Add map Oasis (#25736)

* Add map Oasis

* integration test fix

* psych job

* 1984 an invalid component

* address reviews

* address reviews, touch ups.

* tiny feexes

* move a tree

* Actually put it in the active maps pool.

* minor tweeks

* tweek some door accesses.

* add extra lawyer, make evac the right docking arrangement.

* Address the small things, fix cryopods, make perma huge.

* Fix some small things in the new perma.

* Improve perma spacing resiliancy... maybe.

* burn the invalids

* Pray to the Sloth gods that painters arent cooked.

* rearrange some buttons

* fix fax names and add a genedrobe.

* Housekeeping

* fix some stuff I thought I already fixed

* wood benches

* Some under door tiles, a couple missing decals.

* one pipe got brokey. feexit!

* astrograsses and lathe to cargo

* N2 lockers, minor things.

* cap laser to case

* GridFill the briggle so it feels better. Some other minor things

* name the Briggle correctly
This commit is contained in:
IProduceWidgets
2024-04-21 01:59:12 -04:00
committed by GitHub
parent 01ce407019
commit 7b0b894e44
7 changed files with 181630 additions and 3 deletions

View File

@@ -63,7 +63,8 @@ namespace Content.IntegrationTests.Tests
"MeteorArena",
"Atlas",
"Reach",
"Train"
"Train",
"Oasis"
};
/// <summary>