Replace some sound PlayEntity with PlayPvs (#34317)
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@@ -4,11 +4,12 @@ using Robust.Shared.Random;
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namespace Content.Shared.Audio
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{
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public static class AudioHelpers{
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public static class AudioHelpers
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{
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/// <summary>
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/// Returns a random pitch.
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/// </summary>
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[Obsolete("Use variation datafield.")]
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[Obsolete("Use AudioParams.Variation data-field")]
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public static AudioParams WithVariation(float amplitude)
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{
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return WithVariation(amplitude, null);
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@@ -17,6 +18,7 @@ namespace Content.Shared.Audio
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/// <summary>
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/// Returns a random pitch.
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/// </summary>
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[Obsolete("Use AudioParams.Variation data-field")]
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public static AudioParams WithVariation(float amplitude, IRobustRandom? rand)
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{
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IoCManager.Resolve(ref rand);
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@@ -42,22 +44,22 @@ namespace Content.Shared.Audio
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/// </summary>
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/// <param name="shift">Number of semitones to shift, positive or negative. Clamped between -12 and 12
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/// which correspond to a pitch multiplier of 0.5 and 2.0 respectively.</param>
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public static AudioParams ShiftSemitone(int shift)
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public static AudioParams ShiftSemitone(AudioParams @params, int shift)
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{
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shift = MathHelper.Clamp(shift, -12, 12);
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float pitchMult = SemitoneMultipliers[shift + 12];
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return AudioParams.Default.WithPitchScale(pitchMult);
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return @params.WithPitchScale(pitchMult);
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}
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/// <summary>
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/// Returns a pitch multiplier shifted by a random number of semitones within variation.
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/// </summary>
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/// <param name="variation">Max number of semitones to shift in either direction. Values above 12 have no effect.</param>
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public static AudioParams WithSemitoneVariation(int variation, IRobustRandom? rand)
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public static AudioParams WithSemitoneVariation(AudioParams @params, int variation, IRobustRandom rand)
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{
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IoCManager.Resolve(ref rand);
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variation = Math.Clamp(variation, 0, 12);
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return ShiftSemitone(rand.Next(-variation, variation));
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return ShiftSemitone(@params, rand.Next(-variation, variation));
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}
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}
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}
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