Add map Oasis (#25736)
* Add map Oasis * integration test fix * psych job * 1984 an invalid component * address reviews * address reviews, touch ups. * tiny feexes * move a tree * Actually put it in the active maps pool. * minor tweeks * tweek some door accesses. * add extra lawyer, make evac the right docking arrangement. * Address the small things, fix cryopods, make perma huge. * Fix some small things in the new perma. * Improve perma spacing resiliancy... maybe. * burn the invalids * Pray to the Sloth gods that painters arent cooked. * rearrange some buttons * fix fax names and add a genedrobe. * Housekeeping * fix some stuff I thought I already fixed * wood benches * Some under door tiles, a couple missing decals. * one pipe got brokey. feexit! * astrograsses and lathe to cargo * N2 lockers, minor things. * cap laser to case * GridFill the briggle so it feels better. Some other minor things * name the Briggle correctly
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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@@ -46,7 +46,7 @@ public class MapLoadBenchmark
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PoolManager.Shutdown();
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}
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public static readonly string[] MapsSource = { "Empty", "Box", "Bagel", "Dev", "CentComm", "Atlas", "Core", "TestTeg", "Saltern", "Packed", "Omega", "Cluster", "Reach", "Origin", "Meta", "Marathon", "Europa", "MeteorArena", "Fland", "Barratry" };
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public static readonly string[] MapsSource = { "Empty", "Box", "Bagel", "Dev", "CentComm", "Atlas", "Core", "TestTeg", "Saltern", "Packed", "Omega", "Cluster", "Reach", "Origin", "Meta", "Marathon", "Europa", "MeteorArena", "Fland", "Barratry", "Oasis" };
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[ParamsSource(nameof(MapsSource))]
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public string Map;
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