Add arguments to part and mechanism event methods (#2293)
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@@ -157,25 +157,5 @@ namespace Content.Server.GameObjects.Components.Body
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break;
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}
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}
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protected override void OnAddedToPart()
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{
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base.OnAddedToPart();
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.Visible = false;
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}
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}
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protected override void OnRemovedFromPart(IBodyPart old)
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{
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base.OnRemovedFromPart(old);
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.Visible = true;
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}
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}
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}
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}
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