Make round end summary scroll (#5740)
This commit is contained in:
@@ -1,21 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Message;
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using Content.Shared.GameTicking;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Localization;
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using static Content.Shared.GameTicking.SharedGameTicker;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.RoundEnd
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{
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public sealed class RoundEndSummaryWindow : SS14Window
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{
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private BoxContainer RoundEndSummaryTab { get; }
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private BoxContainer PlayerManifestoTab { get; }
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private TabContainer RoundEndWindowTabs { get; }
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public RoundEndSummaryWindow(string gm, string roundEnd, TimeSpan roundTimeSpan, RoundEndMessageEvent.RoundEndPlayerInfo[] info)
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{
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@@ -23,65 +18,88 @@ namespace Content.Client.RoundEnd
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Title = Loc.GetString("round-end-summary-window-title");
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//Round End Window is split into two tabs, one about the round stats
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// The round end window is split into two tabs, one about the round stats
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// and the other is a list of RoundEndPlayerInfo for each player.
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// This tab would be a good place for things like: "x many people died.",
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// "clown slipped the crew x times.", "x shots were fired this round.", etc.
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// Also good for serious info.
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RoundEndSummaryTab = new BoxContainer
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var roundEndTabs = new TabContainer();
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roundEndTabs.AddChild(MakeRoundEndSummaryTab(gm, roundEnd, roundTimeSpan));
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roundEndTabs.AddChild(MakePlayerManifestoTab(info));
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Contents.AddChild(roundEndTabs);
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OpenCentered();
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MoveToFront();
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}
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private BoxContainer MakeRoundEndSummaryTab(string gamemode, string roundEnd, TimeSpan roundDuration)
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{
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var roundEndSummaryTab = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = Loc.GetString("round-end-summary-window-round-end-summary-tab-title")
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};
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//Tab for listing unique info per player.
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PlayerManifestoTab = new BoxContainer
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var roundEndSummaryContainerScrollbox = new ScrollContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = Loc.GetString("round-end-summary-window-player-manifesto-tab-title")
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VerticalExpand = true
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};
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var roundEndSummaryContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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RoundEndWindowTabs = new TabContainer();
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RoundEndWindowTabs.AddChild(RoundEndSummaryTab);
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RoundEndWindowTabs.AddChild(PlayerManifestoTab);
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Contents.AddChild(RoundEndWindowTabs);
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//Gamemode Name
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var gamemodeLabel = new RichTextLabel();
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gamemodeLabel.SetMarkup(Loc.GetString("round-end-summary-window-gamemode-name-label", ("gamemode",gm)));
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RoundEndSummaryTab.AddChild(gamemodeLabel);
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gamemodeLabel.SetMarkup(Loc.GetString("round-end-summary-window-gamemode-name-label", ("gamemode", gamemode)));
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roundEndSummaryContainer.AddChild(gamemodeLabel);
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//Duration
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var roundTimeLabel = new RichTextLabel();
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roundTimeLabel.SetMarkup(Loc.GetString("round-end-summary-window-duration-label",
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("hours", roundDuration.Hours),
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("minutes", roundDuration.Minutes),
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("seconds", roundDuration.Seconds)));
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roundEndSummaryContainer.AddChild(roundTimeLabel);
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//Round end text
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if (!string.IsNullOrEmpty(roundEnd))
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{
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var roundEndLabel = new RichTextLabel();
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roundEndLabel.SetMarkup(Loc.GetString(roundEnd));
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RoundEndSummaryTab.AddChild(roundEndLabel);
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roundEndLabel.SetMarkup(roundEnd);
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roundEndSummaryContainer.AddChild(roundEndLabel);
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}
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//Duration
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var roundTimeLabel = new RichTextLabel();
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roundTimeLabel.SetMarkup(Loc.GetString("round-end-summary-window-duration-label",
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("hours",roundTimeSpan.Hours),
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("minutes",roundTimeSpan.Minutes),
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("seconds",roundTimeSpan.Seconds)));
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RoundEndSummaryTab.AddChild(roundTimeLabel);
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roundEndSummaryContainerScrollbox.AddChild(roundEndSummaryContainer);
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roundEndSummaryTab.AddChild(roundEndSummaryContainerScrollbox);
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//Initialize what will be the list of players display.
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var scrollContainer = new ScrollContainer
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return roundEndSummaryTab;
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}
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private BoxContainer MakePlayerManifestoTab(RoundEndMessageEvent.RoundEndPlayerInfo[] playersInfo)
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{
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var playerManifestTab = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = Loc.GetString("round-end-summary-window-player-manifesto-tab-title")
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};
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var playerInfoContainerScrollbox = new ScrollContainer
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{
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VerticalExpand = true
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};
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var innerScrollContainer = new BoxContainer
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var playerInfoContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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//Put observers at the bottom of the list. Put antags on top.
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var manifestSortedList = info.OrderBy(p => p.Observer).ThenBy(p => !p.Antag);
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var sortedPlayersInfo = playersInfo.OrderBy(p => p.Observer).ThenBy(p => !p.Antag);
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//Create labels for each player info.
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foreach (var playerInfo in manifestSortedList)
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foreach (var playerInfo in sortedPlayersInfo)
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{
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var playerInfoText = new RichTextLabel();
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@@ -107,16 +125,13 @@ namespace Content.Client.RoundEnd
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("playerRole", Loc.GetString(playerInfo.Role))));
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}
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}
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innerScrollContainer.AddChild(playerInfoText);
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playerInfoContainer.AddChild(playerInfoText);
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}
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scrollContainer.AddChild(innerScrollContainer);
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//Attach the entire ScrollContainer that holds all the playerinfo.
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PlayerManifestoTab.AddChild(scrollContainer);
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playerInfoContainerScrollbox.AddChild(playerInfoContainer);
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playerManifestTab.AddChild(playerInfoContainerScrollbox);
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//Finally, display the window.
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OpenCentered();
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MoveToFront();
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return playerManifestTab;
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}
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}
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