Add arguments to part and mechanism event methods (#2293)
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@@ -15,13 +15,9 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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public override string Name => "Mechanism";
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private IBodyPart? _part;
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protected readonly Dictionary<int, object> OptionsCache = new Dictionary<int, object>();
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protected IBody? BodyCache;
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protected int IdHash;
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protected IEntity? PerformerCache;
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public IBody? Body => Part?.Body;
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@@ -55,11 +51,11 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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{
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if (value.Body == null)
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{
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AddedToPart();
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AddedToPart(value);
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}
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else
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{
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AddedToPartInBody();
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AddedToPartInBody(value.Body, value);
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}
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}
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}
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@@ -104,20 +100,54 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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serializer.DataField(this, m => m.Compatibility, "compatibility", BodyPartCompatibility.Universal);
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}
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public void AddedToBody()
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public void AddedToBody(IBody body)
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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OnAddedToBody();
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OnAddedToBody(body);
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
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{
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behavior.AddedToBody();
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behavior.AddedToBody(body);
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}
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}
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public void AddedToPart(IBodyPart part)
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{
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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Owner.Transform.AttachParent(part.Owner);
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OnAddedToPart(part);
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>().ToArray())
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{
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behavior.AddedToPart(part);
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}
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}
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public void AddedToPartInBody(IBody body, IBodyPart part)
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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Owner.Transform.AttachParent(part.Owner);
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OnAddedToPartInBody(body, part);
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
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{
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behavior.AddedToPartInBody(body, part);
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}
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}
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public void RemovedFromBody(IBody old)
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{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNotNull(old);
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OnRemovedFromBody(old);
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
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@@ -126,35 +156,11 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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}
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}
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public void AddedToPart()
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{
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DebugTools.AssertNotNull(Part);
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Owner.Transform.AttachParent(Part!.Owner);
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OnAddedToPart();
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>().ToArray())
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{
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behavior.AddedToPart();
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}
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}
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public void AddedToPartInBody()
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(Part);
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Owner.Transform.AttachParent(Part!.Owner);
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OnAddedToPartInBody();
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
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{
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behavior.AddedToPartInBody();
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}
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}
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public void RemovedFromPart(IBodyPart old)
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{
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(old);
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Owner.Transform.AttachToGridOrMap();
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OnRemovedFromPart(old);
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@@ -164,10 +170,15 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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}
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}
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public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
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public void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
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{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNotNull(oldBody);
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(oldPart);
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Owner.Transform.AttachToGridOrMap();
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OnRemovedFromPartInBody();
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OnRemovedFromPartInBody(oldBody, oldPart);
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
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{
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@@ -175,16 +186,16 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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}
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}
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protected virtual void OnAddedToBody() { }
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protected virtual void OnAddedToBody(IBody body) { }
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protected virtual void OnAddedToPart(IBodyPart part) { }
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protected virtual void OnAddedToPartInBody(IBody body, IBodyPart part) { }
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protected virtual void OnRemovedFromBody(IBody old) { }
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protected virtual void OnAddedToPart() { }
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protected virtual void OnRemovedFromPart(IBodyPart old) { }
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protected virtual void OnAddedToPartInBody() { }
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protected virtual void OnRemovedFromPartInBody() { }
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protected virtual void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart) { }
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}
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}
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