Cap throwing scaling (#16923)
This commit is contained in:
@@ -15,7 +15,7 @@ public sealed class ThrowingSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
public const float ThrowAngularImpulse = 5f;
|
public const float ThrowAngularImpulse = 5f;
|
||||||
|
|
||||||
public const float PushbackDefault = 1f;
|
public const float PushbackDefault = 2f;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The minimum amount of time an entity needs to be thrown before the timer can be run.
|
/// The minimum amount of time an entity needs to be thrown before the timer can be run.
|
||||||
@@ -155,9 +155,10 @@ public sealed class ThrowingSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
var msg = new ThrowPushbackAttemptEvent();
|
var msg = new ThrowPushbackAttemptEvent();
|
||||||
RaiseLocalEvent(uid, msg);
|
RaiseLocalEvent(uid, msg);
|
||||||
|
const float MassLimit = 5f;
|
||||||
|
|
||||||
if (!msg.Cancelled)
|
if (!msg.Cancelled)
|
||||||
_physics.ApplyLinearImpulse(user.Value, -impulseVector * pushbackRatio * physics.Mass, body: userPhysics);
|
_physics.ApplyLinearImpulse(user.Value, -impulseVector / physics.Mass * pushbackRatio * MathF.Min(MassLimit, physics.Mass), body: userPhysics);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user