Add arguments to part and mechanism event methods (#2293)
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@@ -50,7 +50,7 @@ namespace Content.Shared.GameObjects.Components.Body.Part
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if (value != null)
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{
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AddedToBody();
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AddedToBody(value);
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}
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}
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}
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@@ -284,14 +284,14 @@ namespace Content.Shared.GameObjects.Components.Body.Part
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return true;
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}
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private void AddedToBody()
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private void AddedToBody(IBody body)
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{
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Owner.Transform.AttachParent(Body!.Owner);
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OnAddedToBody();
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OnAddedToBody(body);
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foreach (var mechanism in _mechanisms)
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{
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mechanism.AddedToBody();
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mechanism.AddedToBody(body);
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}
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}
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@@ -310,7 +310,7 @@ namespace Content.Shared.GameObjects.Components.Body.Part
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}
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}
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protected virtual void OnAddedToBody() { }
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protected virtual void OnAddedToBody(IBody body) { }
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protected virtual void OnRemovedFromBody(IBody old) { }
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}
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