PipeNet (#1626)
* PipeNode * Pipe prototypes * Fixes Default NodeGroup not being registered by NodeGroupFactory * GasNet * PumpComponent * IPipeNet * PipeComponent * misc naming, yaml * PipeComponent rework * PipeNet gas transfer from pipes * PipeNet correctly combines gas on combining with other group * Client ignores piping components * AfterRemake * PipeNet remake simplification * IGasMixtureHolder on PipeComponent, IPipeNet * PipeContainerComponent * BasePump * DebugPump * IgnoredComponent fix * Pipe LocalAir and Air * comments * Pump fix * PipeNet fix * name simplification * PipeDirection name changes * BaseVentComponent and DebugVentComponent * Moves Pipe to own file * DebugVentComponent moved to own file * BaseScrubberComponent * DebugScrubberComponent * IgnoredComponents update * scrubber prototype * vent prototype fix * comments * Removes vent and scrubber PipeDirection check * PipeContainer, Pipe, and PipeNode refactor * Yaml cleanup * pump prototype fix * Removes AssumeAir usage from old IGasMixtureHolders * Simplfies Vent & Scrubber to use AtmosHelper methods * Vents and scrubbers invalidate the coordinate they changed the gas of * UpdatedPipingComponent * ScrubberComponent renamed to SiphonComponent * Removes PumpSystem * Removes framTime from UpdatedPiping * PipeNetDevices * PipeNetDevice updated by GridAtmosphereComponent * PipeNets react from update in GridAtmosphereComponent * GridAtmosphereComponent stores PipeNets/PipeNetDevices to be updated in queue * diff fix * Removes debug gas starting in pipes * type safety in IPipeNet when combining groups * null checks * GridAtmos stores PipeNets and PipeNetDevices in List * comments * rogue curly bracket * ProcessPipeNets update fix * RemovePipeNet fix * PipeNet update() unique index * fix diff * Integration test fixes * Error Logging * error fix Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -5,6 +5,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Atmos.Piping;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Shared.Atmos;
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using Content.Shared.Maps;
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using Robust.Server.Interfaces.GameObjects;
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@@ -73,6 +75,22 @@ namespace Content.Server.GameObjects.Components.Atmos
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[ViewVariables]
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private HashSet<TileAtmosphere> _highPressureDelta = new HashSet<TileAtmosphere>(1000);
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[ViewVariables]
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private readonly List<IPipeNet> _pipeNets = new List<IPipeNet>();
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/// <summary>
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/// Index of most recently updated <see cref="IPipeNet"/>.
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/// </summary>
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private int _pipeNetIndex = 0;
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[ViewVariables]
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private readonly List<PipeNetDeviceComponent> _pipeNetDevices = new List<PipeNetDeviceComponent>();
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/// <summary>
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/// Index of most recently updated <see cref="PipeNetDeviceComponent"/>.
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/// </summary>
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private int _deviceIndex = 0;
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[ViewVariables]
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private ProcessState _state = ProcessState.TileEqualize;
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@@ -84,6 +102,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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HighPressureDelta,
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Hotspots,
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Superconductivity,
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PipeNet,
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PipeNetDevices,
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}
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/// <inheritdoc />
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@@ -296,6 +316,28 @@ namespace Content.Server.GameObjects.Components.Atmos
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_excitedGroups.Remove(excitedGroup);
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}
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public void AddPipeNet(IPipeNet pipeNet)
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{
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_pipeNets.Add(pipeNet);
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}
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public void RemovePipeNet(IPipeNet pipeNet)
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{
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_pipeNets.Remove(pipeNet);
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_deviceIndex = 0;
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}
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public void AddPipeNetDevice(PipeNetDeviceComponent pipeNetDevice)
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{
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_pipeNetDevices.Add(pipeNetDevice);
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}
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public void RemovePipeNetDevice(PipeNetDeviceComponent pipeNetDevice)
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{
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_pipeNetDevices.Remove(pipeNetDevice);
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_deviceIndex = 0;
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}
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/// <inheritdoc />
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public TileAtmosphere? GetTile(GridCoordinates coordinates)
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{
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@@ -401,6 +443,14 @@ namespace Content.Server.GameObjects.Components.Atmos
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break;
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case ProcessState.Superconductivity:
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ProcessSuperconductivity();
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_state = ProcessState.PipeNet;
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break;
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case ProcessState.PipeNet:
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ProcessPipeNets();
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_state = ProcessState.PipeNetDevices;
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break;
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case ProcessState.PipeNetDevices:
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ProcessPipeNetDevices();
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_state = ProcessState.TileEqualize;
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break;
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}
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@@ -520,6 +570,45 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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}
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private void ProcessPipeNets()
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{
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_stopwatch.Restart();
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var number = 0;
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var pipeNets = _pipeNets.ToArray();
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var netCount = pipeNets.Count();
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for ( ; _pipeNetIndex < netCount; _pipeNetIndex++)
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{
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pipeNets[_pipeNetIndex].Update();
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if (number++ < LagCheckIterations) continue;
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number = 0;
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// Process the rest next time.
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if (_stopwatch.Elapsed.TotalMilliseconds >= LagCheckMaxMilliseconds)
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return;
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}
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_pipeNetIndex = 0;
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}
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private void ProcessPipeNetDevices()
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{
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_stopwatch.Restart();
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var number = 0;
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var pipeNetDevices = _pipeNetDevices.ToArray();
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var deviceCount = pipeNetDevices.Count();
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for ( ; _deviceIndex < deviceCount; _deviceIndex++)
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{
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pipeNetDevices[_deviceIndex].Update();
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if (number++ < LagCheckIterations) continue;
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number = 0;
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// Process the rest next time.
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if (_stopwatch.Elapsed.TotalMilliseconds >= LagCheckMaxMilliseconds)
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return;
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}
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_deviceIndex = 0;
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}
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private AirtightComponent? GetObstructingComponent(MapIndices indices)
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return default;
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