Fix lizard snouts disappearing when wearing masks (#25716)
* fixes it * Snout fix * Partway commit * Partway commit * Update masks and helmets to use the new system
This commit is contained in:
@@ -0,0 +1,24 @@
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using Content.Shared.Humanoid;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Clothing.Components;
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/// <summary>
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/// This is used for a clothing item that hides an appearance layer.
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/// The entity's HumanoidAppearance component must have the corresponding hideLayerOnEquip value.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class HideLayerClothingComponent : Component
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{
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/// <summary>
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/// The appearance layer to hide.
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/// </summary>
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[DataField]
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public HashSet<HumanoidVisualLayers> Slots = new();
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/// <summary>
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/// If true, the layer will only hide when the item is in a toggled state (e.g. masks)
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/// </summary>
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[DataField]
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public bool HideOnToggle = false;
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}
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@@ -6,26 +6,19 @@ using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Content.Shared.Tag;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using System.Linq;
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namespace Content.Shared.Clothing.EntitySystems;
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public abstract class ClothingSystem : EntitySystem
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{
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[Dependency] private readonly SharedItemSystem _itemSys = default!;
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[Dependency] private readonly SharedContainerSystem _containerSys = default!;
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[Dependency] private readonly SharedHumanoidAppearanceSystem _humanoidSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly InventorySystem _invSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[ValidatePrototypeId<TagPrototype>]
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private const string HairTag = "HidesHair";
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[ValidatePrototypeId<TagPrototype>]
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private const string NoseTag = "HidesNose";
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public override void Initialize()
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{
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base.Initialize();
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@@ -89,18 +82,22 @@ public abstract class ClothingSystem : EntitySystem
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}
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}
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private void ToggleVisualLayer(EntityUid equipee, HumanoidVisualLayers layer, string tag)
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private void ToggleVisualLayers(EntityUid equipee, HashSet<HumanoidVisualLayers> layers, HashSet<HumanoidVisualLayers> appearanceLayers)
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{
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InventorySystem.InventorySlotEnumerator enumerator = _invSystem.GetSlotEnumerator(equipee, SlotFlags.HEAD ^ SlotFlags.MASK);
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bool shouldLayerShow = true;
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foreach (HumanoidVisualLayers layer in layers)
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{
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if (!appearanceLayers.Contains(layer))
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break;
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InventorySystem.InventorySlotEnumerator enumerator = _invSystem.GetSlotEnumerator(equipee);
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bool shouldLayerShow = true;
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while (enumerator.NextItem(out EntityUid item))
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{
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if (_tagSystem.HasTag(item, tag))
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if (TryComp(item, out HideLayerClothingComponent? comp))
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{
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if (tag == NoseTag) //Special check needs to be made for NoseTag, due to masks being toggleable
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{
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if (TryComp(item, out MaskComponent? mask) && TryComp(item, out ClothingComponent? clothing))
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//Checks for mask toggling. TODO: Make a generic system for this
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if (comp.HideOnToggle && TryComp(item, out MaskComponent? mask) && TryComp(item, out ClothingComponent? clothing))
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{
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if (clothing.EquippedPrefix != mask.EquippedPrefix)
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{
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@@ -114,50 +111,49 @@ public abstract class ClothingSystem : EntitySystem
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break;
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}
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}
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else
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{
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shouldLayerShow = false;
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break;
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}
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}
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}
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_humanoidSystem.SetLayerVisibility(equipee, layer, shouldLayerShow);
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}
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}
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protected virtual void OnGotEquipped(EntityUid uid, ClothingComponent component, GotEquippedEvent args)
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{
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component.InSlot = args.Slot;
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if ((new string[] { "head" }).Contains(args.Slot) && _tagSystem.HasTag(args.Equipment, HairTag))
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ToggleVisualLayer(args.Equipee, HumanoidVisualLayers.Hair, HairTag);
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if ((new string[] { "mask", "head" }).Contains(args.Slot) && _tagSystem.HasTag(args.Equipment, NoseTag))
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ToggleVisualLayer(args.Equipee, HumanoidVisualLayers.Snout, NoseTag);
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CheckEquipmentForLayerHide(args.Equipment, args.Equipee);
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}
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protected virtual void OnGotUnequipped(EntityUid uid, ClothingComponent component, GotUnequippedEvent args)
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{
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component.InSlot = null;
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if ((new string[] { "head" }).Contains(args.Slot) && _tagSystem.HasTag(args.Equipment, HairTag))
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ToggleVisualLayer(args.Equipee, HumanoidVisualLayers.Hair, HairTag);
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if ((new string[] { "mask", "head" }).Contains(args.Slot) && _tagSystem.HasTag(args.Equipment, NoseTag))
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ToggleVisualLayer(args.Equipee, HumanoidVisualLayers.Snout, NoseTag);
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CheckEquipmentForLayerHide(args.Equipment, args.Equipee);
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}
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private void OnGetState(EntityUid uid, ClothingComponent component, ref ComponentGetState args)
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{
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args.State = new ClothingComponentState(component.EquippedPrefix);
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if (component.InSlot != null && _containerSys.TryGetContainingContainer(uid, out var container))
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{
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CheckEquipmentForLayerHide(uid, container.Owner);
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}
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}
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private void OnHandleState(EntityUid uid, ClothingComponent component, ref ComponentHandleState args)
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{
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if (args.Current is ClothingComponentState state)
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{
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SetEquippedPrefix(uid, state.EquippedPrefix, component);
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if (component.InSlot != null && _containerSys.TryGetContainingContainer(uid, out var container))
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{
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CheckEquipmentForLayerHide(uid, container.Owner);
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}
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}
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}
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private void OnMaskToggled(Entity<ClothingComponent> ent, ref ItemMaskToggledEvent args)
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{
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//TODO: sprites for 'pulled down' state. defaults to invisible due to no sprite with this prefix
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SetEquippedPrefix(ent, args.IsToggled ? args.equippedPrefix : null, ent);
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ToggleVisualLayer(args.Wearer, HumanoidVisualLayers.Snout, NoseTag);
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CheckEquipmentForLayerHide(ent.Owner, args.Wearer);
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}
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private void OnEquipDoAfter(Entity<ClothingComponent> ent, ref ClothingEquipDoAfterEvent args)
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@@ -176,6 +172,12 @@ public abstract class ClothingSystem : EntitySystem
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_handsSystem.TryPickup(args.User, ent);
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}
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private void CheckEquipmentForLayerHide(EntityUid equipment, EntityUid equipee)
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{
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if (TryComp(equipment, out HideLayerClothingComponent? clothesComp) && TryComp(equipee, out HumanoidAppearanceComponent? appearanceComp))
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ToggleVisualLayers(equipee, clothesComp.Slots, appearanceComp.HideLayersOnEquip);
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}
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#region Public API
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public void SetEquippedPrefix(EntityUid uid, string? prefix, ClothingComponent? clothing = null)
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@@ -82,6 +82,12 @@ public sealed partial class HumanoidAppearanceComponent : Component
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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public Color? CachedFacialHairColor;
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/// <summary>
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/// Which layers of this humanoid that should be hidden on equipping a corresponding item..
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/// </summary>
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[DataField]
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public HashSet<HumanoidVisualLayers> HideLayersOnEquip = [HumanoidVisualLayers.Hair];
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}
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[DataDefinition]
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@@ -133,11 +133,13 @@
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unequipSound: /Audio/Mecha/mechmove03.ogg
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- type: Tag
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tags:
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- HidesHair
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- WhitelistChameleon
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- HelmetEVA
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- HidesNose
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- type: IdentityBlocker
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- type: HideLayerClothing
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slots:
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- Hair
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- Snout
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- type: entity
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abstract: true
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@@ -173,10 +175,12 @@
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- type: IngestionBlocker
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- type: Tag
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tags:
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- HidesHair
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- WhitelistChameleon
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- HidesNose
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- type: IdentityBlocker
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- type: HideLayerClothing
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slots:
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- Hair
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- Snout
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- type: entity
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abstract: true
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@@ -248,6 +252,6 @@
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- type: TemperatureProtection
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coefficient: 0.7
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- type: GroupExamine
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- type: Tag
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tags:
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- HidesHair
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- type: HideLayerClothing
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slots:
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- Hair
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@@ -17,9 +17,9 @@
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sprite: Clothing/Head/Hardsuits/basic.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/basic.rsi
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- type: Tag
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tags:
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- HidesNose
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- type: HideLayerClothing
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slots:
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- Snout
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#Atmospherics Hardsuit
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- type: entity
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@@ -382,9 +382,12 @@
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sprite: Clothing/Head/Hats/plaguedoctor.rsi
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- type: Tag
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tags:
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- HidesHair
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- WhitelistChameleon
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- ClothMade
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- type: HideLayerClothing
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slots:
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- Hair
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- Snout
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- type: entity
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parent: ClothingHeadBase
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@@ -537,9 +540,11 @@
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sprite: Clothing/Head/Hats/witch.rsi
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- type: Tag
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tags:
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- HidesHair
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- WhitelistChameleon
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- ClothMade
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- type: HideLayerClothing
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slots:
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- Hair
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- type: entity
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parent: ClothingHeadBase
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@@ -110,6 +110,10 @@
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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- type: HideLayerClothing
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slots:
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- Hair
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- Snout
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#Janitorial Bombsuit Helmet
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- type: entity
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@@ -157,10 +161,13 @@
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sprite: Clothing/Head/Helmets/spaceninja.rsi
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- type: Tag
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tags:
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- HidesHair
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- WhitelistChameleon
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- type: IngestionBlocker
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- type: IdentityBlocker
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- type: HideLayerClothing
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slots:
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- Hair
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- Snout
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#Templar Helmet
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- type: entity
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@@ -220,8 +227,11 @@
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- type: IdentityBlocker
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- type: Tag
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tags:
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- HidesHair
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- WhitelistChameleon
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- type: HideLayerClothing
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slots:
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- Hair
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- Snout
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#Atmos Fire Helmet
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- type: entity
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@@ -244,8 +254,11 @@
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- type: IdentityBlocker
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- type: Tag
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tags:
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- HidesHair
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- WhitelistChameleon
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- type: HideLayerClothing
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slots:
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- Hair
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- Snout
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#Chitinous Helmet
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- type: entity
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@@ -13,8 +13,11 @@
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- type: IngestionBlocker
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- type: Tag
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tags:
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- HidesHair
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- WhitelistChameleon
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- type: HideLayerClothing
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slots:
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- Hair
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- Snout
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- type: entity
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parent: ClothingHeadHatHoodBioGeneral
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@@ -94,9 +97,11 @@
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sprite: Clothing/Head/Hoods/chaplain.rsi
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- type: Tag
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tags:
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- HidesHair
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- HamsterWearable
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- WhitelistChameleon
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- type: HideLayerClothing
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slots:
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- Hair
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- type: entity
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parent: ClothingHeadBase
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@@ -110,8 +115,10 @@
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sprite: Clothing/Head/Hoods/cult.rsi
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- type: Tag
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tags:
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- HidesHair
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- WhitelistChameleon
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- type: HideLayerClothing
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slots:
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- Hair
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- type: entity
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parent: ClothingHeadBase
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@@ -125,9 +132,11 @@
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sprite: Clothing/Head/Hoods/nun.rsi
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- type: Tag
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tags:
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- HidesHair
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- HamsterWearable
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- WhitelistChameleon
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- type: HideLayerClothing
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slots:
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- Hair
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- type: entity
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parent: ClothingHeadBase
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@@ -145,9 +154,10 @@
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Heat: 0.95
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Radiation: 0.65
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- type: BreathMask
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- type: Tag
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tags:
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- HidesHair
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- type: HideLayerClothing
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slots:
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- Hair
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- Snout
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- type: entity
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parent: ClothingHeadBase
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@@ -161,8 +171,10 @@
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sprite: Clothing/Head/Hoods/goliathcloak.rsi
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- type: Tag
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tags:
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- HidesHair
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- WhitelistChameleon
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- type: HideLayerClothing
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slots:
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- Hair
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- type: entity
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parent: ClothingHeadBase
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@@ -175,9 +187,9 @@
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sprite: Clothing/Head/Hoods/iansuit.rsi
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- type: Clothing
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sprite: Clothing/Head/Hoods/iansuit.rsi
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- type: Tag
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tags:
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- HidesHair
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- type: HideLayerClothing
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slots:
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- Hair
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- type: entity
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parent: ClothingHeadBase
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@@ -190,9 +202,9 @@
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sprite: Clothing/Head/Hoods/carpsuit.rsi
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- type: Clothing
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sprite: Clothing/Head/Hoods/carpsuit.rsi
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- type: Tag
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tags:
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- HidesHair
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- type: HideLayerClothing
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slots:
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- Hair
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- type: entity
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parent: ClothingHeadBase
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@@ -207,8 +219,11 @@
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- type: IdentityBlocker
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- type: Tag
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tags:
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- HidesHair
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- WhitelistChameleon
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- type: HideLayerClothing
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slots:
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- Hair
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- Snout
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#Winter Coat Hoods
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- type: entity
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@@ -19,6 +19,9 @@
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- type: Tag
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tags:
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- WhitelistChameleon
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- type: HideLayerClothing
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slots:
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- Snout
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- type: entity
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parent: WeldingMaskBase
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@@ -25,7 +25,10 @@
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- type: Tag
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tags:
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- Bandana
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- HidesNose
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- type: HideLayerClothing
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slots:
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- Snout
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hideOnToggle: true
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- type: entity
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parent: ClothingMaskBandanaBase
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@@ -15,7 +15,10 @@
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tags:
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- HamsterWearable
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- WhitelistChameleon
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- HidesNose
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- type: HideLayerClothing
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slots:
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- Snout
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hideOnToggle: true
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- type: entity
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parent: ClothingMaskGas
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@@ -197,7 +200,9 @@
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tags:
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- ClownMask
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- WhitelistChameleon
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- HidesNose
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- type: HideLayerClothing
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slots:
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- Snout
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- type: entity
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parent: ClothingMaskClownBase
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@@ -208,7 +213,9 @@
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- ClownMask
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- HamsterWearable
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- WhitelistChameleon
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- HidesNose
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- type: HideLayerClothing
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slots:
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- Snout
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- type: entity
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parent: ClothingMaskClown
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@@ -235,9 +242,9 @@
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sprite: Clothing/Mask/joy.rsi
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- type: BreathMask
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- type: IdentityBlocker
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- type: Tag
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tags:
|
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- HidesNose
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- type: HideLayerClothing
|
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slots:
|
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- Snout
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- type: entity
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parent: ClothingMaskBase
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@@ -255,7 +262,9 @@
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tags:
|
||||
- HamsterWearable
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- WhitelistChameleon
|
||||
- HidesNose
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- type: HideLayerClothing
|
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slots:
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- Snout
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||||
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||||
- type: entity
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parent: ClothingMaskPullableBase
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@@ -306,9 +315,10 @@
|
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- type: BreathMask
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- type: IngestionBlocker
|
||||
- type: IdentityBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
- HidesNose
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Snout
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||||
hideOnToggle: true
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskClownBase
|
||||
@@ -338,8 +348,11 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- WhitelistChameleon
|
||||
- HidesHair
|
||||
- HidesNose
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Hair
|
||||
- Snout
|
||||
hideOnToggle: true
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskGasExplorer
|
||||
@@ -365,8 +378,11 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- WhitelistChameleon
|
||||
- HidesHair
|
||||
- HidesNose
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Hair
|
||||
- Snout
|
||||
hideOnToggle: true
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskGasERT
|
||||
@@ -401,7 +417,9 @@
|
||||
tags:
|
||||
- HamsterWearable
|
||||
- WhitelistChameleon
|
||||
- HidesNose
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Snout
|
||||
- type: IdentityBlocker
|
||||
|
||||
- type: entity
|
||||
@@ -416,9 +434,9 @@
|
||||
sprite: Clothing/Mask/fox.rsi
|
||||
- type: BreathMask
|
||||
- type: IdentityBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
- HidesNose
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Snout
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskBase
|
||||
@@ -432,9 +450,9 @@
|
||||
sprite: Clothing/Mask/bee.rsi
|
||||
- type: BreathMask
|
||||
- type: IdentityBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
- HidesNose
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Snout
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskBase
|
||||
@@ -448,9 +466,9 @@
|
||||
sprite: Clothing/Mask/bear.rsi
|
||||
- type: BreathMask
|
||||
- type: IdentityBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
- HidesNose
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Snout
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskBase
|
||||
@@ -464,9 +482,9 @@
|
||||
sprite: Clothing/Mask/raven.rsi
|
||||
- type: BreathMask
|
||||
- type: IdentityBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
- HidesNose
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Snout
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskBase
|
||||
@@ -480,9 +498,9 @@
|
||||
sprite: Clothing/Mask/jackal.rsi
|
||||
- type: BreathMask
|
||||
- type: IdentityBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
- HidesNose
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Snout
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskBase
|
||||
@@ -496,9 +514,9 @@
|
||||
sprite: Clothing/Mask/bat.rsi
|
||||
- type: BreathMask
|
||||
- type: IdentityBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
- HidesNose
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Snout
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskBase
|
||||
|
||||
@@ -6,8 +6,7 @@
|
||||
suffix: Chameleon
|
||||
components:
|
||||
- type: Tag
|
||||
tags: # ignore "WhitelistChameleon" tag
|
||||
- HidesNose
|
||||
tags: [] # ignore "WhitelistChameleon" tag
|
||||
- type: Sprite
|
||||
sprite: Clothing/Mask/gas.rsi
|
||||
- type: Clothing
|
||||
@@ -21,6 +20,9 @@
|
||||
interfaces:
|
||||
- key: enum.ChameleonUiKey.Key
|
||||
type: ChameleonBoundUserInterface
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Snout
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskGasChameleon
|
||||
@@ -28,3 +30,6 @@
|
||||
suffix: Voice Mask, Chameleon
|
||||
components:
|
||||
- type: VoiceMasker
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Snout
|
||||
|
||||
@@ -51,6 +51,11 @@
|
||||
accent: dwarf
|
||||
- type: Speech
|
||||
speechSounds: Bass
|
||||
- type: HumanoidAppearance
|
||||
species: Human
|
||||
hideLayersOnEquip:
|
||||
- Hair
|
||||
- Snout
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
|
||||
@@ -15,6 +15,11 @@
|
||||
spawned:
|
||||
- id: FoodMeatHuman
|
||||
amount: 5
|
||||
- type: HumanoidAppearance
|
||||
species: Human
|
||||
hideLayersOnEquip:
|
||||
- Hair
|
||||
- Snout
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
|
||||
Reference in New Issue
Block a user