* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
ShadowCommander
2021-03-31 12:41:23 -07:00
committed by GitHub
parent 0d1f6abb3b
commit 7a842f7c22
64 changed files with 496 additions and 249 deletions

View File

@@ -44,7 +44,7 @@ namespace Content.Server.GameObjects.Components.PA
/// <summary>
/// Power receiver for the control console itself.
/// </summary>
[ViewVariables] private PowerReceiverComponent? _powerReceiverComponent;
[ViewVariables] private PowerReceiverComponent _powerReceiverComponent = default!;
[ViewVariables] private ParticleAcceleratorFuelChamberComponent? _partFuelChamber;
[ViewVariables] private ParticleAcceleratorEndCapComponent? _partEndCap;
@@ -104,12 +104,9 @@ namespace Content.Server.GameObjects.Components.PA
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
if (!Owner.TryGetComponent(out _powerReceiverComponent))
{
Logger.Error("ParticleAcceleratorControlBox was created without PowerReceiverComponent");
return;
}
_powerReceiverComponent.Load = 250;
Owner.EnsureComponent(out _powerReceiverComponent);
_powerReceiverComponent!.Load = 250;
}
public override void HandleMessage(ComponentMessage message, IComponent? component)