Add arguments to part and mechanism event methods (#2293)
This commit is contained in:
@@ -1,7 +1,5 @@
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#nullable enable
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#nullable enable
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Body.Mechanism
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namespace Content.Client.GameObjects.Components.Body.Mechanism
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@@ -9,26 +7,5 @@ namespace Content.Client.GameObjects.Components.Body.Mechanism
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[RegisterComponent]
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[RegisterComponent]
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[ComponentReference(typeof(SharedMechanismComponent))]
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[ComponentReference(typeof(SharedMechanismComponent))]
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[ComponentReference(typeof(IMechanism))]
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[ComponentReference(typeof(IMechanism))]
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public class MechanismComponent : SharedMechanismComponent
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public class MechanismComponent : SharedMechanismComponent { }
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{
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protected override void OnAddedToPart()
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{
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base.OnAddedToPart();
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if (Owner.TryGetComponent(out ISpriteComponent? sprite))
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{
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sprite.Visible = false;
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}
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}
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protected override void OnRemovedFromPart(IBodyPart old)
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{
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base.OnRemovedFromPart(old);
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if (Owner.TryGetComponent(out ISpriteComponent? sprite))
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{
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sprite.Visible = true;
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}
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}
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}
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}
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}
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@@ -35,16 +35,6 @@ namespace Content.IntegrationTests.Tests.Body
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public override void Update(float frameTime) { }
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public override void Update(float frameTime) { }
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public bool AllAdded()
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{
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return WasAddedToBody && WasAddedToPart && WasAddedToPartInBody;
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}
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public bool AllRemoved()
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{
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return WasRemovedFromBody && WasRemovedFromPart && WasRemovedFromPartInBody;
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}
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public bool NoAdded()
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public bool NoAdded()
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{
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{
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return !WasAddedToBody && !WasAddedToPart && !WasAddedToPartInBody;
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return !WasAddedToBody && !WasAddedToPart && !WasAddedToPartInBody;
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@@ -75,23 +65,23 @@ namespace Content.IntegrationTests.Tests.Body
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ResetRemoved();
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ResetRemoved();
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}
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}
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protected override void OnAddedToBody()
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protected override void OnAddedToBody(IBody body)
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{
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{
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base.OnAddedToBody();
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base.OnAddedToBody(body);
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WasAddedToBody = true;
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WasAddedToBody = true;
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}
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}
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protected override void OnAddedToPart()
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protected override void OnAddedToPart(IBodyPart part)
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{
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{
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base.OnAddedToPart();
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base.OnAddedToPart(part);
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WasAddedToPart = true;
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WasAddedToPart = true;
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}
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}
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protected override void OnAddedToPartInBody()
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protected override void OnAddedToPartInBody(IBody body, IBodyPart part)
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{
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{
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base.OnAddedToPartInBody();
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base.OnAddedToPartInBody(body, part);
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WasAddedToPartInBody = true;
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WasAddedToPartInBody = true;
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}
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}
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@@ -110,7 +100,7 @@ namespace Content.IntegrationTests.Tests.Body
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WasRemovedFromPart = true;
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WasRemovedFromPart = true;
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}
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}
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protected override void OnRemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
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protected override void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
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{
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{
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base.OnRemovedFromPartInBody(oldBody, oldPart);
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base.OnRemovedFromPartInBody(oldBody, oldPart);
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@@ -17,25 +17,25 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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{
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public override string Name => "Brain";
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public override string Name => "Brain";
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protected override void OnAddedToBody()
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protected override void OnAddedToBody(IBody body)
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{
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{
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base.OnAddedToBody();
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base.OnAddedToBody(body);
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HandleMind(Body!.Owner, Owner);
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HandleMind(body.Owner, Owner);
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}
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}
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protected override void OnAddedToPart()
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protected override void OnAddedToPart(IBodyPart part)
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{
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{
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base.OnAddedToPart();
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base.OnAddedToPart(part);
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HandleMind(Part!.Owner, Owner);
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HandleMind(part.Owner, Owner);
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}
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}
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protected override void OnAddedToPartInBody()
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protected override void OnAddedToPartInBody(IBody body, IBodyPart part)
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{
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{
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base.OnAddedToPartInBody();
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base.OnAddedToPartInBody(body, part);
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HandleMind(Body!.Owner, Owner);
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HandleMind(body.Owner, Owner);
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}
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}
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protected override void OnRemovedFromBody(IBody old)
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protected override void OnRemovedFromBody(IBody old)
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@@ -52,16 +52,16 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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HandleMind(Owner, old.Owner);
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HandleMind(Owner, old.Owner);
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}
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}
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protected override void OnRemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
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protected override void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
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{
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{
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base.OnRemovedFromPartInBody(oldBody, oldPart);
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base.OnRemovedFromPartInBody(oldBody, oldPart);
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HandleMind(oldBody!.Owner, Owner);
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HandleMind(oldBody.Owner, Owner);
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}
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}
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private void HandleMind(IEntity newEntity, IEntity oldEntity)
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private void HandleMind(IEntity newEntity, IEntity oldEntity)
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{
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{
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var newMind = newEntity.EnsureComponent<MindComponent>();
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newEntity.EnsureComponent<MindComponent>();
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var oldMind = oldEntity.EnsureComponent<MindComponent>();
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var oldMind = oldEntity.EnsureComponent<MindComponent>();
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oldMind.Mind?.TransferTo(newEntity);
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oldMind.Mind?.TransferTo(newEntity);
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@@ -157,25 +157,5 @@ namespace Content.Server.GameObjects.Components.Body
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break;
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break;
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}
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}
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}
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}
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protected override void OnAddedToPart()
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{
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base.OnAddedToPart();
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.Visible = false;
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}
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}
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protected override void OnRemovedFromPart(IBodyPart old)
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{
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base.OnRemovedFromPart(old);
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.Visible = true;
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}
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}
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}
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}
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}
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}
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@@ -23,7 +23,10 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, attaching a head with a brain inside to a body.
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/// For instance, attaching a head with a brain inside to a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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/// </summary>
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void AddedToBody();
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/// <param name="body">
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/// The body that the containing <see cref="IMechanism"/> was added to.
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/// </param>
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void AddedToBody(IBody body);
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/// <summary>
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/// <summary>
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/// Called when the parent <see cref="IMechanism"/> is
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/// Called when the parent <see cref="IMechanism"/> is
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@@ -32,7 +35,10 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, adding a brain to a dismembered head.
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/// For instance, adding a brain to a dismembered head.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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/// </summary>
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void AddedToPart();
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/// <param name="part">
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/// The part that the containing <see cref="IMechanism"/> was added to.
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/// </param>
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void AddedToPart(IBodyPart part);
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/// <summary>
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/// <summary>
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/// Called when the parent <see cref="IMechanism"/> is added to a
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/// Called when the parent <see cref="IMechanism"/> is added to a
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@@ -40,7 +46,13 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, adding a brain to a head that is attached to a body.
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/// For instance, adding a brain to a head that is attached to a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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/// </summary>
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void AddedToPartInBody();
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/// <param name="body">
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/// The body that the containing <see cref="IMechanism"/> was added to.
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/// </param>
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/// <param name="part">
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/// The part that the containing <see cref="IMechanism"/> was added to.
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/// </param>
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void AddedToPartInBody(IBody body, IBodyPart part);
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/// <summary>
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/// <summary>
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/// Called when the parent <see cref="IBodyPart"/> is removed from a
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/// Called when the parent <see cref="IBodyPart"/> is removed from a
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@@ -48,6 +60,9 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, removing a head with a brain inside from a body.
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/// For instance, removing a head with a brain inside from a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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/// </summary>
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/// <param name="old">
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/// The body that the containing <see cref="IMechanism"/> was removed from.
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/// </param>
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void RemovedFromBody(IBody old);
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void RemovedFromBody(IBody old);
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/// <summary>
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/// <summary>
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@@ -57,6 +72,9 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, removing a brain from a dismembered head.
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/// For instance, removing a brain from a dismembered head.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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/// </summary>
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/// <param name="old">
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/// The part that the containing <see cref="IMechanism"/> was removed from.
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/// </param>
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void RemovedFromPart(IBodyPart old);
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void RemovedFromPart(IBodyPart old);
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/// <summary>
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/// <summary>
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@@ -65,6 +83,12 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, removing a brain from a head that is attached to a body.
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/// For instance, removing a brain from a head that is attached to a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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/// </summary>
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void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart);
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/// <param name="oldBody">
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/// The body that the containing <see cref="IMechanism"/> was removed from.
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/// </param>
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/// <param name="oldPart">
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/// The part that the containing <see cref="IMechanism"/> was removed from.
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/// </param>
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void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart);
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}
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}
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}
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}
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@@ -2,6 +2,7 @@
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects.Components.Body.Behavior
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namespace Content.Shared.GameObjects.Components.Body.Behavior
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{
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{
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@@ -24,56 +25,78 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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if (Body == null)
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if (Body == null)
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{
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{
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AddedToPart();
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AddedToPart(Part);
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}
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}
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else
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else
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{
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{
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AddedToPartInBody();
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AddedToPartInBody(Body, Part);
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}
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}
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}
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}
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public abstract void Update(float frameTime);
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public abstract void Update(float frameTime);
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public void AddedToBody()
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public void AddedToBody(IBody body)
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{
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{
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OnAddedToBody();
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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OnAddedToBody(body);
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}
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}
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public void AddedToPart()
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public void AddedToPart(IBodyPart part)
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{
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{
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OnAddedToPart();
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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OnAddedToPart(part);
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}
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public void AddedToPartInBody(IBody body, IBodyPart part)
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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OnAddedToPartInBody(body, part);
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}
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}
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public void RemovedFromBody(IBody old)
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public void RemovedFromBody(IBody old)
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{
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{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNotNull(old);
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OnRemovedFromBody(old);
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OnRemovedFromBody(old);
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}
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}
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public void RemovedFromPart(IBodyPart old)
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public void RemovedFromPart(IBodyPart old)
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{
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{
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(old);
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OnRemovedFromPart(old);
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OnRemovedFromPart(old);
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}
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}
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public void AddedToPartInBody()
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public void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
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{
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{
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OnAddedToPartInBody();
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DebugTools.AssertNull(Body);
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}
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(oldBody);
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DebugTools.AssertNotNull(oldPart);
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public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
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{
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OnRemovedFromPartInBody(oldBody, oldPart);
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OnRemovedFromPartInBody(oldBody, oldPart);
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}
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}
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protected virtual void OnAddedToBody() { }
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protected virtual void OnAddedToBody(IBody body) { }
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protected virtual void OnAddedToPart() { }
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protected virtual void OnAddedToPart(IBodyPart part) { }
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protected virtual void OnAddedToPartInBody(IBody body, IBodyPart part) { }
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protected virtual void OnRemovedFromBody(IBody old) { }
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protected virtual void OnRemovedFromBody(IBody old) { }
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protected virtual void OnRemovedFromPart(IBodyPart old) { }
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protected virtual void OnRemovedFromPart(IBodyPart old) { }
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protected virtual void OnAddedToPartInBody() { }
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protected virtual void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart) { }
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protected virtual void OnRemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart) { }
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}
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}
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}
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}
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@@ -62,7 +62,10 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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/// For instance, attaching a head with a brain inside to a body.
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/// For instance, attaching a head with a brain inside to a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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/// </summary>
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void AddedToBody();
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/// <param name="body">
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/// The body that this <see cref="IMechanism"/> was added to.
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/// </param>
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void AddedToBody(IBody body);
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|
|
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/// <summary>
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/// <summary>
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||||||
/// Called when the parent <see cref="IMechanism"/> is
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/// Called when the parent <see cref="IMechanism"/> is
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||||||
@@ -71,7 +74,10 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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|||||||
/// For instance, adding a brain to a dismembered head.
|
/// For instance, adding a brain to a dismembered head.
|
||||||
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
||||||
/// </summary>
|
/// </summary>
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void AddedToPart();
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/// <param name="part">
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/// The part that this <see cref="IMechanism"/> was added to.
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/// </param>
|
||||||
|
void AddedToPart(IBodyPart part);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called when the parent <see cref="IMechanism"/> is added to a
|
/// Called when the parent <see cref="IMechanism"/> is added to a
|
||||||
@@ -79,7 +85,13 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
|||||||
/// For instance, adding a brain to a head that is attached to a body.
|
/// For instance, adding a brain to a head that is attached to a body.
|
||||||
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void AddedToPartInBody();
|
/// <param name="body">
|
||||||
|
/// The body that this <see cref="IMechanism"/> was added to.
|
||||||
|
/// </param>
|
||||||
|
/// <param name="part">
|
||||||
|
/// The part that this <see cref="IMechanism"/> was added to.
|
||||||
|
/// </param>
|
||||||
|
void AddedToPartInBody(IBody body, IBodyPart part);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called when the parent <see cref="IBodyPart"/> is removed from a
|
/// Called when the parent <see cref="IBodyPart"/> is removed from a
|
||||||
@@ -87,6 +99,9 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
|||||||
/// For instance, removing a head with a brain inside from a body.
|
/// For instance, removing a head with a brain inside from a body.
|
||||||
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="old">
|
||||||
|
/// The body that this <see cref="IMechanism"/> was removed from.
|
||||||
|
/// </param>
|
||||||
void RemovedFromBody(IBody old);
|
void RemovedFromBody(IBody old);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -96,6 +111,9 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
|||||||
/// For instance, removing a brain from a dismembered head.
|
/// For instance, removing a brain from a dismembered head.
|
||||||
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="old">
|
||||||
|
/// The part that this <see cref="IMechanism"/> was removed from.
|
||||||
|
/// </param>
|
||||||
void RemovedFromPart(IBodyPart old);
|
void RemovedFromPart(IBodyPart old);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -104,6 +122,12 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
|||||||
/// For instance, removing a brain from a head that is attached to a body.
|
/// For instance, removing a brain from a head that is attached to a body.
|
||||||
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart);
|
/// <param name="oldBody">
|
||||||
|
/// The body that this <see cref="IMechanism"/> was removed from.
|
||||||
|
/// </param>
|
||||||
|
/// <param name="oldPart">
|
||||||
|
/// The part that this <see cref="IMechanism"/> was removed from.
|
||||||
|
/// </param>
|
||||||
|
void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,13 +15,9 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
|||||||
public override string Name => "Mechanism";
|
public override string Name => "Mechanism";
|
||||||
|
|
||||||
private IBodyPart? _part;
|
private IBodyPart? _part;
|
||||||
|
|
||||||
protected readonly Dictionary<int, object> OptionsCache = new Dictionary<int, object>();
|
protected readonly Dictionary<int, object> OptionsCache = new Dictionary<int, object>();
|
||||||
|
|
||||||
protected IBody? BodyCache;
|
protected IBody? BodyCache;
|
||||||
|
|
||||||
protected int IdHash;
|
protected int IdHash;
|
||||||
|
|
||||||
protected IEntity? PerformerCache;
|
protected IEntity? PerformerCache;
|
||||||
|
|
||||||
public IBody? Body => Part?.Body;
|
public IBody? Body => Part?.Body;
|
||||||
@@ -55,11 +51,11 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
|||||||
{
|
{
|
||||||
if (value.Body == null)
|
if (value.Body == null)
|
||||||
{
|
{
|
||||||
AddedToPart();
|
AddedToPart(value);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
AddedToPartInBody();
|
AddedToPartInBody(value.Body, value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -104,20 +100,54 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
|||||||
serializer.DataField(this, m => m.Compatibility, "compatibility", BodyPartCompatibility.Universal);
|
serializer.DataField(this, m => m.Compatibility, "compatibility", BodyPartCompatibility.Universal);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddedToBody()
|
public void AddedToBody(IBody body)
|
||||||
{
|
{
|
||||||
DebugTools.AssertNotNull(Body);
|
DebugTools.AssertNotNull(Body);
|
||||||
|
DebugTools.AssertNotNull(body);
|
||||||
|
|
||||||
OnAddedToBody();
|
OnAddedToBody(body);
|
||||||
|
|
||||||
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
||||||
{
|
{
|
||||||
behavior.AddedToBody();
|
behavior.AddedToBody(body);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddedToPart(IBodyPart part)
|
||||||
|
{
|
||||||
|
DebugTools.AssertNotNull(Part);
|
||||||
|
DebugTools.AssertNotNull(part);
|
||||||
|
|
||||||
|
Owner.Transform.AttachParent(part.Owner);
|
||||||
|
OnAddedToPart(part);
|
||||||
|
|
||||||
|
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>().ToArray())
|
||||||
|
{
|
||||||
|
behavior.AddedToPart(part);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddedToPartInBody(IBody body, IBodyPart part)
|
||||||
|
{
|
||||||
|
DebugTools.AssertNotNull(Body);
|
||||||
|
DebugTools.AssertNotNull(body);
|
||||||
|
DebugTools.AssertNotNull(Part);
|
||||||
|
DebugTools.AssertNotNull(part);
|
||||||
|
|
||||||
|
Owner.Transform.AttachParent(part.Owner);
|
||||||
|
OnAddedToPartInBody(body, part);
|
||||||
|
|
||||||
|
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
||||||
|
{
|
||||||
|
behavior.AddedToPartInBody(body, part);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemovedFromBody(IBody old)
|
public void RemovedFromBody(IBody old)
|
||||||
{
|
{
|
||||||
|
DebugTools.AssertNull(Body);
|
||||||
|
DebugTools.AssertNotNull(old);
|
||||||
|
|
||||||
OnRemovedFromBody(old);
|
OnRemovedFromBody(old);
|
||||||
|
|
||||||
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
||||||
@@ -126,35 +156,11 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddedToPart()
|
|
||||||
{
|
|
||||||
DebugTools.AssertNotNull(Part);
|
|
||||||
|
|
||||||
Owner.Transform.AttachParent(Part!.Owner);
|
|
||||||
OnAddedToPart();
|
|
||||||
|
|
||||||
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>().ToArray())
|
|
||||||
{
|
|
||||||
behavior.AddedToPart();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddedToPartInBody()
|
|
||||||
{
|
|
||||||
DebugTools.AssertNotNull(Body);
|
|
||||||
DebugTools.AssertNotNull(Part);
|
|
||||||
|
|
||||||
Owner.Transform.AttachParent(Part!.Owner);
|
|
||||||
OnAddedToPartInBody();
|
|
||||||
|
|
||||||
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
|
||||||
{
|
|
||||||
behavior.AddedToPartInBody();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemovedFromPart(IBodyPart old)
|
public void RemovedFromPart(IBodyPart old)
|
||||||
{
|
{
|
||||||
|
DebugTools.AssertNull(Part);
|
||||||
|
DebugTools.AssertNotNull(old);
|
||||||
|
|
||||||
Owner.Transform.AttachToGridOrMap();
|
Owner.Transform.AttachToGridOrMap();
|
||||||
OnRemovedFromPart(old);
|
OnRemovedFromPart(old);
|
||||||
|
|
||||||
@@ -164,10 +170,15 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
|
public void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
|
||||||
{
|
{
|
||||||
|
DebugTools.AssertNull(Body);
|
||||||
|
DebugTools.AssertNotNull(oldBody);
|
||||||
|
DebugTools.AssertNull(Part);
|
||||||
|
DebugTools.AssertNotNull(oldPart);
|
||||||
|
|
||||||
Owner.Transform.AttachToGridOrMap();
|
Owner.Transform.AttachToGridOrMap();
|
||||||
OnRemovedFromPartInBody();
|
OnRemovedFromPartInBody(oldBody, oldPart);
|
||||||
|
|
||||||
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
||||||
{
|
{
|
||||||
@@ -175,16 +186,16 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnAddedToBody() { }
|
protected virtual void OnAddedToBody(IBody body) { }
|
||||||
|
|
||||||
|
protected virtual void OnAddedToPart(IBodyPart part) { }
|
||||||
|
|
||||||
|
protected virtual void OnAddedToPartInBody(IBody body, IBodyPart part) { }
|
||||||
|
|
||||||
protected virtual void OnRemovedFromBody(IBody old) { }
|
protected virtual void OnRemovedFromBody(IBody old) { }
|
||||||
|
|
||||||
protected virtual void OnAddedToPart() { }
|
|
||||||
|
|
||||||
protected virtual void OnRemovedFromPart(IBodyPart old) { }
|
protected virtual void OnRemovedFromPart(IBodyPart old) { }
|
||||||
|
|
||||||
protected virtual void OnAddedToPartInBody() { }
|
protected virtual void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart) { }
|
||||||
|
|
||||||
protected virtual void OnRemovedFromPartInBody() { }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ namespace Content.Shared.GameObjects.Components.Body.Part
|
|||||||
|
|
||||||
if (value != null)
|
if (value != null)
|
||||||
{
|
{
|
||||||
AddedToBody();
|
AddedToBody(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -284,14 +284,14 @@ namespace Content.Shared.GameObjects.Components.Body.Part
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddedToBody()
|
private void AddedToBody(IBody body)
|
||||||
{
|
{
|
||||||
Owner.Transform.AttachParent(Body!.Owner);
|
Owner.Transform.AttachParent(Body!.Owner);
|
||||||
OnAddedToBody();
|
OnAddedToBody(body);
|
||||||
|
|
||||||
foreach (var mechanism in _mechanisms)
|
foreach (var mechanism in _mechanisms)
|
||||||
{
|
{
|
||||||
mechanism.AddedToBody();
|
mechanism.AddedToBody(body);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -310,7 +310,7 @@ namespace Content.Shared.GameObjects.Components.Body.Part
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnAddedToBody() { }
|
protected virtual void OnAddedToBody(IBody body) { }
|
||||||
|
|
||||||
protected virtual void OnRemovedFromBody(IBody old) { }
|
protected virtual void OnRemovedFromBody(IBody old) { }
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user