Replace some sound PlayEntity with PlayPvs (#34317)
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@@ -356,6 +356,11 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
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// + if the bomb is big enough, people outside of it too
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// this is capped to 30 because otherwise really huge bombs
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// will attempt to play regular audio for people who can't hear it anyway because the epicenter is so far away
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//
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// TODO EXPLOSION redo this.
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// Use the Filter.Pvs range-multiplier option instead of AddInRange.
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// Also the default PVS range is 25*2 = 50. So capping it at 30 makes no sense here.
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// So actually maybe don't use Filter.Pvs at all and only use AddInRange?
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var audioRange = Math.Min(iterationIntensity.Count * 2, MaxExplosionAudioRange);
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var filter = Filter.Pvs(pos).AddInRange(pos, audioRange);
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var sound = iterationIntensity.Count < queued.Proto.SmallSoundIterationThreshold
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@@ -165,7 +165,7 @@ namespace Content.Server.Kitchen.EntitySystems
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QueueDel(gib);
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}
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_audio.PlayEntity(component.SpikeSound, Filter.Pvs(uid), uid, true);
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_audio.PlayPvs(component.SpikeSound, uid);
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}
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private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
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@@ -275,7 +275,7 @@ namespace Content.Server.Light.EntitySystems
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if (time > light.LastThunk + ThunkDelay)
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{
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light.LastThunk = time;
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_audio.PlayEntity(light.TurnOnSound, Filter.Pvs(uid), uid, true, AudioParams.Default.WithVolume(-10f));
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_audio.PlayPvs(light.TurnOnSound, uid, light.TurnOnSound.Params.AddVolume(-10f));
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}
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}
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else
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@@ -235,7 +235,7 @@ public sealed class NukeSystem : EntitySystem
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private void OnClearButtonPressed(EntityUid uid, NukeComponent component, NukeKeypadClearMessage args)
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{
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_audio.PlayEntity(component.KeypadPressSound, Filter.Pvs(uid), uid, true);
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_audio.PlayPvs(component.KeypadPressSound, uid);
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if (component.Status != NukeStatus.AWAIT_CODE)
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return;
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@@ -351,12 +351,12 @@ public sealed class NukeSystem : EntitySystem
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{
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component.Status = NukeStatus.AWAIT_ARM;
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component.RemainingTime = component.Timer;
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_audio.PlayEntity(component.AccessGrantedSound, Filter.Pvs(uid), uid, true);
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_audio.PlayPvs(component.AccessGrantedSound, uid);
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}
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else
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{
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component.EnteredCode = "";
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_audio.PlayEntity(component.AccessDeniedSound, Filter.Pvs(uid), uid, true);
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_audio.PlayPvs(component.AccessDeniedSound, uid);
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}
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break;
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@@ -425,7 +425,9 @@ public sealed class NukeSystem : EntitySystem
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// Don't double-dip on the octave shifting
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component.LastPlayedKeypadSemitones = number == 0 ? component.LastPlayedKeypadSemitones : semitoneShift;
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_audio.PlayEntity(component.KeypadPressSound, Filter.Pvs(uid), uid, true, AudioHelpers.ShiftSemitone(semitoneShift).WithVolume(-5f));
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var opts = component.KeypadPressSound.Params;
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opts = AudioHelpers.ShiftSemitone(opts, semitoneShift).AddVolume(-5f);
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_audio.PlayPvs(component.KeypadPressSound, uid, opts);
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}
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public string GenerateRandomNumberString(int length)
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@@ -117,7 +117,7 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
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var clogged = _generator.GetIsClogged(uid);
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var sound = empty ? component.StartSoundEmpty : component.StartSound;
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_audio.PlayEntity(sound, Filter.Pvs(uid), uid, true);
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_audio.PlayPvs(sound, uid);
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if (!clogged && !empty && _random.Prob(component.StartChance))
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{
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@@ -4,11 +4,12 @@ using Robust.Shared.Random;
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namespace Content.Shared.Audio
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{
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public static class AudioHelpers{
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public static class AudioHelpers
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{
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/// <summary>
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/// Returns a random pitch.
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/// </summary>
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[Obsolete("Use variation datafield.")]
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[Obsolete("Use AudioParams.Variation data-field")]
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public static AudioParams WithVariation(float amplitude)
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{
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return WithVariation(amplitude, null);
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@@ -17,6 +18,7 @@ namespace Content.Shared.Audio
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/// <summary>
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/// Returns a random pitch.
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/// </summary>
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[Obsolete("Use AudioParams.Variation data-field")]
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public static AudioParams WithVariation(float amplitude, IRobustRandom? rand)
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{
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IoCManager.Resolve(ref rand);
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@@ -42,22 +44,22 @@ namespace Content.Shared.Audio
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/// </summary>
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/// <param name="shift">Number of semitones to shift, positive or negative. Clamped between -12 and 12
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/// which correspond to a pitch multiplier of 0.5 and 2.0 respectively.</param>
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public static AudioParams ShiftSemitone(int shift)
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public static AudioParams ShiftSemitone(AudioParams @params, int shift)
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{
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shift = MathHelper.Clamp(shift, -12, 12);
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float pitchMult = SemitoneMultipliers[shift + 12];
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return AudioParams.Default.WithPitchScale(pitchMult);
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return @params.WithPitchScale(pitchMult);
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}
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/// <summary>
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/// Returns a pitch multiplier shifted by a random number of semitones within variation.
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/// </summary>
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/// <param name="variation">Max number of semitones to shift in either direction. Values above 12 have no effect.</param>
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public static AudioParams WithSemitoneVariation(int variation, IRobustRandom? rand)
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public static AudioParams WithSemitoneVariation(AudioParams @params, int variation, IRobustRandom rand)
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{
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IoCManager.Resolve(ref rand);
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variation = Math.Clamp(variation, 0, 12);
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return ShiftSemitone(rand.Next(-variation, variation));
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return ShiftSemitone(@params, rand.Next(-variation, variation));
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}
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}
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}
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