Fix tests (#3707)
* First pass * Fix access and rename banananium to bananium * Fix captialization of CookTimeInfoLabel * Fix InteractUsing calls * Remove unused [Dependency] * Replace obsolete references to Anchored with BodyType * Assign default value to shoving someone in disposals * Fix naming * Replace Initialize TryGetComponents with EnsureComponent * Rework AnchorableComponent * Fix singularity component * Replace obsolete usages of Angle.South * Fix efcore warning * Fix container tests * Fix DebugPressurePump invalid PressurePump yaml * Fix getting pathfinding region of grid 0 * Fix atmos plaque missing layer and add info message when it happens * Fix AiSteeringSystem steering in an invalid grid in entity test * Make content able to choose which log level leads to test failures * Revert container test fix for Acruid * Fix sprite, pipe and saving errors Make EntityTest print all errors instead of stopping on the first * Reorder singularity visualizer * Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -10,9 +11,10 @@ namespace Content.Server.GameObjects.Components
|
||||
[RegisterComponent]
|
||||
public sealed class AtmosPlaqueComponent : Component, IMapInit
|
||||
{
|
||||
public override string Name => "AtmosPlaque";
|
||||
|
||||
[DataField("plaqueType")]
|
||||
private PlaqueType _type = PlaqueType.Unset;
|
||||
public override string Name => "AtmosPlaque";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public PlaqueType Type
|
||||
@@ -82,11 +84,11 @@ namespace Content.Server.GameObjects.Components
|
||||
_ => "Uhm",
|
||||
};
|
||||
|
||||
if (Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
var state = _type == PlaqueType.Zumos ? "zumosplaque" : "atmosplaque";
|
||||
|
||||
sprite.LayerSetState(0, state);
|
||||
appearance.SetData(AtmosPlaqueVisuals.State, state);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user