Make round end summary scroll (#5740)

This commit is contained in:
wrexbe
2021-12-12 05:09:47 -08:00
committed by GitHub
parent 1c183d2935
commit 7ab5b531f1

View File

@@ -1,21 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.Message;
using Content.Shared.GameTicking;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Localization;
using static Content.Shared.GameTicking.SharedGameTicker;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.RoundEnd
{
public sealed class RoundEndSummaryWindow : SS14Window
{
private BoxContainer RoundEndSummaryTab { get; }
private BoxContainer PlayerManifestoTab { get; }
private TabContainer RoundEndWindowTabs { get; }
public RoundEndSummaryWindow(string gm, string roundEnd, TimeSpan roundTimeSpan, RoundEndMessageEvent.RoundEndPlayerInfo[] info)
{
@@ -23,65 +18,88 @@ namespace Content.Client.RoundEnd
Title = Loc.GetString("round-end-summary-window-title");
//Round End Window is split into two tabs, one about the round stats
//and the other is a list of RoundEndPlayerInfo for each player.
//This tab would be a good place for things like: "x many people died.",
//"clown slipped the crew x times.", "x shots were fired this round.", etc.
//Also good for serious info.
RoundEndSummaryTab = new BoxContainer
// The round end window is split into two tabs, one about the round stats
// and the other is a list of RoundEndPlayerInfo for each player.
// This tab would be a good place for things like: "x many people died.",
// "clown slipped the crew x times.", "x shots were fired this round.", etc.
// Also good for serious info.
var roundEndTabs = new TabContainer();
roundEndTabs.AddChild(MakeRoundEndSummaryTab(gm, roundEnd, roundTimeSpan));
roundEndTabs.AddChild(MakePlayerManifestoTab(info));
Contents.AddChild(roundEndTabs);
OpenCentered();
MoveToFront();
}
private BoxContainer MakeRoundEndSummaryTab(string gamemode, string roundEnd, TimeSpan roundDuration)
{
var roundEndSummaryTab = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Name = Loc.GetString("round-end-summary-window-round-end-summary-tab-title")
};
//Tab for listing unique info per player.
PlayerManifestoTab = new BoxContainer
var roundEndSummaryContainerScrollbox = new ScrollContainer
{
Orientation = LayoutOrientation.Vertical,
Name = Loc.GetString("round-end-summary-window-player-manifesto-tab-title")
VerticalExpand = true
};
var roundEndSummaryContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical
};
RoundEndWindowTabs = new TabContainer();
RoundEndWindowTabs.AddChild(RoundEndSummaryTab);
RoundEndWindowTabs.AddChild(PlayerManifestoTab);
Contents.AddChild(RoundEndWindowTabs);
//Gamemode Name
var gamemodeLabel = new RichTextLabel();
gamemodeLabel.SetMarkup(Loc.GetString("round-end-summary-window-gamemode-name-label", ("gamemode",gm)));
RoundEndSummaryTab.AddChild(gamemodeLabel);
gamemodeLabel.SetMarkup(Loc.GetString("round-end-summary-window-gamemode-name-label", ("gamemode", gamemode)));
roundEndSummaryContainer.AddChild(gamemodeLabel);
//Duration
var roundTimeLabel = new RichTextLabel();
roundTimeLabel.SetMarkup(Loc.GetString("round-end-summary-window-duration-label",
("hours", roundDuration.Hours),
("minutes", roundDuration.Minutes),
("seconds", roundDuration.Seconds)));
roundEndSummaryContainer.AddChild(roundTimeLabel);
//Round end text
if (!string.IsNullOrEmpty(roundEnd))
{
var roundEndLabel = new RichTextLabel();
roundEndLabel.SetMarkup(Loc.GetString(roundEnd));
RoundEndSummaryTab.AddChild(roundEndLabel);
roundEndLabel.SetMarkup(roundEnd);
roundEndSummaryContainer.AddChild(roundEndLabel);
}
//Duration
var roundTimeLabel = new RichTextLabel();
roundTimeLabel.SetMarkup(Loc.GetString("round-end-summary-window-duration-label",
("hours",roundTimeSpan.Hours),
("minutes",roundTimeSpan.Minutes),
("seconds",roundTimeSpan.Seconds)));
RoundEndSummaryTab.AddChild(roundTimeLabel);
roundEndSummaryContainerScrollbox.AddChild(roundEndSummaryContainer);
roundEndSummaryTab.AddChild(roundEndSummaryContainerScrollbox);
//Initialize what will be the list of players display.
var scrollContainer = new ScrollContainer
return roundEndSummaryTab;
}
private BoxContainer MakePlayerManifestoTab(RoundEndMessageEvent.RoundEndPlayerInfo[] playersInfo)
{
var playerManifestTab = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Name = Loc.GetString("round-end-summary-window-player-manifesto-tab-title")
};
var playerInfoContainerScrollbox = new ScrollContainer
{
VerticalExpand = true
};
var innerScrollContainer = new BoxContainer
var playerInfoContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical
};
//Put observers at the bottom of the list. Put antags on top.
var manifestSortedList = info.OrderBy(p => p.Observer).ThenBy(p => !p.Antag);
var sortedPlayersInfo = playersInfo.OrderBy(p => p.Observer).ThenBy(p => !p.Antag);
//Create labels for each player info.
foreach (var playerInfo in manifestSortedList)
foreach (var playerInfo in sortedPlayersInfo)
{
var playerInfoText = new RichTextLabel();
@@ -91,7 +109,7 @@ namespace Content.Client.RoundEnd
{
playerInfoText.SetMarkup(
Loc.GetString("round-end-summary-window-player-info-if-observer-text",
("playerOOCName",playerInfo.PlayerOOCName),
("playerOOCName", playerInfo.PlayerOOCName),
("playerICName", playerInfo.PlayerICName)));
}
else
@@ -103,20 +121,17 @@ namespace Content.Client.RoundEnd
Loc.GetString("round-end-summary-window-player-info-if-not-observer-text",
("playerOOCName", playerInfo.PlayerOOCName),
("icNameColor", icNameColor),
("playerICName",playerInfo.PlayerICName),
("playerICName", playerInfo.PlayerICName),
("playerRole", Loc.GetString(playerInfo.Role))));
}
}
innerScrollContainer.AddChild(playerInfoText);
playerInfoContainer.AddChild(playerInfoText);
}
scrollContainer.AddChild(innerScrollContainer);
//Attach the entire ScrollContainer that holds all the playerinfo.
PlayerManifestoTab.AddChild(scrollContainer);
playerInfoContainerScrollbox.AddChild(playerInfoContainer);
playerManifestTab.AddChild(playerInfoContainerScrollbox);
//Finally, display the window.
OpenCentered();
MoveToFront();
return playerManifestTab;
}
}