if (!(newGroup is IPipeNet newPipeNet))
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return;
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newPipeNet.Air.Merge(Air);
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Air.Clear();
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}
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protected override void AfterRemake(IEnumerable<INodeGroup> newGroups)
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{
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foreach (var newGroup in newGroups)
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{
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if (!(newGroup is IPipeNet newPipeNet))
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continue;
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newPipeNet.Air.Merge(Air);
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var newPipeNetGas = newPipeNet.Air;
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newPipeNetGas.Multiply(newPipeNetGas.Volume / Air.Volume);
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}
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RemoveFromGridAtmos();
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}
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private void RemoveFromGridAtmos()
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{
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_gridAtmos.RemovePipeNet(this);
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}
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private class NullPipeNet : IPipeNet
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{
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GasMixture IGasMixtureHolder.Air { get; set; } = new GasMixture();
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public void Update() { }
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}
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}
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}
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@@ -1,8 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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@@ -17,7 +18,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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/// <summary>
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/// Returns a new <see cref="INodeGroup"/> instance.
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/// </summary>
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INodeGroup MakeNodeGroup(NodeGroupID nodeGroupType);
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INodeGroup MakeNodeGroup(Node sourceNode);
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}
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public class NodeGroupFactory : INodeGroupFactory
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@@ -29,7 +30,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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public void Initialize()
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{
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var nodeGroupTypes = _reflectionManager.GetAllChildren<BaseNodeGroup>();
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var nodeGroupTypes = _reflectionManager.GetAllChildren<INodeGroup>();
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foreach (var nodeGroupType in nodeGroupTypes)
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{
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var att = nodeGroupType.GetCustomAttribute<NodeGroupAttribute>();
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@@ -43,13 +44,15 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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}
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}
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public INodeGroup MakeNodeGroup(NodeGroupID nodeGroupType)
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public INodeGroup MakeNodeGroup(Node sourceNode)
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{
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if (_groupTypes.TryGetValue(nodeGroupType, out var type))
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if (_groupTypes.TryGetValue(sourceNode.NodeGroupID, out var type))
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{
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return _typeFactory.CreateInstance<INodeGroup>(type);
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var nodeGroup = _typeFactory.CreateInstance<INodeGroup>(type);
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nodeGroup.Initialize(sourceNode);
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return nodeGroup;
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}
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throw new ArgumentException($"{nodeGroupType} did not have an associated {nameof(INodeGroup)}.");
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throw new ArgumentException($"{sourceNode.NodeGroupID} did not have an associated {nameof(INodeGroup)}.");
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}
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}
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@@ -59,5 +62,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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HVPower,
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MVPower,
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Apc,
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Pipe,
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}
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}
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